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Sympathy for the Drow - De-Vilifying the Dark Elves

The "Evil" races in DnD have always rubbed me kinda the wrong way. Partly once I learned that a lot of them come from racist stereotypes (Orcs, Drow, and Goblins in particular) and also just because it doesn't make sense to me. Even Nazi Germany had variation and dissenters and it only lasted for 12 years. Why would a clearly evil society never change over hundreds of years? In my opinion, a story is only as good as it's villains. So, I've set out to try and make the traditionally evil races slightly more believable and even sympathetic in places.
Now, I've not been a DM very long, only like three years. But the first campaign I ever ran was through Curse of Strahd which paints the Vistani (an itinerant society heavily based on the real world Romani) as a conniving group of thieves, murders, and vampire-worshipers. Thankfully, I found through reddit and other sites how to steer away from the racists depictions of the Vistani and making them seem like, at worst, opportunists. So, I hope to be able to do that with some other of the classic DnD antagonist races.
I've read some other phenomenal post on here about evil races that totally inspired me as well. There's a great two part post about Decolonizing D&D which I adore. The post about alignment is easily my favorite. There's a couple great ones on Orcs and Yuan-Ti too so if some of my ideas are lifted from them, I hope y'all consider it flattery instead of theft. So, here are some primer notes before I get into it.
For creating the Dark Elves, I tried to keep as much as I could from the books. Obviously some stuff has to get thrown out the window though. I also tried to standardize calling them Dark Elves instead of Drow partly because I feel like Drow has a much nastier sound to it and calling them Dark Elves follows the naming convention with the High and Wood Elves. I tried to model them after real-life matriarchal societies like the Mosuo people of China and their pantheon after real deities like the Greeks, Romans, and Norse. I also quickly realized that building a society is inseparable from geography. Where a people are from effects their language, values, mythology, history, and family structure. I've tried to outline details I think are necessary to making this society realistic while leaving it open ended enough to be place-able in different worlds with relative ease. All that aside, lets get into the meat of it.

The Dark Elves: Elven Outcasts

The Elves are a varied and magical people that come from many planes and many environments within them. But none are met with more distrust and fear than the Dark Elves. Easily set apart from their cousins by their charcoal or pitch-black skin, pink-red eyes, hair of grays and whites, and shorter stature, these people have earned a reputation as killers, thieves, demon worshipers, and liars. But history is a cruel mistress, something the Dark Elves know better than most.

The Divine Divide

As the legends go, when the world was still young, Corellon Larethian lived on the Plane of Arvandor with his fellow Primal Elves. They were wild and mutable, emotional and free in all things. They changed shapes at will, gave and took freely to and from the world, and never stayed in any location too long. They wandered to and fro, scattering their peoples across almost every plane. However, this unbridled freedom was not without a price. Arguments, feuds, and small scale wars were incredibly common between them. Some elves would find themselves stranded on far off planes after most of their companions impulsively decided to leave. Their self serving impulses drove them to often completely disregard the needs or wants of others if they went against their own desires. And their reckless revelry was wreaking havoc on the natural world with Elven parties decimating whole planes of edible plants, wild game, and drinkable water.
One such Primal Elf began to see the destruction of their ways and talked to other elves about their actions. Slowly, this Elf by the name of Lolth amassed a small following of devotees that saw the negative ramifications of their inconsiderate freedom. Lolth and her followers agreed to take on fixed forms to show recognition of the dangers that impulsivity could bring. Lolth led this small group of devotees to Corellon to ask for his support. Now, Corellon did not lead these Primal Elves: he was just as wild as the best of them and did not take kindly to others telling him what to do. But he was the First Elf ever born and was universally respected amongst the Primal Elves and if Lolth could convince him, others would surely follow. Corellon listened to her proposition and agreed that they should change to prevent more destruction and conflict, but refused to order his kinsfolk into any action. He was an Elf, same as all of them, and he wouldn’t dare order around his family. He balked when Lolth asked him to take a concrete form as a show of solidarity and brushed her off as a killjoy.
Lolth was unsatisfied with this outcome and her following set out to convince each Elf to change their ways to preserve the beauty of the worlds. However, without the support of Corellon, many elves refused her offer. Her anger grew with each failure and her opinion of Corellon turned sour, something she made no attempt to hide from her Elven siblings. Now, Corellon is a proud god and once he caught wind that Lolth was bad mouthing him in an attempt to win over others, he became enraged. He railed against Lolth calling her a snake-tongued thief and Lolth called him incompetent and cruel. Their tempers flared and all the elves chose sides between Corellon’s freedom and Lolth’s stability. During this great debate, the Primal Elves turned to violence. The Dark Elves maintain that Corellon’s side threw the first blow, while the High Elves claim that it came from Lolth’s side.
No matter the source, this violent outburst soured relations between Lolth and Corellon forever after. He cast her and her followers out of Arvandor and barred her from ever returning. He also cast all but his most trusted kin from Arvandor, forcing them all to live lives on other worlds out of fear of another perceived insurrection. Thus, the Seldarine remain in Arvandor to judge the souls of Corellon’s faithful when they die and Lolth takes refuge in Arcadia with her pantheon where she minds the souls of the Drow. Corellon’s faithful call her pantheon the Dark Seldarine, while her faithful call it the Myrkalfar.

Myrkalfar: The Spider Mother’s House

Lolth the Spider Queen is the unquestioned head of the Myrkalfar, with all other deities seen as her divine family. Lolth is considered at times to be fickle or even cruel, but her ire is never gained without good reason. A very involved deity, her followers constantly search for signs of her favor or scorn in everyday life. When a Dark Elf contemplates a risky or controversial decision, they consult priestesses or perform their own rites which often gives them direct and succinct answers. She serves as an example to matriarchs of Drow families as demanding yet understanding, punishing yet guiding. She asks for a lot of her priestesses, demanding they be an unflinching example of everything a strong leader should be. The Myrkalfar is often presented as a divine household, with Lolth as the matron.
Keptolo is the consort of Lolth and considered to be the ideal of what a male should be. Beautiful and kind, strong and hard working, he helps Lolth in everything she does. Sometimes he serves as a messenger, other times as an agent of redemption, sometimes as a divine healer. When a Dark Elf is tasked with a divine charge, he is usually the one to deliver the message and guide them through their charge. He serves also as a fertility deity and is often worshiped by women or men seeking a child. Outsiders see him as a weak and subservient husband to Lolth, but his faithfulness to his matron is considered a virtue and his status as a “husband” is relatively alien to the Dark Elves as they have no binding marriage in their society.
If Keptolo is the agent of Lolth’s mercy, Kiaransalee is the agent of her vengeance. She is the eldest daughter of Lolth and Keptolo and one that Dark Elves pray to when they feel wronged. Only the most binding and serious contracts are signed under her name. To break an oath made under her name is sure to bring destruction. She is also the governor of the dead, judging the souls of those passed in the afterlife. She opposes the mindless undead created by mortals, but spirits and revenants that return to finish unresolved business amongst the living are considered under her protection. Should a Dark Elf encounter a returned spirit that is seeking vengeance, it’s their duty to leave them on their way and pray that the spirit isn’t there for them. This reverence of certain undead is something many outsiders consider downright evil.
Selvetarm is the Dark Elven warrior goddess and youngest daughter of Lolth. Often depicted with eight arms, she represents the pinnacle of hand to hand martial prowess, but often is without restraint. She serves as both an inspiration for warriors, and a warning. Vhaeraun is the eldest son of Lolth and governs ambition and stealth. Both of these traits are not necessarily vilified, but worship of him is highly scrutinized. Haughty and rash, tales of him often include deceiving his fellow gods for good and ill and more often than not are cautionary ones. He’s depicted as wearing a mask, either as some punishment for endangering Lolth and her family or to hide his identity for various schemes, possibly both.
Malyk is Lolth’s youngest son and a youthful deity of change and growth. He’s often seen as a bouncing young boy that Lolth and her family have to reign in from wild misadventures. His freedom and curiosity is often seen as a double edged sword, both gaining him great riches but also putting him in tremendous peril. He has strong ties to sorcerers and when a child is born with innate magical talent, he is often the one thanked for it. He serves as an outlet for a Dark Elves youthful chaotic nature, but also warns them of the ramifications of their actions.
Ghaunadur is a strange figure in the pantheon. Their place in the family is a bit of a mystery, sometimes called the sibling of Lolth, or her child, or even as Lolth’s parent. What makes them truly unique is that they are a formless deity, something that Lolth once warred with Corellon over. The legends go that when Ghaunadur joined Lolth, they refused to give up their changeable nature. When questioned, Ghaunadur pointed to the slimes, oozes, and formless creatures of the world and said that they wished to protect them from the Elves and the Elves from them. Lolth agreed, cementing their position as the deity of the changing forms of nature. Their favored creature is the ooze, but they govern all natural creatures. Dark Elves often pray to Ghaunadur to protect them from the creatures that lurk in the depths of the forest.
Zinzerena is Lolth’s sister and is the goddess of poisons, illusions, and magic. Viewed as an elderly and patient figure, she often serves as council to Lolth in desperate times. She’s said to be the mother of all poisons and venoms and her teachings are all about finding the wisest solution to a problem. Zinzerena teaches that even though the spider is small, it’s bite can still fell a panther. Despite her perceived age, she’s considered the younger sister of Lolth and is thought to be incredibly quick and nimble: a reminder that not everything is as it seems.
Eilistraee is Lolth’s niece and daughter of Zinzerena. Considered the black sheep of the pantheon, she serves as a goddess of redemption and moonlight. Dark Elves that turn their back on their family or scorn traditions will sometimes find themselves turned to Driders, half-spider half-Dark Elf creatures shunned by all. Eilistraee is said to watch over these creatures and if they are repentant, offer them challenges that they could complete to redeem themselves. Lolth often views her with contempt or mistrust, but never hates her and maintains her place in the pantheon. Dark Elven faithful rarely worship her as the others. She’s also one of the only deities of the Myrkalfar to claim no animosity toward the Seldarine and their faithful.
Spiders are the sacred animal of Lolth and are often used as an example of social order and the importance of family bonds. Each strand of silk serves the web as whole. More literally, the giant spiders of the Underdark are multifaceted and incredibly useful creatures. Serving as beasts of burden, war steeds, meat producers, household guardians, and silk producers, they are present in almost every facet of society. Their silks are used in everything from wound dressings to armor to architecture. To kill or steal another family's spider is considered akin to stealing a member of the family. Smaller and more poisonous spiders are often kept in temples and their webs are used as divining tools for priestesses.

Elven Exiles

The recorded history of the Dark Elves is full of contradictions from High Elf and Dark Elf sources. What historians can agree on is when the Elves of the Prime Material arrived, the followers of Lolth secluded from their Wood and High cousins and retreated into the Azelarien, also known as the Green Sea in Common. A massive forest, nearly 1 million square miles of dense and vibrant trees, that grows denser and darker the farther in one ventures. For countless eons, the High, Wood, and Dark Elves lived in relative harmony in their own corner of the world. High Elves lived near the forests in towns and villages, the Wood Elves lived in the lightly forested outlands of the Green Sea, and the Dark Elves lived deep in the central forests which was so dense that very little light reached the forest floor.
As time passed and their villages turned to cities, the High Elves began expanding into the forest, chopping some down to build homes and heat their furnaces. This began pushing into the territory of the Wood Elves and eventually the Dark Elves as well. These two peoples formed a shaky alliance to push back the expansive tide of the far larger High Elven armies. This alliance proved successful however and the High Elven forces began losing ground. What happened next is a matter of some debate. High Elven historians attest that the Dark Elven armies used Wood Elven soldiers as unwitting bait to lure the High Elven armies into a trap, thus causing a schism between them. Dark Elven historians state that the Wood Elven armies turned on them after the Wood Elves met in secret with High Elven leaders and bargained for their independence. Some Wood Elven historians claim that after a brutal defeat on the field, they were met by High Elven dignitaries that offered them clemency if they turned on their allies. They initially refused, but after the dignitaries threatened to make the same offer to the Dark Elves, they had no choice but to accept. No matter the cause, the histories agree that the Wood Elves turned on their erstwhile allies and helped push the Dark Elves into a rapid loss of ground.
Facing the might of the two armies with their own relatively small one, the Dark Elves were beaten into a hasty retreat into their own territory. Losing every open encounter, the Dark Elf matrons developed a new strategy of combat. The armies switched from training as many as quickly as they could, to training only a select few in multiple different forms of combat and magic. As the High and Wood Elves advanced into their territory, they quickly found their supply lines cut out from under them, their soldiers ambushed while sleeping, their scouts captured, and their leaders assassinated. And even if they would make it to a Dark Elf settlement, they would find it abandoned and booby-trapped, warned by their fast and silent scouts. If the Dark Elves couldn’t face their enemies head-on, they would weaken them with quick and decisive strikes.
Eventually, the war ground to a stalemate. The High Elves couldn’t push into the Dark Elf territory far enough to capture any cities of note without taking severe casualties and the Dark Elves were only managing to hold the invading armies back and couldn’t muster a force strong enough to push back to the enemy capital. Thus, the war cooled into a tense peace. The leaders came together to draw borders, but neither side fully forgave nor forgot one another’s actions. High and Wood Elves viewed the change in tactics by the Dark Elves as an unethical violation of the standards of war. The Dark Elves felt a particular animosity toward the Wood Elves, considering them backstabbers in their darkest hour.

Dark Elf Families: Matrons of Order

The Dark Elf society, to an outsider, looks like an oppressive and cruel society of slave traders and backstabbers. But the truth is more subtle. The Dark Elves value tradition and filial piety above almost all else. To a Dark Elven citizen, their family name is their most valuable possession and they are taught from a very young age that to look after their parents and their younger siblings is the highest virtue. Ancestors that have achieved great things often have shrines in a household alongside the gods themselves. A Dark Elf going against the will of their family is considered one of the highest taboos and often causes them to be outcast from Dark Elven society as a whole. Dark Elf society is matrilineal meaning that the eldest woman in each family is revered as the household leader and receives great respect from her family and society. This also means that the males of the society don’t inherit wealth as frequently as the females.
Dark Elven families are quite large, often with multiple generations along with aunts, uncles, and cousins living in the same household. New children almost always reside with their mother. Males of the society are expected to care not for their own biological children, but for the children born to their sisters, aunts, or nieces. This results in a striking amount of sexual freedom for both men and women, but is often viewed from the outside as promiscuity. The Dark Elves do not marry in the traditional sense, instead favoring long term partners with one another that can end at any time with no concerns to material wealth or ownership.
However, to become a member of a Dark Elf family is not entirely a matter of heritage. When a family that cannot support another child has one, they are often adopted by more well to do families and raised as one of their own. These adopted children are considered just as legitimate as if they were born into the family. Also, should a family lose all their heirs or become destitute, they often ask to become assimilated into other families for their own safety. The latter is considered a morose ceremony as the members of the smaller family forsake their surnames. To take in such a family is both an extreme honor and grim burden, as it means ending another family's line.
The borders of Dark Elven civilization only goes so far as there are trees so many newer up and coming families have expanded underground, a difficult and slow endeavor. This has put multiple houses at odds with one another for territory. However, Dark Elves do not tolerate open hostility between families as they have a very strong sense of collective identity. Dark Elves do not war against fellow Dark Elves, same as a spider does not fight its own web. This leads to many tensions and conflicts needing to be resolved in other ways. Most families will attempt a diplomatic solution, but when that isn’t an option, sabotage and coercion is the favored outlet. Murder is considered a bridge too far by most houses, but subterfuge in almost every other facet is, while not accepted, tolerated.
Legends of Lolth’s rebellion and the tension of their enclosed territory have imbued the Dark Elves with a strong sense of symbiosis with nature and conservancy. Sustainable living is the cornerstone of Dark Elf society. In the wild, no creature is killed or plant destroyed unless it’s a matter of self defense or necessary to survival.

Dark Elven Sex and Gender

As with many Elven peoples, sexuality is seen as a fluid and non-binary matter. Same sex relationships are usually seen as just as acceptable as male-female relationships. Since Dark Elves have no marriage structure, same sex life partners are common and widely accepted. Inheritance is passed along by the family as a whole, not linearly, meaning some houses may have matrons with no direct biological descendants while still serving at the elder matron. Power dynamics in relationships are still a factor, with the elder female in a gay relationship considered slightly above their partner socially and is seen as the inheritor in cases of property or genealogy. Male same sex relationships are accepted with little controversy. Since children are passed down their mothers line, the males have no social obligation to sire an heir as with other societies.
Transgender and transexual Dark Elves are met with slightly more controversy. Lolth’s rejection of the Primal Elves mutable forms is sometimes cited against transgender and transexual Dark Elves. Ghaunadur, however, is considered the patron god of these people and teaches that just as they are part of nature, they can change their forms. Many of these people join the religious order of Ghaunadur, serving in various roles both in religious ceremonies and as forest guides. Some even consider them to be blessed by Ghaunadur and are highly sought after in forays into the forests for protection. Children born to transgender Dark Elves are still expected to be a part of their eldest mother’s family or eldest father if no woman is part of the union.

Slavery Amongst the Dark Elves

While the Dark Elves do take slaves, their slavery doesn’t look the same as many other societies. When a family becomes indebted to another and they cannot pay off the debt, a member of their family, usually male, will be sent to work for the owed family. They give him room and board and are expected to care for him as if he were one of their own. He’ll work for them for an agreed upon amount of time before returning to his native family. Injury or misuse of this person is often grounds for them to leave and the debt to be nullified. Children born to servant fathers needn’t worry about inheriting their father’s status since they’re considered to be their mother’s child. On the rare occasion that a female servant has a child while in servitude, the child is returned to the mother’s family to be raised by her family while she works off the remaining debt. Some trade of servants does occur between houses, with indentured servants being traded for goods or services or even other servants of special skills, but the family of the servant reserves the right to veto such a trade for any reason.
During their frequent clashes with external armies, the Dark Elves do sometimes take prisoners of war, though very rarely are they used for slave labor. They never bring them back to major settlements, often keeping them on the outskirts of their territory to prevent them from learning critical knowledge of their territory. Most prisoners are held as bargaining chips to be traded for passage, supplies, or captured Dark Elves. Captured military leaders are sometimes brought to Dark Elven cities to be tried for their crimes against their people.

Dark Elven Government: Independent Houses

Unlike many other cultures, the Dark Elves lack a centralized government. Societal etiquette govern the standard for how certain crimes and disagreements should be handled, but each family unit acts as its own governing body. Disagreements within families are thus resolved internally. Inter-family disputes are resolved in multiple different ways. Most often, the two matrons of the family will meet and agree on terms to fairly compensate both sides. In cases when these talks deteriorate, the High Priestess of Lolth is often called to serve as the mediator and serves as the ruling body between disputes. Her rulings are final and indisputable, as she is considered the mouthpiece of Lolth’s will.
In times of crisis, historically the many houses of the Dark Elves have convened to discuss threats to all of Dark Elven society. This is uncommon as it’s difficult logistically to gather all the matrons in the same place at the same time, so often houses are represented by either the second eldest woman of the family or the eldest daughter of the matron. The High Priestess of Lolth often resides over these meetings as an arbiter in the event of split decisions or in delivering guidance from Lolth herself.

There's my take on the Dark Elves. Any comments, suggestions, questions, outrages, and critiques are welcomed. This is my first comprehensive look at a whole race so if I've missed things, I'll try and patch them up. I'd like to do similar things for Orcs, Goblinoids, Kobolds, and others so those might be seen soon. Thanks!
submitted by Lerad to DnDBehindTheScreen [link] [comments]

Three ways to play earnings without getting IV crushed

Sup nerds. Tomorrow is my birthday and I’m probably waking up to a nice fat 4 digit red number because I dared bet against a company so badass as to have a one letter ticker. So my birthday gift to all of you is the gift of knowing how to lose money like I do.
If you’ve tried to play earnings with options though you’ve probably experienced IV crush. The stock moves in your favor but you lose money anyway. So I thought I’d give a quick rundown of what IV crush is and some simple strategies to avoid it.
Skip ahead to number 2 if you already know what IV crush is.
(Yes there have been some posts on IV crush over the past few months but as far as I can tell they’re all huge walls of text, don’t give enough clear advice, and aren’t specifically about earnings, so here you go.)

1 . What is IV crush in relation to earnings?

It’s easiest to think of it in terms of “expected move.” Implied volatility (IV) is how much of an "expected move" is implied in the current options price. Add up the price of the ATM call and ATM put, and this is how much of a move the market has priced in.
Example: $W today at close:
$134 5/8 call = 11.80
$134 5/8 put = 11.00
Expected move between now and expiration: 22.80
Naturally, after the earnings report is released there will be a much smaller expectation of movement over the remainder of the week, so the expected move will go down no matter which way the stock goes. This is another way of saying IV is going down, i.e. IV crush.

2. Strategies to play earnings without getting IV crushed:

a) Buy Deep ITM calls/puts

Deep ITM options get the majority of their price from their intrinsic value (what you’d make if you exercised the option today) as opposed to their extrinsic value (IV and theta) so there’s a lot less IV for them to lose, assuming you get a good fill. You want to pay as close to intrinsic value as possible.
Strike - Stock price = intrinsic value
Example: $160 put - $134 stock price = $26 intrinsic value
So if you’re buying the $160 put on a stock trading for $134, pay as close to $26 as possible. You’re gonna have to pay a little over but don’t just hit the ask, as the bid/ask can be wide on these.

b) Sell naked options or spreads

Get on the right side of IV crush. Personally I like to sell naked options, but spreads are good if you are a scared little baby or if your fake broker doesn’t let you sell naked options.
i) ATM vs OTM
I like ATM the best because you collect the most premium, and if the stock trades flat you still win because IV crush works in your favor.
OTM does offer extra protection from the stock moving against you. Keep in mind as you move OTM you are moving toward smaller wins and bigger losses, but also a higher win ratio. Pennies in front of the steamroller.
ii) Spread positioning
Position the outer leg (the leg you’re buying) as far OTM as possible to increase your profitability if the stock trades flat and improve your odds of winning.
Or make it a narrower spread to make it closer to a binary event. If the stock is trading at $134.50 and you sell the $134/$135 put spread for $0.50 (half the width of the strikes), that’s basically a double or nothing coin flip. If you have a high degree of confidence in which way the stock is going, that's pretty good leverage.

c) Use options to be synthetically short/long shares

If you want to gamble on direction in a way that is more leveraged than shares but completely free of Greek headaches, this is for you.
To go long: Buy the ATM Call, sell the ATM put
To go short: Sell the ATM call, buy the ATM put
If you buy an ATM call and sell the ATM put of the same strike, your position is exactly the same as being long 100 shares. The greeks from the long and short options cancel each other out.
The same is true if you buy the ATM put and sell the ATM call. Your position is mathematically the same as being short 100 shares.
The beauty, though, is that it uses about half as much buying power as buying or selling shares on margin. Just for example, based on numbers at market close today, buying an ATM call and selling an ATM put on $W uses $3716 in buying power, as opposed to roughly $6700 to buy 100 shares on margin.
ii) If your fake broker won’t let you sell naked options
You can just buy a wide leg. So if you’re going long just buy the ATM call, Sell the ATM put, and buy a deep OTM put. If you're going short, buy the ATM put, sell the ATM call, and buy a deep OTM call.

That's it I think. Hopefully someone found this helpful and it wasn’t just a bunch of obvious shit you all already know. I’m gonna get started on drinking some wine and eating some edibles and contemplating how fucking old I am. Feel free to ask any questions or add any thoughts.
submitted by themadpooper to wallstreetbets [link] [comments]

Classified: Compiled Intelligence On the Lost Dolls Reclaimer Faction (OC Reclaimer Faction)

Condensed intelligence overview detailing currently known information on the Reclaimer faction known as ‘Lost Dolls.’ Information contained therein has been compiled by Sky Union Intelligence Officer ‘MB.’
Sources consist largely of Sky Union’s own records, as well as shared intelligence reports on the matter, compiled battle data, and found footage shared by Orbital. MB was also able to covertly interview the pilot ‘Port’ directly, though it’s believed that she understood the general purpose of MB’s questioning, and so her testimony must be accepted with a degree of scrutiny.
OVERVIEW
Unit Name: Lost Dolls
“Bringing you the bleeding edge of technology from thirty years ago, today. Let’s get started.”
-MB, initial debriefing.
Time of Operation: Officially, only four hundred and seventy three days. Compiled intelligence suggests that the group has been active in the Oval Link for far longer, with upward estimates reaching as high as twenty years. At the very least, all members were alive at the time of the Moonfall.
Pilots: Five
Affiliations: No known Consortium ties. Joint operations alongside other Reclaimer factions are uncommon, though Steel Knights show up most often with Bullet Works and Immortal Innocence tied for a distant second.
Preferred Mission Profile: Lost Dolls’ mission profile trends toward humanitarian missions. Primarily defensive or retributive actions against Corrupted A.I. incursions, particularly those concerning civilian populations within the Oval Link. It’s generally accepted that this is one of the primary factors contributing to their work alongside Steel Knights.
They are less likely than average to pursue high-risk, high-payout missions such as deep-dives into A.I. territory or the escort of VIPs, such as political or military personnel, out of high risk areas. Conversely, they are more likely to take on high-risk missions with lower pay, such as escorting civilian evacuation caravans in the event of a Corrupted A.I. incursion. This behavior matches with the Dolls’ preference for humanitarian work, as missions fitting these criteria tend to be posted by lower level governmental officials, or even civilians with pooled resources, who have come under sudden attack.
Quirks: All five pilots typically show to missions, in violation of the four-per-squad standard. Normally this would be in violation of the Consortium Treaty, but so far Orbital has refused to take action. It is theorized that this is due to the Dolls’ reluctance to hit military targets, and that Orbital may be letting the behavior slide in the interest of protecting civilian lives.
The Dolls have no known home base. Port has made reference to a ‘bus’ in interviews that she says they use for field repair and transportation; it’s possible she’s referring to an old rapid deployment Arsenal carrier like the ones that were used before the Consortiums established proper infrastructure in the Oval Link, but it’s hard to say where a group like the Dolls could have found an operational one, much less one capable of fielding five arsenals. It’s almost more likely that they actually have two, puttering somewhere around the Neutral Zone. Even that’s a hard pill to swallow, since the old carriers have been out of production for almost thirty years now.
Very little of the Dolls’ equipment is up-to-date. Their plugsuits are all defunct prototype models and in varying states of disrepair; most of their pilots don’t even use the actual connections in the suits themselves, opting instead for permanent ports connecting directly to their nervous systems. I’ve never seen any of them sporting a Blitz, either. At least one, Port, has been observed with what appears to be a traditional slug-throwing sidearm.
The Lost Dolls claim to be a family unit of five sisters. The physical differences between them would imply that this is in a purely symbolic manner (excepting Protoca and Hope. Possibly Port if our facial analysis data is reliable), but the effect is the same. Their loyalty to each other is hard to call into question.
Every one of their pilots has had their age frozen by Outer Syndrome.
It should be noted that all pilots, excepting Earwax, have pilot rankings that do not properly reflect their overall level of competency. The Dolls’ propensity for low-sensitivity missions and unwillingness to work closely to further any Consortium goals aside from preservation of human life has left them low on the leaderboard. In cases where this information is used for planning operations against or alongside the Lost Dolls, assume all pilots are at the level of A rank or higher.
PILOTS/MECHS
“I’ll start off with saying that the Dolls have the most ‘ware I’ve ever seen packed into a unit of this size. Two pilots are almost entirely cybernetic. And I do mean entirely.”
-MB
Callsign: Tachi
Real Name: Tachi Hanamura
Age: Unknown. Appears to be in her late teens.
Height: 197cm outside of Arsenal, 76cm while embarked, 167cm when utilizing her ‘emergency legs.’
Rank: C
Handed: Both
Family: Four sisters
Outer Ability: Unknown. Though she is remarkably receptive to cybernetic augmentations and displays an unusual level of synchronicity with her Arsenal, hovering at anywhere between 91% and 95% at any time.
Piloting Tendences: Aggressive. Highly aggressive. Tachi’s typical M.O. involves charging directly into an enemy formation and smashing the thing to bits before moving onto the next cluster. She often acts as the Dolls’ line breaker and attack dog, flushing high priority targets out of the press or just bowling down the chaff so that the other pilots can focus on more important things.
“The armor is 600mm of over a dozen different laminates and they didn’t include a single thermal dispersion layer for laser fire...”
-Tachi, picking over the husk of a disabled Genbu
Physical Description: Where to start? First, brown hair, cropped into a messy bowl cut. Wide build for a girl. Her entire right arm is cybernetic. Her torso ends above her hips, which have been replaced by a massive version of the nerve-interface hubs found on standard plugsuits. Outside of her Arsenal this is plugged into the top of a massive set of ‘spider legs,’ complete with abdomen, which she uses as her normal mode of transport. When embarked on a mission, she’s lifted off her leg hub and simply plugged into a custom seat in her Arsenal, with a secondary connection at the base of her neck; the normal shoulder connections aren’t used.
The arm and leg hub don’t match any known manufacturer of prosthetics, and the connection format at her hip is dated by at least a full twenty years. A pair of more modern legs are integrated into her piloting seat and act as part of her ejection system should her Arsenal be put out of commission in the middle of combat.
She has a set of rocket thrusters implanted into her back. Actual rocket thrusters; the vents are mostly flush with her shoulder blades, protruding perhaps 5-6cm. Footage loaned from Orbital demonstrates her leaping almost one hundred meters utilizing them while under full load (read: attached to the massive spider leg assembly). Using her Arsenal ejection system, combined with the lighter weight of her backup legs, it’s estimated she could travel as far as three hundred meters on a burst from the thrusters.
Arsenal: Arachne
Weapon Compliment:
Arsenal Characteristics: Beat half to death and heavy.
Arachne’s one of the two Arsenals in the Dolls’ employ that we have a decent technical read on, mostly because Tachi’s a shameless showboat and likes to show off all the tinkering she’s done on the thing. A decent example of the Dolls’ construction strategy, no two armor components on Arachne are from the same model. The left arm is optimized for melee strikes (both the base model, and the aftermarket modifications that have been made by the pilot) while the right is oriented for handling firearms. The unit is sluggish in the air and has middling mobility on foot for it’s durability; fine enough for Tachi’s preferred method of brawling. Combat footage shows she’s the type of pilot that tries to stay grounded anyway.
Tachi’s normal plan of attack is to get in close and personal with the Raven II and Ohabari and shred whatever’s in front of her. The Reaper II is typically reserved for plinking Strais or aerial targets that have gotten spread out. The Agni Flame appears to be used purely as backup.
Frankly, the Reaper II and Ogre Break II are squandered here. With a maximum lock range of only two hundred and one meters, Arachne is right on the edge of it’s rangeband with the Reaper and hopelessly short of the Ogre. That hasn’t stopped the pilot from eyeballing slower moving AI from farther out, but the Arsenal really shows the slapdash nature of the pilot.
“She doesn’t stop. Not for anything. While pouring over the combat footage I actually stumbled onto a sequence where she took a Failnaught round right through the cockpit and all it did was make her angry.”
-MB.
Callsign: Protoca
Real Name: Protoca [no known surname]
Age: Unknown. Appears to be in her late teens.
Height: 182cm
Rank: B
Handed: Left
Family: Four sisters
Outer Ability: Rapid regeneration from injuries, as well as being prone to physical mutation. She can apparently recover from injuries that even most Outers would find lethal; we have combat footage of an ejected Protoca taking a cannon round to the legs, obliterating everything from her hips downward. I met her face-to-face in my interview with Port and she had made a full recovery, complete with a set of genuine flesh and blood legs. You wouldn’t even know it’d happened.
Her mutations appear to be a side-effect of her regeneration, and do not directly benefit her while piloting outside of her absurd physical strength and enhanced reflexes.
Piloting Tendencies: Measured and deliberate, but outrageously dogged. She keeps a wide engagement profile and usually plays mop-up alongside Port when dealing with traditional corrupted AI forces, otherwise she’s running interference when facing off against Arsenals. She’s particularly skilled at close urban combat and swaps between playing rifleman and melee roles fluidly. She also rarely retreats from engagement, regardless of the tactical situation. On at least one occasion, her Arsenal was reduced down to it’s torso, head, and one leg in an engagement with a hostile Arsenal pilot. Instead of withdrawing, Protoca engaged afterburners and tackled her opponent, which bought enough time for Lost Dolls’ other pilots to reach her position and disable the enemy.
Generally speaking, it seems she simply will not withdraw from an engagement unless one of the other pilots is under direct threat or Port herself calls for an immediate withdrawal.
“You don’t take one step further. Not one.”
-Protoca, staring down three fresh Strais after dispatching their forward wing.
Physical Description: A real mess. For the basics; brown hair, trimmed into an angled bob cut. She’s wide shouldered, but nowhere near as broad as Tachi. Her torso and leg profiles are slim, arguably emaciated. Musculature is extremely visible, as if she’s constantly tensing her entire body with every movement. It’s possible that’s the case, as her movement patterns have a habit of being twitchy and erratic.
As for the aforementioned mutations: her right leg is covered in dark, hard scales. An atrophied wing, like that of a bat, shares a dual joint at the shoulder with her right arm. Numerous scars, some clearly surgical in nature. There’s a kind of plant-like symbiont that wraps around her left arm, up her neck, and ends in her hair, sprouting into a pair of green, bioluminescent flowers; it’s unclear if this is a mutation to her person or if it’s a separate entity.
A note about the wing and scales: they’re proofed against small arms. How Protoca’s body is able to produce organic compounds capable of standing up to Femto weaponry is currently a subject of heated debate in R&D’s breakroom. I’m sure more than a few whiteboards have been broken over it, considering how loud they get.
Arsenal: One More
Weapon Compliment:
  • OAW-P54 Aegis
  • OAW-BL74 Cronus Break
  • SAW-RP90F Splendor
  • HAW-CF22 Chaff Flare
  • HAW-R26F Guilty Throne
  • HAW-L05F Stargazer
Arsenal Characteristics: One More is the type of Arsenal you could smack upside the head with a Buster Doom and it would ask for seconds.
True, it doesn’t have the bulk of a true heavy-weight, but the chassis itself is strong enough to take a hit and keep on coming and the Splendor repair system means the Arsenal has fantastic staying power over the course of an extended engagement. And the Aegis shield in the off-hand gifts the pilot considerable bulk in the context of a contained duel.
Like Arachne, One More has a lopsided chassis with a horrendously overengineered sword arm while the other is optimized for handling firearms. Unlike Arachne, One More has access to a far more advanced set of weaponry. Between the Guilty Throne, Aegis, Cronus Break, and Stargazer, Protoca is running a veritable buffet of high performance, low availability equipment. The manufacturers of the Cronus Break and Aegis models aren’t even public knowledge, so it’s an open question where the Dolls could have procured such serious tech with their relatively bare income and (reportedly) spartan operational facilities.
Operationally, One More often acts as the anvil to Port and Tachi’s hammer; a hard to remove obstacle for any conventional AI force and a dogged pursuer for most arsenal-based forces.
“The team’s tactical leader and designated marksman. Methodical, cordial, and a complete horror show like all the others.”
-MB
Callsign: Port
Real Name: Samantha Thampson
Age: Unknown. Appears to be in her late teens.
Height: 167cm
Rank: B
Handed: Left
Family: Four sisters.
Outer Ability: Port’s brain is innately capable of understanding binary code which allows her unparalleled levels of synchronicity with her Arsenal, fluctuating between 99%-100%. It also allows her to eschew the traditional connecting ports in her plug suit (which is good, because they’re all visibly broken) and instead opt for a surgically installed plug that connects directly to her brain stem. Connected this way, her Arsenal effectively becomes an extension of her physical body.
This ability also extends to binary converted into other formats other than a direct electrical feed; Port has often been caught having verbal, and apparently quite in-depth, conversations with the AI unit of her Arsenal via the unit’s external audio systems, with bursts of static standing in for the unit's speech. How coherent/intelligent this ‘dialogue’ from the unit is still up in the air, but analysis of the few samples we do have shows definite patterns in the unit’s ‘speech’ and in how it reacts to Port herself.
Piloting Tendencies: Port’s preferred method of engagement appears to be skirmishing at distance; she fits the rifleman archetype to a T. Unlike Protoca, Tachi, and Lily, Port has no measures for melee combat installed on her Arsenal aside from its fists, and even the one shotgun she keeps on the rear pylons is a choked down, longer range model.
Her usual M.O. when deployed amongst her sisters is to hang back behind Tachi or Protoca and plink. Well, ‘plink.’ The DMR and high performance assault rifle she’s managed to scrounge out of the Neutral Zone could blow through a Rebellion’s kneecap with sustained fire, and her sisters are good at giving her the required openings. While going over the combat footage, I saw her put a round down the barrel of a Slay Dog more than once.
“Oh, we’re just a merry little band of misfits, Sergeant. Looking out for each other, trying to make the world a better place. I’m sure you’ve heard the old song and dance.”
-Port, early in her interview with Intelligence Officer MB.
Physical Description: The most immediately striking thing about Port is arguably her albinism; snow white from head to toe except for her eyes, which are pink from lack of pigment. After that might be the fact that she’s a quadruple amputee with a full suite of military grade replacement limbs (or rather, Port claims that they’re military grade). The hardware itself appears very dated, to the point where our intelligence teams have not actually been able to pinpoint a make or model. Aside from being old, they’re clearly several sizes too large for her. Approximating by their overall scale, we estimate they’re intended for an 180cm adult male. The size difference is exaggerated somewhat by the fact that her legs have actually been installed too low, connecting part way down her thighs rather than at the hip. The limbs themselves don’t appear to be anything special; the arms are conventional replacement limbs with a fully articulated wrist, hand, and fingers while the legs are set up for sprinting, the feet having been replaced with a flexible running fin. The legs also boast a pneumatic jumping apparatus on par with modern Outer modifications.
Port has also undergone extensive cranial modifications, some of which she claims she’s performed herself. These include a large radio antenna mounted behind her right ear and connected via ribbon cable to the base of her skull, a set of four high definition cameras implanted into the ridges of her cheekbones, a manually operated combat stimulant pump on the bottom left portion of her skull, and two white ‘dog ears’ surgically implanted over her ear canals (breed and origin undetermined; possibly vat grown and purchased off the black market).
Moving on from augmentations; Port herself is slightly built. Thin frame, long face, little visible muscle to speak of. Her torso is thin enough that it almost appears emaciated, though there’s some contention on whether this is actually due to nutritional deficit or rather a result of further augmentation or Outer Syndrome. She’s covered in scars and has permanent iris damage in her left eye.
Arsenal: B3-206 (though Port often shortens this to ‘Bee’)
Weapon Compliment:
  • SAW-SR53 Beluga Beam
  • Agni Flame M
  • HAW-R26F Guilty Throne
  • HAW-SH35 Hoggish Spriggan
  • HAW-AM01L Scarlet Star
And a reserve magazine for an expanded ammunition compliment.
Arsenal Characteristics: A solid, all around trooper unit.
B3-206 excels in the roles of medium range fire support and skirmisher. Between the Beluga Beam and Scarlet Star, B3-206 has excellent firepower at range to harass hostile targets while the Guilty Throne and M model Agni Flame offer solid mid-range options for when the fighting gets in a little closer. Port appears to keep the Spriggan on hand as a sidearm more than anything else, usually only resorting to it once her other weapons have depleted their ammunition stores.
As for the Arsenal itself, B3-206 is very much a jack of all trades. Construction focuses on striking a balance between durability, maneuverability, and memory capacity with some minor sacrifices to overall firepower. Of particular note are the Arsenal’s arms, the make of which don’t appear in any of our internal records. Construction closely resembles the make of an old, defunct Zen prototype from over twenty years ago but declassified documents suggest that those never made it past the drawing board before the project was canceled; we’re currently doing some more thorough digging to try and figure out where Port may have picked them up but the current theory is that she found a fabricator on the black market who developed the design independently.
As mentioned previously, B3-206 is on recording having apparently complex conversations with Port via audibly broadcast binary noise. We don’t have enough data to synthesize a translation at this time, but the patterns are definite and subtle variations in the machine’s tone do closely mirror subtleties in human speech resulting from shifts in mood. Port herself has been cryptic on the subject but the implications of a sapient AI operating directly under Orbital authority are something the intelligence community is still exploring.
“Arguably the team’s ace pilot, she ties Port and Protoca combined for Arsenal downs. She lags behind in Corrupted AI kills but then, that isn’t her job.”
-MB
Callsign: Lily
Real Name: Liliana [no known surname]
Age: Unknown. Appears to be in her early teens.
Height: 160cm
Rank: A
Handed: Right
Family: Four sisters
Outer Ability: Instantaneous reaction time. She has a true reaction time of 0.00000000 seconds, meaning she is only limited by the inertia of her own body or Arsenal when maneuvering in combat. This has given rise to some truly hair-raising maneuvering from Lily, as she can change her plan of attack at any point for any reason as long as her Arsenal is capable of putting up with the mechanical stress.
Piloting Tendencies: Highly aggressive, arguably moreso than Tachi. Her ability to outthink and out-react even her own teammates mean that Lily is often extending far beyond them before they can even realize it. The good news for her is that the enemy won't realize it either; not until she's put two full magazines from her Silver Raven IIs right into their back, anyway.
“A real firecracker, this one. You wouldn’t guess by how quiet she is off the field.”
-MB
Physical Description: Short, slightly built (though not so much as Port), with the physicality one might expect of a professional dancer. Her hair is sandy brown and kept braided.
Like Port, Lily is highly augmented. Both her legs have been replaced with prosthetics and, like Port, the make and model are unknown. Visually, they resemble Outer-issue dedicated leaping prosthetics in that they taper sharply down to the feet which appear to be a pair of springloaded fins, not dissimilar to Port’s running fins. Her left arm has also been replaced with an arm of a similar make to Port’s, though it’s not identical. It’s detachable, with the shoulder socket doubling as Lily’s primary connection port while embarked in the Rabbit.
Also like Port, she has a pair of animal ears implanted into her head, though in this case they are in addition to her normal ones as opposed to replacing them; they’re a pair of large rabbit ears matching her hair color.
Some miscellaneous notes: Lily is completely mute. She communicates primarily through a form of one-handed sign language, heavily favoring her right hand. Per Port, all pilots in the unit are fluent enough to understand the broad strokes of whatever it is Lily is signing but only Tachi has put in the time to learn the language properly. Her and Lily will sometimes utilize it to have private conversations. In the field she gets by with a limited set of synthesized voice commands that Port has uploaded into a soundboard in her cockpit.
Lily is also quite near-sighted. A rare condition for an Outer, let alone an Arsenal pilot. She can commonly be found sporting a pair of cokebottle glasses when not in her Arsenal.
Arsenal: Red Rabbit
Weapon Compliment:
  • HAW-M05 Silver Raven II x 2
  • SAW-EB10 Prominence
  • SAW-EB10L Prominence
  • SAW-RP95 Devotion
  • HAW-CS09 Cooling System
Arsenal Characteristics: Red Rabbit is what most experienced Arsenal pilots would describe as ‘selfish.’
Even as part of a cohesive unit, Red Rabbit’s role typically involves acting alone, striking forward ahead of the advancing unit or around the opposition’s flank to pick out high priority targets before the enemy can properly react. Where Arachne’s application is as a blunt instrument, Red Rabbit is a dagger sinking into the enemy’s unguarded flank. Hot shots flock to these sorts of machines because it means they get to wrack up the killmarks, though Lily doesn't seem the type to keep score.
About every aspect of Red Rabbit’s handling characteristics have been redlined for the sake of keeping up with its daring pilot. It’s bleeding fast, turns on a dime, and is practically air-weight as far as Arsenals are concerned. This also means it’s exceptionally fragile but, with Lily at the helm, it’s rare for the Rabbit to incur significant battle damage at all.
A minor note: Red Rabbit is the only Arsenal in the unit to use an after-market body kit. This has made visually identifying the make and model essentially impossible. Femto expulsion readings and in-depth handling analyses have been carried out by our boys in the Intelligence office but I can only speculate as to their conclusion, as the particular details haven’t been cleared for my viewing. I hear it made some of the higher ups break into a cold sweat, for whatever that’s worth.
“Cute kid. Not really sure what she’s doing hanging out in a Reclaimer unit, shy as she is.”
-MB
Callsign: Earwax
Real Name: Hope [no known surname]
Age: Unknown. Her age was frozen while quite young; appears to be about nine or ten.
Height: 121cm
Rank: E
Handed: Right
Family: Four sisters
Outer Ability: Currently unknown. Port has hinted that she might have empathic capabilities.
Piloting Tendencies: Earwax is the team’s high altitude reconnaissance and communications expert. She spends every moment of flight time high over the battlefield, coordinating the other pilots and keeping a bird’s eye view of the battle. There is no known record of Earwax engaging in combat directly.
“Don’t call me that! Ugh. I asked Port not to make that my nickname . . .”
-Earwax apparently doesn’t like her callsign.
Physical Description: The spitting image of Protoca, if Protca were seven years younger and lacking mutations. Going theory in the intelligence circuit is that Earwax and Protoca are twins, with Earwax contracting Outer Syndrome at an earlier date than her sister. Sadly, at this stage all we have is conjecture.
Notable visual distinctions between the two, aside from height, mostly come down to personal style. Earwax wears her hair longer and is more likely to wear ornaments such as hair clips or bands. She is also the team’s only member to be commonly found in civilian clothing, with a penchant for ribbons and frilly dresses. All told, Earwax is almost aggressively ‘normal’ in contrast with the rest of her team, wholly lacking her sister’s enhanced musculature as well as any cybernetic augmentation.
Arsenal: Eden
Weapon Compliment: A single HAW-H05L Trickster and all the sensor equipment you can reasonably jam into the torso chassis.
Arsenal Characteristics: Eden is the Dolls’ high altitude recon and overwatch unit.
Just about every spare or redundant part has been pulled off the frame in favor of saving weight and increasing the maximum operational ceiling of the unit well beyond standard combat load parameters. As a result, Eden is capable of operating above an AO almost indefinitely, feeding the team’s other pilots a steady stream of intel while high and away from any real danger.
Frankly, there isn’t much more to say on the subject. Eden is so pared down that it’s barely more than a trainer unit with a bunch of sensors strapped to the hood. Which is good, because Hope has none of the typical neural implants that normally facilitate handling Arsenal movement, nor any secondary method of connection like most of her sisters. She flies almost purely by instruments.
There isn’t even much evidence to suggest she’s ever fired her Trickster, which is meant as a last resort defensive measure in case something gets by the defensive screen formed by the rest of the unit. There have been all of five occasions where her Arsenal was purposefully pursued by enemy contacts and, the three times they got away from Lily, said contacts burned their own engines out while trying to exceed their operational ceiling.
Closing Statement: The Lost Dolls represent a valuable asset in the fight against the Corrupted AI in that they are a reliable and high-uptime asset dedicated to safeguarding vulnerable towns and cities across the Oval Link. That said, they show no interest in working closely with any Consortium; at this time it is my estimation that we would only ever look to the Lost Dolls as a stabilizing measure in the event of a crisis, rather than a resource to exploit proactively.
If you made it this far, thanks for reading over my post. And thanks to u/Muteki_____ for translating DxM's supplementary materials and ultimately giving me the idea for this writeup.
I sure hope the formatting doesn't break.
submitted by o0m-9 to DaemonXMachina [link] [comments]

House Party 6/22/2020 - Part Two

Woodbridge: I hate to say it, but it’s unlikely, Allen. It’s a lot easier to pretend everyone else is wrong, and that you had no other option.
The camera pans to a kitchen. We see Tony the Milkman standing there in his leather jacket accompanied by Jim Baker. The table is adorned with ingredients mixing bowls and other baking supplies.
Tony ”Guys, gals and non-binary pals, I welcome you all to the great bake-off! Mr. Baker and I have decided to put our differences behind us but before we officially align we have decided to have one final friendly competition! Since I beat him in our debut match, I picked a stipulation that I believe will help make the score equal.”
Baker: “Tony, you know I’m not a baker, right? It’s just my name?”
Tony: “I get it, Baker, you’re playing a rib on me so I won’t feel bad for losing. It’s ok! We’re partners now!”
Baker “Tony I’m being se-“
Tony: “As is I was saying, The bake-off! Both of us will be baking something, which will then be shared with the rest of the locker room, unless they’re that piece of shit Joey McCarty, or Joey McCarty’s friends.”
Tony stares directly into the camera: “I know how much the people in the locker room love consuming the labor of others without compensation.”
Baker nods in agreement
Tony: “For my entry, I will be making the favored dessert of bisexuals such as myself… Lemon Bars!”
Baker: “And I’m making… uh… cookies I think”
Tomy: “No need to put yourself down, brother! We all know you’re going to smoke me! Anyways let the games begin!
The to go off in opposite directions and begin preparing their deserts. Tony begins making a crust out of flour cornstarch and other ingredients, carefully slicing butter and mixing, while Jim unsuccessfully attempts to make even balls of store bought cookie dough.
Backstage we see Mark Dutch walking around, peeking around corners and down hallways as if he’s searching for someone.
Dutch: Yo Blackwater! We’re done playing hide and seek! Where are you?
Dutch turns around, staring at each door and peeking into some of them, but to no avail.
Dutch: Where the fuck did he go?
After taking a few more steps he stares to the left of him. The camera turns and he comes across Kyle Scott, looking down onto a large map.
Dutch: Kyle. You got a moment?
Kyle looks up, staring back at the tall Dutchman with a focused look on his face?
Kyle: What do you want? Can’t you see I’m busy?
Dutch frowns for a moment, presumably having a brainfreeze from the shake before he peeks at the map. It’s a detailed map of Ohio that Kyle looks at
Dutch: Have you seen Louis? Louis Blackwater?
Confused, Kyle looks back at Dutch before shrugging.
Dutch: Like.. the B in D&B? Have you seen him?
Kyle: Becca?
Dutch: No. She’s dead. Blackwater.
Kyle: Ooooh! Blackwater. No, I haven’t. Why would I know that?
Dutch: I don’t know.
Kyle: Exactly. Now leave me alone, please.
Dutch: Fine. Thanks anyways.
When Kyle puts his head back down into the map, Dutch continues to walk down the hallway until hearing a loud crash. Immediately, Dutch sprints over to where the sound came from, in the background we see Kyle not even having flinched from it. After a few steps Dutch goes around a corner and immediately is heard yelling.
Dutch: LOUIS!
Louis is found on the ground, holding his head and surrounding him are metal pipes. Dutch gets to Louis and checks him out, staring over him as he tries to get Louis’ attention by shaking him!
Dutch: LOUIS! WAKE THE FUCK UP!
Blackwater: I am awake! Stop shaking me!
Dutch: Why the fuck are you on the ground?!
Blackwater: Fuck, man. A fucking mouthbreather attacked me from behind. Hit me right in the fucking liver. REAL LAME, GUYS! I USE IT TO DRINK!
Blackwater holds his hand on his side, presumably where is black, abused liver is supposed to be before he sticks out his hand, trying to get up. Dutch takes it and pulls him up slowly.
Blackwater: Ah.. fuck.. that hurts..
Dutch: You going to be alright?
Blackwater: Yeah.. Fuck me, I had worse. I should check a doc or something. Then go find the cumstain who did this.
Immediately, Dutch’s eyes light up as if he has a bright idea.
Dutch: I got a bright idea! You go visit the doc, I’ll find who did this. I’ll be like Batman doing detective work!
Blackwater: Of course you’d wear leather. You gonna have bat-nipples on your costume too?
Dutch: Fuck off, mate. Let me help you get to the doc.
Wrapping Louis’ arm around his neck, Blackwater begins to walk down the hallway, helping him as they both disappear around the corner.
Blackwater: Really tho, I won’t judge you if you wear leather.
Dutch: ...I’ll think about it.
We then cut back to the ring, where we see Javier not standing solidly in the middle of the ring, but instead rushing down from backstage to it, seemingly not having been ready for once, as he pulls out a card from his pocket, and begins to read.
Javier: At the request of both competitors in this upcoming bout, we will now be staging an impromptu singles match between Dalidus Nova and Buster Braggadocio!
Crowd: WOOOOOOOOOOOOOOO!
Javier: Clears throat And it is a singles match set for one fall, with a 30 minute time limit! Introducing first-
The Kids are Back hits the speakers, as out from the curtain comes Dalidus Nova, swiftly followed by Miles Alpha.
Javier: From Toronto, Ontario, Canada, standing at 6 feet 3 inches and weighing 225 lbs… DALIDUUUUS! NOOOOOOVA!
Crowd: BOOOOOOOOOOO!
Woodbridge: And the crowd here not a fan of Dalidus or Miles.
Paisner: They’re not the only ones…
Dalidus spits out a grotesque, far-too-large mouthful of Hubba Bubba gum at ringside and enters the ring, Miles staying outside but putting himself in Nova’s corner as Freaky Black Greetings hits the speakers.
Javier: And now, from Atlanta, Georgia, standing at 6 feet and three quarters of an inch and weighing 220 lbs… BUUUUUUSTER! BRAGGADOCIOOOOO!
Buster comes out from the curtain, pick in hair and yelling caucasian-themed insults at the crowd with reckless abandon.
Crowd: BOOOOOOOOOOOO!
Woodbridge: Quite clearly, the audience here doesn’t feel too strongly about Buster either!
Paisner: Seems the crowd and I are finally seeing eye-to-eye!
He slides into the ring, flicking his pick towards Alpha at ringside while he does so. Buster and Dalidus eye eachother up from opposite sides of the ring as the bell signals the start of the bout.
DING DING DING!
The bell rings, and Buster is quick to charge Nova, who slips underneath the bottom rope and out of the ring.
Crowd: Booooooooooo!
Paisner: Dalidus wasting no time going to his sleazy playbook.
Woodbridge: But Buster’s not having it, look out!
Buster immediately follows Dalidus to the outside, giving chase as Nova stumbles into a run, not expecting Buster’s aggression. The two make a circle outside the ring, until Dalidus slides right back in through the bottom rope. Buster is seconds behind him, but as he gets to his feet he sees that Nova has slipped back outside the ring, grabbing Buster by the ankle and pulling him down and out to the floor!
Crowd: Booooooooooo!
Paisner: Ooh! Buster landing hard outside!
Dalidus starts to lay boots into Buster on the outside, as Miles yells a mix of encouragement towards his partner, and insults towards the opponent. After several seconds of the officials count, Nova grabs Buster and wrestles him back into the ring.
Woodbridge: Finally, both men back into the ring, the only place the final fall can take place.
Not relenting, Nova drags Buster up to his feet in the corner, striking him in the chest with a chop!
Crowd: Ooooooooh!
He winds up for a second one, but not before Buster strikes him with a forearm strike, creating the separation necessary to connect square in the chest with a dropkick!
Crowd: OOOOOoooohh!
Paisner: Buster with the retaliation!
Nova is sent flying backwards, quickly rising to his feet in the opposite corner as Buster continues his attack, flying in with a corner clothesline! Still not giving Dalidus a second to breath, Buster shoots Nova back towards the other corner with an Irish Whip…
Woodbridge: These two men, back and forth across the ring!
...Charging in for another clothesline, Buster is suddenly met by the rising boot of Dalidus!
Crowd: Woooahh!
Paisner: Back and forth quite literally, Mark! Neither man’s gotten a concrete advantage thus far!
Taking a second to breathe, Dalidus re-approaches Buster, bending down to pick him off the mat only to get caught in a lightning-fast small package!
1…!
2.. - No!
Woodbridge: Nova damn-near got caught!
Dalidus is swift to fight out, both men twisted away from one-another and back up to their feet, backing towards opposite ropes.
Alpha: C’mon, Dali! Get his ass!
With the verbal from Miles, Dalidus rushes Buster, who ducks underneath a clothesline attempt, grabbing the waist from behind and using Nova’s momentum to run him into the ropes with an O’Connor Rollup!
1…!
2…!
No! Dalidus reverses the roll-up!
1…!
But Buster breaks free, and is quickly up to a knee!
Paisner: Two escapes from both - WOAH!
Still kneeling, Buster is caught in perfect position for the Kneeling Superkick!
Paisner: CHEKHOV’S GUN! Buster falls back to the mat, rolling out of the ring and plopping to the floor outside the ring.
Woodbridge: Buster got caught on bad timing, but makes up for it by getting outside the ring, away from any potential pinfall attempts.
Dalidus, with an annoyed look on his face, walks towards the ropes, crossing them and landing outside the ring beside Buster. As Miles stands beside him, Dalidus again tries to get Buster into the ring. This time, however, Buster slips from Nova’s grip, slamming his opponent's head into the edge of the ring!
Crowd: OOOOOH!
Paisner: Buster was playing possum!
With Nova dazed, Buster turns to Alpha, kicking him in the gut before grabbing the back of the Canadian’s head and swinging him into the ring post!
Crowd: YEEEAAAAAAHHHH!
Woodbridge: Miles hit hard, and the crowd loves it!
With Alpha laid out outside the ring, Buster swings Nova’s legs up and onto the canvas, sliding in after him.
Paisner: These two have fought at a lightning-fast pace thus far, and it looks like Buster is aiming for an equally-fast conclusion to this bout!
Buster sits Nova up in the center of the ring, shooting a quick kick into his back to keep him in place. Breaking into a sprint, Buster hits the rope facing his opponent, running back at Dalidus with intentions to hit a running knee strike…
Woodbridge: Bravado Bust - Nonono!
However, Dalidus lays back and the knee flies right overhead, as he reaches upwards and catches Buster between the legs, pulling him back down to the mat with another roll-up!
1…!
2…!
3.. - NO!
But Buster kicks away, breaking the pinfall! Returning to his feet, Buster is unable to avoid a forearm strike from Dalidus, stunning him long enough for Nova to drive a knee into the gut and snap down with a quick DDT!
Paisner: DDT from Dalidus, and these two just will not slow down!
Woodbridge: Ya may not like them, - God knows I don’t - but they’ve got some mighty gas tanks on ‘em!
Dalidus, now behind Buster, brings his opponent to his feet with a waistlock, before throwing Buster’s arm over his neck and throwing him backwards with an Inverted Exploder Suplex! Buster flies far through the ring, but his boots collide with the skull of the official, sending him falling to the mat like a sack of potatoes!
Crowd: BOOOOOOO!
Paisner: Cord Cutter, but the ref’s down!
Woodbridge: Buster ate all of that!
Dalidus begins to go for a pinfall, but spots the official down on the mat. Looking up towards a less-than-admiring crowd, he gives a shout to his partner.
Dalidus: Miles! Gimme a chair!
Paisner: Oh, sonuva…
Miles, still reeling from the collision with the steel post, grabs a steel chair and slides it into the ring as Buster begins reaching for the ropes in an attempt to get back to a standing base. Meanwhile, Dalidus grabs the chair from the mat and sizes up Buster from behind.
Woodbridge: Buster’s gonna get his brain rattled!
As he turns around, Dalidus charges with the chair raised high, swinging it downwards just as Buster sees, quickly rolling underneath the blow leaving the chair to connect with nothing but air!
Crowd: OOOOOOH!
Quickly up to his feet, Buster reaches into his tights to retrieve his signature black marker! Throwing the cap into the crowd, he immediately strikes Dalidus in the left eye with a jab from the marker!
Crowd: OOOOOOOOOOOOOHHHHH!
Nova falls to the mat, clutching at his face! Buster returns to the official, trying to get him back into the match, when he is struck from behind by a sudden forearm blow, courtesy of Miles Alpha!
Crowd: BOOOOOOOOOOOO!!
Woodbridge: The third man! Miles, getting himself involved once more!
Buster falls to his knees as Miles pulls him away from the ref, before swiftly bringing him up in a Fireman’s Carry and driving his boot into Buster’s skull with a Benadryller!
Paisner: Alpha with the Defeater to Buster!
*Woodbridge: He’s out cold, without a doubt!
Looking behind him to spot the official slowly coming to, Miles rolls Buster onto his back and pulls the blinded Dalidus on top of him, before slipping out of the ring and hiding from the officials view as he begins to slowly make the count!
1…!
2…!
3…!
DING DING DING!
Paisner: Absolute bullshit!
Javier: The winner of this bout via pinfall, at a time of 7:02: DALIDUS! NOVA!
The Kids are Back hits the speakers, as Miles comes back into the ring to assist Dalidus out of it, a shit-eating grin plastered on his face.
Woodbridge: In what was looking like quite the match, Dalidus steals one from Buster with the help from Miles Alpha!
Paisner: It’s bullshit, Mark. Complete bullshit.
The two walk through the curtain as the camera cuts away.
Mark Dutch is walking around the backstage area. He comes across Tony the Milkman, seeming to take a breather from the chaos of the kitchen, wiping off a milk mustache.
Dutch: Milkman! Tell me everything you know about the attack of Louis Blackwater!
The Milkman looks confused.
Tony: I don’t have any information for you, unfortunately. I do have a wonderful lemon cake! Would you like a piece?
Dutch takes a good look at the lemon cake Tony is offering, but he shakes his head.
Dutch: No, I cannot be distracted. I have responsibility!
Tony: Your loss!
As Mark Dutch continues to walk around, he peeks into a room and sees Big Money Maverick on the phone talking to someone. Dutch begins to speak to himself.
Dutch: Mav….maybe it was him….
Big Money Maverick: So yeah, if you're interested in doing business, let's talk about financials…
As Mav talks on the phone, and Dutch watches from outside the room, Dutch is suddenly approached by a backstage crew worker holding a bag of cheetos.
Crew Worker: Looking for the guy who attacked Blackwater? I don't think it was Mav.
Dutch: Why do you say that?
Crew Worker: He's been in this room making phone calls for hours, I should know…
The crew member swings the door open, cracking it behind him so the camera and Dutch can still see inside. We see the crew worker hand the bag of Cheetos to Mav, and Mav sets the bag on a table next to him, alongside many other drinks and snacks that Mav presumably forced the worker to get for him.
Dutch: Hmm...maybe not...but…...I don't know….
Dutch walks away from the room, and immediately is face to face with Stephen Romero, who’s holding an athletic jump rope in his hands and sweat covers his tank top.
Romero. Heard you were looking for who snuck up on Blackwater.
Dutch: Yeah. By the way, thanks for going after Balandran for my hotdog.
Romero looks back at Dutch, scratching the side of his head with a confused look.
Romero: Oh yeah. Uhm. No problem, I guess. Look, we two have been in the business for a while.
Dutch: True.
Romero: Yeah, and I noticed a trend which might work.
Dutch’s eyes are wide open as he looks back at Romero.
Romero: Usually, if you go to the ring and call out who did it.. they often show up and take responsibility. That or someone else shows up who wants to fight. It’s a 50/50 chance.
Dutch: Now that you say it, yeah.. you’re right. Thanks, Stephen.
Mark Dutch pats Romero’s shoulder before he looks at his now sweat covered hand. Immediately, Dutch wipes his hand off on Romero before he quickly walks away. Romero looks down at the sweaty handprint before letting out a sigh.
The camera returns to the kitchen, where we see Milkman back in after his break, and his crust has been pulled out and he’s pouring in a filling into it. Baker is on Twitter instead of watching whatever he has put in the oven. Bakers oven start producing smoke, whole Tony’s produces an absolutely gorgeous looking loaf of pastry
Baker: “Shit!”
Baker runs over the oven and opens it, quickly pulling the cookies out without wearing any form of hand protection
We open our next scene, as we see Stephen Romero backstage once again, clad in his wrestling gear and changed into a cleaner, and very small black tank top. So small the tank top is dangerously close to slipping inward a bit and potentially revealing his nipples. With this phone on hand, as he starts an instagram live stream from his phone, quickly getting up to around 14 unique viewers. As he begins to speak.
Romero: Hello world! I’d just thought i’d give a bit of insight into how I go about preparing for whatever I need to do when i’m at a show! The first thing to bring, always, always have this-
Romero opens one of his bags layed in his locker, inside revealing many bottles of water.
Romero: Stay hydrated, constantly! And you can stay hydrated with….uh….actually I don’t have any sponsors for this yet……..use tap water if it’s safe where you live, get some re-usable bottles if you can! I think when it comes to price points it’s not something you’d regret if you splurged on, but not something you need to splurge on either. I might even recommend not splurging, because with some extra money, you can become a patron for 1 cent a month! We are already at fifty-three patrons, and you can get in on the new hotness, and access to exclusive content! Now, to show y’all some more-
Romero grabs a significantly sized lunch box, as it seems to contain generous servings that make up a large rice bowl. First ingredient is obviously a lot of rice, with sliced pork, green onion, cilantro, mushroom, carrot, and avocado all being found in significant portions.
Romero: Being as large as I am and working in such a physically draining industry, the portions that I need to function would incapactiate a normal human being. Whether I am exaggerating or not is up to your own interpretation. And now, some may wonder how I get mentally prepared for a match? It heavily depends, for ippv matches where there’s more on the line, I tend to psych myself up with intense music, let out energy through running in place, my ippv matches are more about being intense. With lower stakes matches or House Party matches, I tend to moreso leave my training at the gym, I just try to show up in as good and happy of a mood as I can. Easier said than done of course, but with things such as forming alliances recently, I always have some others to lift me up. I think specialist and Rizwan are in the break room, lets go visit them actually!
Romero then walks out of the locker room and into the hallways, and as he just enters the hallways, he bumps into someone right in front of his whole stream!
gayboygayboygayboygayboygayboygayboygayboygayboy: omg king u okay??!!??!!
MarioFantatic37: Nooooooooo don’t get hurt from an unexpected collision your so sexy haha
After a moment of surprise, we see the person Romero collided with as he exited the locker room, GiGi, who now sees that Romero bumped into her, and gains a fury in her eyes.
GiGi: Hey! You! The audacatity to have said the things you have and now this?! Do you want to know the consequences! Well i’ll show you them!
GiGi then whips out her phone herself, a look of anger on her face throughout the process of doing this, as she starts up an instagram live stream of her own…….and instantly changes to a fake wide smile as she starts the stream up, hundreds upon hundreds of viewers quickly pouring in. She glances up at Romero with now a smug smile at the sheer numerical differences in their streams, as she begins to talk to her fans.
GiGi: Hello GiGi Gang! Welcome to an impromptu stream, brought on by more severe aggression against me! And guess who’s the person behind it!
GiGi dramatically swings her phone to reveal Romero in the shot, who’s holding up his phone for his stream as well, as GiGi’s chat goes-
Chad68: BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! Feet?: BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! LocalLesbian: BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! Jouster06: HOW DARE YOU HURT HER YOU MONSTER! I’LL BEAT YOU UP MYSELF! xxxsavannahgranger4523: Looking for hot singles in your area? Visit Datebeast.notavirus.com/132342435353324244het43422 for your hook up today! QuirkyGamer!!!: BOOOOOOOOOOOOOOOOOOOOOOOOOOO!
Upon realizing who they’re seeing, as GiGi continues to speak.
GiGi: Once again I have been put in serious danger by Romero, by him as the much larger person trying to bulldoze over me and hurt me in the process!
Romero: I...literally just accidentally bumped into you.
GiGi: You’re lying! I can’t trust a word you say after your threats towards my livelihood, and now my physical well-being! You know what, this calls for retaliation, Kaitlyn, you’re strong, get him!
As GiGi commands this though, we don’t see anything happen, GiGi, confused as to why Kaitlyn is not doing something for her, turns around, and sees that Kaitlyn has mostly fainted due to the sheer scale of her infatuation with GiGi. Connected to GiGi only by holding on to her foot, where many in chat upon seeing this foot holding simply comment “God I wish that was me”.
Romero: Well, considering the state of Kaitlyn, i’m not sure she’s up for much of a fight in this moment. So unless you are, I think we’ll need another method to settle this, through what has been my goal, a stream battle! Where I handle mine with honesty and openness!
GiGi: Is that all? Easy! You’re on! Kait! Come with!
GiGi then begins to walk away, but is very noticeably slowed by the mostly dead weight of the head over heels Kaitlyn clinging onto her. Due to this GiGi is not able to make nearly as smooth an exit from the scene as she was hoping, but tries to make the best of it by highlighting the struggle she’s going through due to this, pointing the camera down in the process, showing her pastel colored shoes, as we see several “POGGERS” and excited proclamations of “FEET!” in her chat at this.
Romero meanwhile heads his own way, as we see support from the members of his chat-
gayboygayboygayboygayboygayboygayboygayboygayboy: Romeo, u r fuckin sick ur gonna do it
BasedAndGaypilled: STEPHEN ROMERO KREYGASM
Thats_So_Shibe: Bro no homo but I would like to have anal intercourse with you
Romero makes his way quickly over to a break room, where we see Rizwan and Specialist chatting over a cup of tea for Rizwan, and several cups of coffee for each member of Specialist, as Romero mutters to himself for a moment-
Romero: Fuck what do people like...spinning, they like spinning right? HEY RONDEL!
Rondel then stands up, he and Romero making intense eye contact.
Romero: DO ONE OF THEM COOL SPINS!
Rondel then jumps on top of the table, Rizwan able to save his tea, but all of Specialist’s coffee gets spilled. Rondel then not only spins, he balances on one leg to do the spin, mixing in several hops into the spin to add even more onto it, before finishing the spin, and stepping off the table. He then offers to replace everyone’s spilled coffee, as he goes to get more, but not before he and Romero both communicate to each other with a thumbs up. As the chat that has now grown to 25 unique views POPS OFF
We then cut back to GiGi, where we see on her stream her attempts to geti Kaitlyn functioning again. We see GiGi more gently poking her, shaking Kaitlyn, throwing a glass of water on her face, all to no avail! Before she finally switches up the strategy, and slaps Kaitlyn across the face, this action finally making her functionable again, as a wide smile forms on her face, as she springs to her feet. This once again drawing many “damn I wish that was me’s” from the chat. As GiGi then speaks to Kait-
GiGi: So, you’ve been allied with Romero before right? Knowing him from that, and knowing him now from his evil actions, what do you think he could be doing right this moment?
Kaitlyn: Uhm, he could be showing off his wardrobe right now? Yours is just, so much more expansive and prettier than his, I think you can easily take away the few viewers he has by showing off your-
GiGi: Not bad...but I think I got an idea better.
We then cut back to Romero again, where he’s showing off more of his wardrobe, where he is currently clad in a maroon red beret, glasses straight from a sexy secretary halloween costume, a white/maroon striped shirt tucked into tight fit jeans, and a leather jacket over it all. Romero hits several poses in this outfit, but as he’s focusing on himself in the mirror and showing off the outfit and his figure in it to the audience in his chat, we see GiGi and Kaitlyn sneak up in the background. Keeping a low profile, but enough to be noticeable in the lower frames of Romero’s stream, and obviously visible on GiGi’s stream as we switch to her view of her slowly crawling her way towards Romero’s set up. Where we see his set up is organized into different pieces, the tops/bottoms/jackets/hats/accessories all put into different sections. We see GiGi and Kaitlyn coordinate to take one thing of each from all of those while Romero is focused entirely on his posing. Then they go to make their escape and with wonderful timing, because as they start, Romero for the first time fully turns around to show off the outfit from behind! GiGi and Kaitlyn barely dodging out the way with all the stolen clothes. As we then hear Romero say-
Romero: Alright, I hope that was enough for all of you! Now, onto the next outfit…
Romero then goes through each his sections, making most of his next outfit….but cannot find the hat for it!
Romero: Yo what the fuck…..you know what, i’ll skip that one, next outfit!
Romero then goes through his next outfit…..but finds that he is now missing the jacket that goes with it!
Romero: HUH?! Again?!! Well uhhh….third time’s the charm I guess!
Romero then looks through his next outfit…..but cannot find the top to it!
Romero: WHAT THE FUCK?! Hold up, somethings going on here….
Romero then goes to grab his phone, and check insta live chat, where they are spamming “GIGI STOLE YOUR CLOTHES” in the chat, as an anger then manifests in Romero’s face.
Romero: She took my clothes?!........I’ve gotta do something about this man..
We then cut to GiGi and Kaitlyn still streaming, where we now see GiGi attempting a try on an article of clothing she stole from Romero, a denim jacket…..emphasis on *try, as we see that the jacket looks less like a normal jacket, looks less like an oversized jacket, but more like a straight up blanket on GiGi, nearly completely covering her all on it’s own.*
GiGi: What do you say Kait? I think these are so big on me they could really work as a unique shoot, maybe make it available for patrons donating $750 and up, or you could take them for yourself if you want, they’d still be quite large on you but not to the point where you could make your bed with it.
Kaitlyn: Oh, um, no, no thank you, I think i’d like to see more you wearing some of his stuff..
GiGi: Ooohhhh, well I know I already have one patron on board, say, how exactly would you enjoy seeing me wear it?
Kaitlyn: Well...uh….maybe with, nothing….uhhh
GiGi: Nothing what?
Kaitlyn: Uh…..umm…......nevermind…
GiGi: Alright, just if you ever do want some of this stuff let me know, you gotta take advantage of your top patron exclusive reward of receiving one individual piece of clothing from me!
As GiGi says this, we then hear the door into where they are get kicked down, as through the rubble, emerges Stephen Romero, Kaitlyn looks defensive and ready to scrap, as GiGi initially panics.
Romero: Hey! All that is my damn clothes!
In her panic, GiGi grabs the oversized denim jacket, and tosses it at Romero’s face as a distraction! Before GiGi bails out the room before anything can escalate! Kaitlyn still looks primed to defend, but GiGi forcefully grabs her anyway, pulling her away from the scene all the same.As Romero the takes his denim jaket he got thrown back in, he smiles that it still fits, and puts in on, striking a pose to his crowd in his chat.
Romero: Well…..I lost several hundreds of dollars and cool pieces of clothing because of that……...but at least this denim jacket is still sick though!
Romero then strikes more poses for the fans, as we gradually fade out on the scene.
We come back to the ring, where we see Javier standing in the middle of the ring, ready to announce.
Javier: The following is a tag team match, set for one fall, with a 30 minute time limit! Introducing first-
The Fall III by Doping Hornets comes through the speakers, as we see Mercenaire and Marshall Wheeler both come out from behind the curtain. Both disregarding the audience, as they stride to the ring with confidence.
Javier: From Houston, Texas, and A Dark, Dark Place respectively, weighing in at a combined 480 pounds, Marshall Wheeler, Mercenaire, Coup d’Etat!
Crowd: BOOOOOOOOOOOOOOOOOOOO!
Woodbridge: Being announced from Houston and A Dark Place as separate things? Ain’t those the same thing?
Paisner: Mark!
Woodbridge: Sorry, had to take the opportunity when I had it. Digressing from that, we’ve got one hell of a tag match coming up! As we got two men who are talented and angry, one hell of a deadly combination if i’ve ever seen it. Feeling overlooked, they have a chance to channel that anger into their biggest tag challenge yet in SPECIALIST. They’ve proven they can take care of those they should absolutely beat, now lets see how they fare against those where it’s more of a 50/50.
Wheeler and Mercenaire continue to stoically march their way down to the ring, paying to mind to the jeers tossed their way, as they both reach the ring apron, and step through the ropes in sync with one another, before the two take a spot at the end of the ring, looking out to the entranceway, awaiting their opponents.
The Anomoly by Scar Symmetry blasts heavy riffs throughout the venue, as we see Presagio Del Fin and Nelson Butterfly out on the entranceway. Clinging onto one another, a look of determination on their face.
Javier: And introducing next, from Parts Unknown, weighing in at a combined 437 pounds, Presagio Del Fin, Nelson Butterfly, S.P.E.C.I.A.L.I.S.T.!
Crowd: YAYYYYYYYYYYYYYY!
Paisner: Now, two very strange men coming down to the ring, the traditional pair of SPECIALIST representing it tonight, and despite their unorthodox in-ring methods, there’s very few others who have as much chemistry and knowledge of each other inside and out as SPECIALIST do. And that unorthodox style? Might be exploitable, but if you don’t know that exploit, you get torn apart by it. And inexperienced wrestlers like Mercenaire and Wheeler may be prime for not knowing, this could be a huge win for SPECIALIST here tonight!
Butterfly and Presagio make their way down to the ring with their arms linked together, interacting with the fans, handing out hand slaps as they walk down the entranceway. They begin to practice their respective underhooks and pins to make sure they’re warmed up, before finishing their way to the ring, as they step into it. We see both Coup d’Etat and SPECIALIST talk amongst one another, as we see Mercenaire and Presagio step onto the aprons. While Wheeler and Nelson stay in the ring, Undersach signaling to see if they’re all ready, and getting nods from everyone, rings the bell!
DING DING DING
As the match starts, Wheeler and Nelson slowly approach each other, they lock up, as Wheeler then goes to slip behind Nelson right after! Grabbing Nelson’s head, pulling it back, and driving a european uppercut into the back of Nelson’s head! Nelson holding at the back of his head, before Wheeler shoots a forearm shot into the back of Nelson’s head! Sending Nelson stumbling forward, as Wheeler then runs the ropes, and comes back to attempt an enzu lariat to the back of Nelson’s head, but Nelson drops down! Fitting in between Wheeler’s legs, as Wheeler stops himself after a moment, and turns around to Nelson who had gotten back to his feet, who grabs Wheeler in a double underhook! Wheeler tries to struggle out, but Nelson lifts his knee up into Wheeler’s face! Doing it multiple times until he has Wheeler sufficiently harmed, where upon which, Nelson tosses Wheeler back across the ring with a butterfly suplex! Wheeler landing hard on his back, gritting his teeth in pain!
Crowd: WOOOOOOOOOOOOOOOO!
Paisner: Wheeler trying to quickly strike Nelson down, but Nelson dropping down, then quickly into offense through his patented double underhook!
Wheeler then begins to push himself up, sitting up, then getting onto his hands and knees to try and make his way to his feet, but Nelson swoops in quickly, nails an elbow to the top of Wheeler’s head, and hooks Wheeler’s arms to bring Wheeler up on his own terms. Nelson takes Wheeler over to his tag corner, shooting a look at Presagio to cue him to tag himself in. Presagio sets himself up near Nelson, as Nelson tosses Wheeler up into the air with the set up for a double underhook powerbomb, but instead of following through with it himself, Presagio instead comes in as the one to catch and add his own force to slam Wheeler down to the mat with the assisted tiger bomb! Presagio sitting down with it!
Crowd: OHHHHHHHHHHHHHHHHHHH!
Paisner: Nelson combining well his double underhook and tag team mastery! And of course Presagio keeps the sit-out for a pin!
1! No! Kickout from Wheeler!
Wheeler kicks out with a bit of force, rolling onto his stomach as he does, as Presagio gets up, sizes up Wheeler as Wheeler begins to push himself to his feet, and runs towards the ropes! Jumping onto and bouncing up off of them as he reaches them, and launching himself back at the now to his feet Wheeler with a springboard hurricanrana! Keeping it for the rana pin!
Crowd: WOOOOOOOOOOO!
1!
2! No! Kickout right at 2 from Wheeler!
The force from Wheeler’s kickout pushes Presagio off of Wheeler, Presagio flung outwards as the two have their backs to one another. Both of them attempt to rise to their feet, but Presagio as the healthier man is a good deal faster, and with that, hooks Wheeler from behind him, gets back-to-back to him, and goes down into a backslide pin on Wheeler!
1!
2! No! Kickout from Wheeler again!
As we get another kickout from Wheeler, both men go to scramble to their feet, and as Wheeler rises, Presagio responds with a knee to the gut to double him over, and keep him in place! Following up by going to the ropes, and jumping off for another springboard! This time going for a springboard crossbody, as he connects with Wheeler! But suddenly, Wheeler rolls through the momentum of the crossbody! Coming out of it with Presagio in his grasp, holding Presagio in front of him! Wheeler then lifts Presagio, and goes to toss Presagio over his head, but Presagio shifts his momentum in mid-air and lands on his feet!
Crowd: WOOOOOOOOOOOOOOOOOOOOOOAAAAAAAAAHHHHHHHHHHH!
Paisner: Presagio nearly reversed, but he finds his own way of escape! Directly countering the counter!
And as Presagio lands on his feet, he grabs Wheeler from behind and goes to roll him back into an o’connor roll!.....but Wheeler once again moves his own momentum through! Going into his own o’connor roll!....but he still does not stop! Continuing to follow through by going to lift Presagio up in a rolling german suplex! Lifting Presagio up halfway, but Presagio desperately struggles! Kicking his feet and swinging his arms, until he lands enough wild strikes to force Wheeler to let him go! Wheeler backs off a bit, as Presagio takes a moment to catch his breath and recover, before beginning to run towards the ropes!.......but not before Wheeler recovers himself, and comes forward to spin around, and connect with a spinning back elbow to the back of Presagio’s head! The impact and suddenness of the strike knocking Presagio flat to the mat!
Crowd: OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!
Paisner: BY GOD! THE SPINNING ELBOW TO THE BACK OF THE CRANIUM! COMPLETELY DEVASTATING PRESAGIO!
Presagio is completely laid out, as Wheeler bends his knees for a moment in order to catch himself, before grabbing the limp body of Presagio, and dragging it over to his tag corner, where upon which he lifts Presagio’s body and tosses it into said corner, and tags in Mercenaire. Wheeler then lifts his leg up high, and presses it up against Presagio’s neck to both keep him in place and choke him out!
Crowd: BOOOOOOOOO!
As he does this, Mercenaire enters the ring, and backs up to about the center of the ring, before rushing towards the corner, and just as Wheeler releases his foot choke and moves out the way, Mercenaire connects with a big boot in the corner to the head of Presagio! Knocking him back down limp to the mat!
Crowd: OHHHHHHHHHHHHHHHHHH!
Presagio is completely out on the mat, as Merc stands over him, leans down to grab him, then tosses him right back in the corner where he begins to lay in body punches to the stomach of Presagio! Doubling Presagio over in the corner, as Merc then lays in pointed elbows to the back of Presagio’s neck! Raining down elbow after elbow on Presagio, forcing him lower and lower down in the corner, until he’s dropped to a seated position. Upon which Merc just puts his boot on Presagio’s face, and rubs it in!
Crowd: BOOOOOOOOOOOOOOOOOO!
Woodbridge: Mercenaire just absolutely relentless right now! No mercy nor respect given!
Undersach begins to count off Mercenaire, and gets all the way to the 4 count before Merc removes his boot and finally relents!
Crowd: BOOOOOOOOOOOOOOOOOOO!
submitted by youto2 to wrestlingisreddit [link] [comments]

Escape from Tarkov New Player Guide 2.0: 75 Pages and packed with all the information you could ever need for success!

Introduction

Greetings, this is dumnem, also known as Theorchero, but you can call me Theo. I'm an experienced Tarkov player and I'm writing this guide to try and assist new Tarkov players learn the game, because it has one hell of a learning curve. We'll be going over a lot of different aspects of this guide, and it is going to be huge. Feel free to digest this in parts.
Additionally, this is a work in progress. I will write as much as I can in one Reddit post, but subsequent parts will be in additional comments. Google Docs Version (Note: Link is placeholder atm, but here is a sneak preview!)
Disclaimer: Tarkov recently updated to .12! That's a HUGE amount of information that I need to update. Please be patient! If there is anything I have gotten wrong or may have omitted, please let me know.
This is Primarily directed towards Tarkov Novices, but should be useful for even Tarkov Veterans. It hopefully includes everything you need to know to be able to go into a Raid equipped for success and to successfully extract with gear.
Want to play with friends? Want to have fun and learn Tarkov? Check out my discord here.

Changelog

3/9/20:
  • [Updated for .12]
  • Money making strategies completed.
  • Minor grammar adjustments, adding additional medical items.
  • Added additional resources, updated old ones.
  • Hideout section complete

Table of Contents

  • Tarkov Overview - What is Escape from Tarkov?
  • Tarkov Resources - Useful links
  • Tarkov's Maps
  • Tarkov's Health System
  • Tarkov's Hideout System
  • Tarkov's Quest System and Progression
  • Tarkov's Hotkeys to Know
  • Getting Started
  • Player Scavs
  • New Player's loadouts - LL1 Traders
  • What to Loot - How to get the most money per slot
  • Stash Management - How to combat Gear Fear
  • Tarkov Economy - How do I make money?
  • What now?

Tarkov Overview - What is Escape from Tarkov?

Escape from Tarkov is a tactical, realistic, FPS with MMO elements developed by Battlestate Games. It is currently in closed Beta. The game features several maps in which your primary character, your PMC, goes into Raids in order to find and salvage loot and useful equipment to survive and thrive in Tarkov. Death is very punishing in Tarkov. If you die you lose everything you had on you when you die (with the exception of what's inside your Container and your melee weapon) including any equipment you brought with you or what you found inside the Raid.
Enemies can be players (PMCs) or Scavengers ('Scavs') that are either controlled by AI or by players. Unlike many shooters, AI enemies in Tarkov are deadly - they can and will kill you on sight. They have recently been upgraded to act more intelligently, shoot more accurately, and react to situations on the map, such as investigating noise of gunfire or searching. It features beautiful and immersive environments, intricate and in-depth weapon modification system, a complex health system, dynamic and specific loot placement, and multiple options for engagement. Do you want to play slow and stealthy, to avoid fights, or set up a deadly ambush on an unwary foe? Or do you prefer raw combat, where only your quick wit, placements of shots, and tenaciousness determines who gets out alive? It's your Tarkov. You make the rules.

Tarkov Resources - Useful links

I take no credit or responsibility for any of the content in these links. To the best of my knowledge, these are updated consistently and are accurate, but user beware.

Quick-Reference Ammo Chart

An updated ammo chart can be found on the wiki.

Tarkov Wiki

Absolutely fantastic resource. You can visit them here.
It is a massive collection of everything that we players have been able to find.
They contain trades, user-created maps, lists of ammo, parts, weapons, loot, etc. If it's in the game, it's on the Wiki, somewhere.
I highly recommend opening the wiki page for the Map that you plan on raiding in.
Factory
Customs
Woods
Shoreline
Interchange
Reserve
The Lab ('Labs')

Map Keys and You

Huge collection of all the keys in the game. These are also on the wiki, but this page has them all on one page, and tries to inform the user if the key is worth keeping or using.
Check it out here.
This section is open to revision. Mention me in a thread (or in the comments below) about a resource and I'll see about adding it here.

Tarkov's Weapon Compatibility Guide

Pretty self explanatory. Also includes a Key guide and a Mod guide.
Check it out here.

HUGE Reference Bible by Veritas

Courtesy of Veritas (Send me his reddit username?), It's located here. (Open in new tab.) Contains: Detailed information about: Ammunition, Health, Firearms, Body Armor, Helmets, Rigs & Backpacks, Labs & Quest keys. Outdated! Needs to be updated for .12

Offline Raids - Player Practice

Offline raids is a feature added for testing and learning purposes for both new and veteran players alike. It is an incredibly useful tool.
In an offline raid, your progress is not saved. This means you don't keep anything you find, keep any experience 'earned' if you successfully extract, or lose any gear when/if you die. To access OFFLINE Raids, head into a Raid normally until you see this screen. Then Check the box indicating that you want to do an OFFLINE raid and you're good to go! You even have a choice on whether or not to add AI. You can also control how many AI enemies spawn, fewer than normal or a great deal more! You can even make Scavs fight each other. (Framerates beware.)
You can control how many scavs spawn (if any) as well as a number of other paramaters. New players should use offline raids as a tool to practice shooting, controls, movement, etc.

Tarkov's Maps

Tarkov features several maps - ranging from wide, beautiful vistas to ruined factory districts, to an abandoned laboratory where illegal experiments were being conducted. It is important to learn the maps you intend to play. In order to keep your gear, you must 'extract' at one of your designated exfiltration points. Not all extracts will be active every game, and some are conditional.

To see what extracts are available to you, double tap 'O' to show raid time and your exfils. If it has a ???? it might not be open.

Factory

Gate 3 Extract
A small, fast-paced map that was primarily created for PvP. Scavs spawn in all the time. Very close quarters, shotguns and SMGs tend to dominate here. PMCs can only access one Exit (Gate 3) without the Factory Exit Key. Good place to go if you need PMC kills as action is pretty much guaranteed. It is recommended NOT to bring in a lot of gear to Factory until you are experienced.
Factory Map in PvP is best played in Duos - due to the layout of the map, a Maximum of 6 PMCs may be present in the game. Due to the split spawn points, you effectively have 'sides' that have up to 3 spawn locations that are close together. This is why it is recommended to secure/scout enemy spawn locations. If you go in with a Duo, you at max have 2 players on your side for an even 2v2, and if played smartly you can eliminate them and know your 'side' is secure from aggression for the time being.
Upon loading in, scavs usually take a couple minutes to spawn, though this depends on the server in question and isn't super reliable. For new players, the best loadout in Factory is going to be a MP-153 Loadout - using just an MBSS (or similar bag) and ammo in your pocket to fight other players and Scavs. Scavs will often spawn with AKs and other 'vendorable' weapons, so is a good source of income.
Factory is also one of the best maps to Scav into, as Scavs can typically avoid the Exit camping strategy employed by a lot of weaker or newer players in order to secure gear, because they typically have extra exfiltrations whereas PMCs without the Factory Exit Key are stuck using Gate 3.
If you go in with a modicum of gear, it is recommended to keep at least a flashbang (Zarya) in your container. This will allow you to quickly slot it into an empty chest rig or pocket so you can throw it into the exit door, this will flash enemies and is cheap to do - the one time you survive because you flashed the 3 exit campers using shotguns will make this strategy extremely valuable.

Customs

Extract map
A fairly large map that was recently expanded and is expected to receive an overhaul within a patch or two, due to the choke point design of the map. Essentially, players spawn either on 'warehouse' or 'boiler (stacks)' side. If you see a large red warehouse ('big red') near you (Customs Warehouse), then you spawned on the warehouse side. If you don't, you likely spawned near Boiler side. Players can also spawn in several places in the woods North of boilers.
This map has the most quests in the game. Geared players often come to customs to challenge other squads over Dorm loot and to fight a Scav boss. New players are usually trying to do one of several early quests, such as ‘Debut’ which tasks them with killing 5 scavs on Customs and acquiring 2 MR-133 shotguns (pump shotties) from their corpses. Construction is also a popular hotspot as it has a lot of scav spawns as well as the location for the Bronze Pocketwatch, which is Prapor’s second quest.
Customs itself does not offer very much loot on average. There are several spots which can contain decent, but the vast majority is located in a couple different locations.
Dorms is the best loot location for Customs. It has two sets, 2 story and 3 story dorms. They each have their own sections of good loot, but the best is considered to be 3 story dorms, due to the presence of the Marked Room. The marked room requires a marked key to open, and has a good chance to spawn rare loot, such as keytools, documents cases, weapons cases, and high-end weapons. Due to the nature of the high value of this room, it’s almost always contested and it’s one of the best rooms in the game to farm, albeit with difficulty to successfully extract with the loot found. Note, though the key required has a maximum amount of uses, it is a fairly cheap key, and worth buying if you like to run customs and go to Dorms.
Dorms also has a ton of early quests (Operation Aquarius, for one) with some keys being valuable to use, but most dorms keys aren’t worth that much on the market. There’s too many to list here, but make sure to check the Map Keys and You at the top of the guide to determine what the value of a particular key is.
Checkpoint (Military Checkpoint) is also a decent loot spot, though not nearly as good as Dorms. If you have the key, it has a grenade box and 2 ammo boxes which can spawn good ammo. The jacket in the blue car also can spawn good medical keys as well as medical items. It is very close to the gas station, so I’ll include that here as well.
The Gas Station is one of the possible spawn locations for the scav boss. It has loose food items, a weapon box in the side room, with two keyed rooms leading to a safe and a med bag and box. Also contains a couple registers and food spawns on the floor. The emercom key can spawn on the seat in the ambulance out front.
North of the gas station is the Antenna, which contains 3 weapon boxes, a tool box, and a med bag. Possible location for scav boss spawn, albeit rarely, and also spawns regular scavs, like checkpoint and gas station.
Beyond that, there’s scattered loot around the map in different places, but usually not enough to warrant going out of your way for. There’s also scav caches, mostly around the middle road outside construction and around the boiler area.
The scav boss for customs is 'Reshala.’ He has 5 guards that have above-average gear and can be tough to deal with solo. The guards tend to be more aggressive than normal scavs, so they can be a lot to handle but are vulnerable to fragmentation grenades or flashbangs due to their close proximity to one another. Reshala himself has a good chance to have one or more bitcoin in his pockets, as well as his unique Golden TT, which is required for a Jaegar quest and used in conjunction with other Golden TT's to purchase a Tactec, good plate carrier. Reshala may spawn either Dorms (either bldg), New Gas Station, or rarely the tower north of the gas station. Scav bosses are dangerous enemies with escorts that have above-average loot (sometimes great loot) and are hostile to everyone, Including player scavs. Scav guards will approach a player scav and basically tell them to leave the area, and if they walk closer towards the scav boss they turn hostile.
The ‘official’ spawn rate for Reshala is 35%.

Woods

Woods Map with Exfil
A very large map that is mostly just a large forest, with the occasional bunker, and the Lumber Mill in the center. The Lumber Mill is the primary point of interest, as it contains a couple quest locations and is the primary location to farm Scavs, as Scavs killed on woods are a good source of end-game keys that are hard to find.
Since the map is so large and open, sniper rifles with scopes usually reign king here. You will see a lot of players with Mosin rifles as they are a cheap way to train the Sniper skill (for a quest later on) and are capable of killing geared players and scavs alike.
Overall, not usually very populated. An early quest from Prapor sends you here to kill a number of Scavs. A good map to learn the game, as although the loot is not fantastic, you can get experience with how the game runs and operates while fighting AI and possibly getting lucky with a key find off a scav.
As of .12, Woods now houses a Scav boss that acts as a Sniper scav. He is incredibly dangerous and usually carries a tricked-out SVDS. The 7.62x54 caliber is not to be underestimated. That caliber can and will wreck your shit through what most players are capable of wearing, especially early on in a wipe. He may also carry an AK-105, so he's going to be dangerous at both short and long ranges.
He has two guards, and he typically patrols the area around the Sawmill, and carries a key to a cache nearby full of goodies. His key is part of a quest for Jaegar.
Woods also has two bunkers, one of them being an extract and requiring a key. Both bunkers have some moderate loot in them, thus worth visiting, though not necessarily worth going out of your way for them. Several quests occur around the sawmill area, which contains a good couple keys that can spawn.

Shoreline

Shoreline Map, with Loot, Exfil, etc
A very large map, notorious for its FPS hit. Generally speaking, one of the better maps for loot. The primary point of interest is the Resort, but scavs spawn there, and is primarily occupied by hatchlings (players only with hatchet, ie melee weapon) and geared players. Resort has great loot, but requires keys to access most of it.
A great map to learn though from new players as the outskirts still contains plenty of loot and combat opportunities with AI scavs. You can hit Villa, Scav Island, Weather station, Docks, etc and come out with a backpack full of valuable gear fairly easily. The Village (Not to be confused with villa) contains a lot of toolboxes which can contain lots of parts used to upgrade your Hideout.
Location of many quests, including a large quest chain where players are required to kill many, many, scavs on Shoreline. For this and other reasons, probably the best map for new players to learn the game with.
A good loot route is to hit the village (caches in it), scav island (2 med bags, 2 toolboxes, 2 weapon boxes, 1 cache), burning gas station (weapon boxes and a safe), pier (potential extract, 2 pcs 2 safes and lots of filing cabinets), and weather station. Scavs may spawn around these areas, but most players just head straight for resort anyway, so you are much less likely to encounter them, especially if you avoid Mylta power (most players hit it on the way to or leaving from the resort). Excellent route as a player scav as well.

Interchange

Detailed map
Great, great loot area, but very complex map. Old computers might face unique struggles with this map. Features a mostly-binary exfil system like Shoreline, but.. kinda worse. Exfil camping is fairly common on this map, but usually avoidable. Huge map with multiple floors and many many different stores. Communication with teammates is a challenge on this map, but the map is also fantastically detailed.
This map features a lot of loot that depends on the kind of store you're in. It's a great place to farm rare barter materials which are valuable to sell on the Flea market or to use for quests or for hideout upgrades. An early quest (from Ragman) sends you here to kill a large amount of Scavs. I'd recommend getting Ragman to level 2 and accepting his quest asap when going to Interchange, as getting this quest done can take a while as it is and you want all scav kills to count towards progress.
Both the tech stores (Techlight, Techxo, Rasmussen) and department stores (Groshan, Idea, OLI) are the primary places to hit. There’s also Kiba (weapons store) as well as Emercom and Mantis. Players have different strategies, but this map is unique in the sense that it really rewards exploring. Most stores will have things you can grab that are worth quite a bit but are often overlooked. Very popular place to go in as a Player Scav.

Reserve

Brand new map, chock full of loot. Has more complex extracts than other maps, save for Labs. Excellent place to farm rare barter items, computer parts, and especially military hardware. PMCs have limited extracts, most being conditional, and the ones that aren’t require activation of ‘power’ to turn on the extract, which alerts the map the extract has been opened and can spawn Raiders (more on them below.)
Additionally, has a scav boss by the name of Glukhar, who has multiple heavily armed guards. He has multiple spawn locations and can arrive with the train.

The Lab ('Labs')

Here's a map.
DISCLAIMER: Labs, like much of Tarkov, is under constant development, so issues may be fixed or created without warning. Always check patch notes!
Labs is a very complex map compared to the rest of Tarkov. There is a great deal more exfiltrations but many of them have requirements or a sequence of events needed to be able to extract from them. It is recommended to read the Tarkov Wiki on Labs before raiding there.

LABS IS NOT LIKE OTHER MAPS. READ THIS SECTION CAREFULLY.

Labs is a lucrative end-game raid location, comparable to 'dungeons' in other games. They are populated by tougher enemies that give greater rewards. In order to go to labs, you need to acquire a keycard, this functions like mechanical keys but instead of opening a door, they unlock your ability to select Labs for a raid.
They may be found in-raid in various locations, most notably in scavs backpacks, pockets, and in filing cabinets. They may be purchased from Therapist at LL4 for 189K Roubles. Labs are populated by a unique kind of AI enemy, Raiders.

Raiders

Raiders are the Labs form of Scavs, or AI enemies. However, unlike other maps, they cannot contain player Scavs. Raiders have a much tougher than your average scav, they are capable of advanced tactics (such as flanking) and throw grenades and use other consumables as a player would. Once 'locked' onto you, they are typically capable of killing you very quickly, even if you are wearing high-end armor.
In Tarkov, Raiders act like the avatars of Death. They are clad in USEC and BEAR equipment, as they are effectively AI PMCs. Many changes have been made to labs and specifically how Raider AI works and to prevent exploits to easily farm them as well as bugs where they could be deadlier than intended.
A general rule of thumb is not to fight Raiders directly. They can and WILL kill you. Raiders can spawn with 7N9, or 'big boy' ammo. This ammunition type is incredibly lethal to players, even those wearing the toughest armor. If you get shot in the head, doesn't matter what kind of helmet, face shield, killa helmet, etc you are wearing, you will almost certainly die.
Because Raiders are controlled by AI, they have zero ping. They may also end to immediately respond as if you were aggressive even if they did not originally know you were there - ESP Raiders effectively will prone and return fire even as you ADS and put them in your sights.
This is why engaging a Raider must be done very, very carefully. There are a few strategies that you may employ, most commonly some form of baiting them towards an area and then killing them when they arrive. Players may accomplish this by generating noise - gunfire, melee weapon hitting walls, crates, etc, player deaths, players Mumbling (F1 by default) can all attract Raiders to investigate your area.
Due to the high power of Raiders, players often go in with minimal loadouts and seek to avoid conflict with other players, especially geared ones. Most players avoid PvP in Labs, though a good portion of the playerbase thoroughly enjoys hunting down poorly-geared players after they kill a few Raiders for them.
As such, players will lay prone in a hallway, or crouch in a room, and attract Raiders to enter their domicile by opening the door, and immediately headshotting them. Few Raiders actually wear helmets (though some do) so most players specialize in 'flesh ammo' or, ammunition that foregoes armor penetration in favor of raw damage in order to kill Raiders more reliably, because Raiders have slightly higher head health than PMCs do.
Raiders spawn with a great variety of equipment, weapons, armor, and materials such as medication or hideout parts. They tend to have chest armor and may have different helmets. Their pockets can contain Labs keycards, morphine, Ifaks, cash, and other items. They're always worth checking.
Raiders are a good source of grenades, they will often have F-1's and Zarya's in their rig or pockets that you can use to fight off players and Raiders alike.
Recently, changes have been made to Labs to make them less profitable so that other maps are more appealing. The cost and rarity of keycards increased, as well as reducing the frequency that raiders spawn, so that they come in more infrequent groups but also tighter in formation, while also lowering the overall output of individual Raiders, so that they are less likely to have a bunch of extra materials, such as grenades and other items.
Experience Farming on Labs
Labs is one of the best places to farm experience in the entire game. Killing a Raider with a headshot awards 1100 Experience. This does not include any looting, inspection (searching bodies), examine, streak, or other experience.
Killing a large sequence of Raiders gives additional bonus experience in the form of Streak rewards, usually 100 bonus exp per additional kill.
Surviving the raid multiplies all of these sources of experience by 1.5x
Changes coming to Labs
Disclaimer: I am not a BSG developer or employee. This is what I have seen on this subreddit and heard elsewhere. Some might be purely rumor, but other points are confirmed by Nikita Labs is undergoing constant changes. Nikita and BSG take feedback seriously, and always consider what the players are telling them. It known that Labs will eventually be accessed via the Streets of Tarkov map, and will require you to enter that map, make it to the labs entrance, and then extract from Labs to return to Streets of Tarkov and exfil from there as well. This will likely add an additional layer of risk to being ambushed for your goodies along your way out, as well as punishing damage taken in labs more severely. Additionally, keycards will have a limited number of uses, and may open more than one room.
The full extent of the changes coming is not known.
Remember, you can load a map in OFFLINE mode to practice against bots or to learn the map without fear of losing gear.

Tarkov's Health System

Tarkov Wiki Article
Tarkov has a very advanced health system, and while it might seem overwhelming at first, you'll get the hang of it rather quickly. It features a very wide variety of effects and injury, including hydration, energy, blood pressure, blood loss, fractures, contusion, intoxication, exhaustion, tremors and more.
Not all of the Health System is implemented yet. Expect changes!
Your character (PMC, or otherwise) has a combined Health of 435. Each of his limbs have separate health. Taking damage to a limb that reduces it to 0 'blacks' that limb. Blacked limbs are a problem. They greatly impair the activities your PMC performs, and taking damage in a blacked limb amplifies the damage by a multiplier and spreads that damage among your other non-black limbs equally. You cannot heal a blacked limb without the use of a Surgical Kit.
Notes: Bloodloss applies damage to the affected limb and can be spread like other damage to a blacked limb. Treat immediately. Also causes significant dehydration! Bloodloss also helps level your Vitality skill, which in turn gives you experience towards your Health skill, which is necessary to reach level 2 of in order to improve your hideout.
Losing a limb applies additional effects. Fractures also apply these effects but not the damage amplification (Except for damage if running on fractured leg.) Fractures require specialized medical kits to heal.
Dehydration is what happens when your Hydration level reaches 0. You can view your Hydration level in your gear page, at the bottom left. Becoming dehydrated is extremely bad. You take constant damage. Taking dehydration damage can kill you if you have a black chest or head. Restoring hydration helps train Metabolism, which improves positive effects from food and drink.
Head/Chest: Bullet damage resulting in losing your head or chest is instant death. Note: Bloodloss resulting in your Head/Chest being black does not result in death, but any damage to them beyond that point will! A back chest will causes you to cough (much like your stomach!)
Painkillers: Prevents coughing that comes from your chest. Doesn't help otherwise.
Stomach: Massively increased rate of dehydration and energy loss. You must find liquids or exit the Raid soon. Additionally, your PMC will cough sputter loudly, attracting attention. A black stomach multiplies damage taken by 1.5 and redistributes that damage across your entire health pool.
Painkillers: Significantly reduces the frequency and volume of the coughs.
Arms: Makes activities like searching, reloading, etc, take additional time, as well as adding a sway, reducing accuracy. Arms have a .7x damage multiplier.
Painkillers: Reduces sway, removes debuff Pain.
Legs: Blacked legs cause your PMC to stumble and be unable to run. Blacked legs have a 1x damage multiplier.
Painkillers: Allows you to walk at full speed and to run.
WARNING: Running while your legs are blacked or fractured WILL DAMAGE YOU.
Health Items
Tarkov features many health items - 'Aid' items, which can be used to restore your characters health and to fix ailments or injuries he receives as the result of combat or mishaps. The two most important health conditions to consider are bloodloss and fractures, which have both been covered above. Some food items may have ancillary effects, such as losing hydration.
Since in the current patch the only ailments to worry about are bleeding and fractures, it changes which health items are most necessary. We'll go over them below.

Health Restoration

Medical Items on Wiki
AI-2 medkit
The newb's medical kit. You receive several of these when you start Tarkov - they'll already be in your stash. Available from Level I Therapist, they are cheap and effective way of healing early in the game. They will not stop bloodloss. Because of this, you also need to bring bandages or a higher-grade medical kit. Affectionately called 'little cheeses' by the Tarkov community. Using it takes 2 seconds, and because of how cheap it is, it's often brought in by higher level players to supplement their healing without draining their main kit (which is capable of healing bloodloss or sometimes fractures). Due to its short use time, it's often very useful during combat as you can take cover and quickly recover damage taken to a vital limb. They're also useful as you can buy them from Therapist to heal yourself if you died in a raid.
Bandages
The newb's bloodloss solution. Available from Therapist at Level I. A better version, the Army Bandage is available at Level II, after a quest. Mostly obsolete after unlocking the Car Medical kit, but some players value them due to the Car's overall low health pool. Activating takes 4 seconds, and removes bloodloss to one limb.
Splint
The newb's solution to fractures. Cheap, takes five seconds to use, and takes up 1 slot. Fractures are much more common this patch, due to them being added back in the game from standard bullet wounds, not just drops. Available from Therapist at Level I, no quest needed. Can be used to craft a Salewa.
Alu Splint
More advanced form of the normal split. Works the same, but has up to 5 uses. Recommended to carry in your container if possible, due to frequency of fractures from gunfire.
CMS (Compact Medical Surgery) Kit
New medical item added in .12, fantastic item. Allows you to perform field surgery, removing the black limb state and allowing you to heal it beyond 0 hp. Takes 16 seconds to use, and cannot be cancelled so make sure you are safe if you are using it! Will reduce the maximum health of the limb it's used on by 40-55%, but will effectively remove all negative effects incurred by having a black limb. Highly recommended to carry in your container for emergencies. Can be bartered from Jaeger LL1, and purchased for roubles LL2.
Surv12 field surgical kit
Same as the compact surgical kit, but takes 4 seconds longer, and the health penalty is reduces to 10-20% max health of the limb. Considering this kit is 1x3, taking up a huge amount of space, it's probably not worth using. It's just too large. Better this than nothing, though.
Car Medical Kit
The newb's first real medical solution. Available LL1 as a barter (2 Duct Tape) and available for Roubles after completing Therapist's second quest. Has a larger health pool than AI-2's (220, vs AI-2's 100), and removes bloodloss. Takes up a 1x2 slot, so requires to be placed in a tactical rig in order to be used effectively. Cheap and fairly efficient, takes a standard 4 seconds to use. Rendered effectively obsolete when the Salewa is unlocked.
Often kept in a player's secure container as a backup health pool, before IFAKs are unlocked.
Salewa
Good medkit for use in mid and end-game. Contains 400 total health and can remove bloodloss. More rouble efficient form of a healing due to its high health pool, costs 13k roubles. Same size as the Car medical kit, so requires a tactical rig to use effectively. Because Tarkov does not currently have effects like Toxication in the game at the moment, this kit is favored by most players who go into a raid with at least a moderate level of gear. With a high health pool and relatively low cost, it's also a more efficient way of healing damage sustained while in raids. Unlocked at Therapist Level II after completing a level 10 Prapor quest, Postman Pat Part II. Required as part of Therapist's first quest, Shortage. This makes Salewas very valuable early on in a wipe as it gatekeeps the rest of Therapist's quests, most of which occur on Customs early on. Can be crafted in your meds station with a painkiller, splint, and bandage.
IFAK
Fantastic medical kit, and is the one preferred by most players. Features 300 health and the ability to remove bloodloss and a host of other negative effects that are not yet implemented into the game. It does not, however, remove fractures. Taking up only a single slot, it is favored by players in all stages of gear, and it is recommend to carry one in your Secure Container in case of emergencies. Is available at Therapist Level II for a barter (Sugar + Sodium), and may be purchased for Roubles at Level III after completing Healthcare Privacy, Part I. It is a fairly expensive kit, but due to its durability, its small size, and ability to remove bloodloss, it is a very common medical item used by players of all levels. Can be crafted in Lvl 2 medstation.
Grizzly
The 'big daddy' medical kit, boasting an impressive total health resource of 1800. It is also a very large kit, taking up 4 slots (2x2) - in order to be able to use this quickly, it would require specialized tactical rigs that feature a 2x2 slot. It removes all negative effects (some costing HP resource), including fractures. Used by highly-geared players who intend on staying in raids for an extended period of time, or by players with additional Secure Container space available in case of emergencies. It is available for barter at Therapist Level II, and purchase at Therapist Level 4. Due to its price point from Therapist at just under 23k Roubles and its healthpool of 1800, it is by far the most efficient method of healing from raid damage, at a 1.3 roubles per health, dramatically lower than other options available. Can be crafted in Lvl 3 medstation.

Pain Management

Using any of these items results in your character being 'On Painkillers' which allows you to sprint on fractured and blacked legs, as well as reducing effects of fractures and blacked limbs, and removing the debuff Pain. Essentially, the only difference between most of these items are the speed of use, price, availability, and duration of the effect. Note that the Hideout has changed how some of these items are used, and because Tarkov is under constant development, it is very likely that these materials may be used to create higher-grade medkits or to upgrade your medstation. That being the case, it's best to hoard the unknown items for now as efficiently as possible until you know you don't need them.
Analgin Painkillers
The holy grail of pain medication. "Painkillers" have 4 total uses. The total duration is greater than Morphine and less risk of waste. Takes a short time to use, and is available from Therapist Level 1 for both barter and Roubles. Makes a loud, distinctive gulping noise. Can be used to craft Salewa kits.
Morphine
Quick application of painkillers. Favored by some highly geared players as it has greater usability in combat then it's typical counterpart, Painkillers. Has a longer duration, but only one use. It is required for a fairly early Therapist (and a late Peacekeeper) Quest, so it is recommend to hoard 10 of them, then sell the rest unless you intend on using them. They are worth a good amount to Therapist and take up little space so they are a valuable loot item. Available from Therapist for Roubles at Level 4, after completing Healthcare Privacy, Part 3.
Augmentin
Basically a cheaper Morphine. One use, 205s. Not recommended over Painkillers due to its cost. No current barter for this item, so usually it's just a fairly expensive, small loot item. Most likely a component of a medstation manufacturing process or upgrade. Keep it.
Ibuprofen
Powerful painkiller. Lasts 500 seconds and has 12 uses. This item is recommended as your long-term solution for painkillers. While it is valuable because it's used to trade for THICC items case, it's the cheapest component and is very useful as a painkiller. It has a long duration and a large amount of uses, so keep it in your container for use as a painkiller if your primary painkillers wear off. Don't use it completely up, though. Keep the 1/12 bottles for the trade.
Vaseline
Powerful medical item. Cannot be purchased from dealers. Has a maximum of 10 uses. Removes Pain, applies Painkillers for 500 seconds (8.3 minutes). Useful to keep in your container as an alternative to Painkillers, though it takes 6 seconds to use, which is longer than other painkillers. Used as part of a barter trade for the Medcase.
Golden Star Balm
Fairly useful medical item. It can remove Pain and Contusion (not a big deal of a debuff, goes away on its own shortly) and provides a small bonus to hydration and energy. It also removes toxication and Radiation exposure, both of which are not yet implemented into the game. Like Vaseline, has a maximum of 10 uses. Painkiller effect lasts for 10 minutes, and takes 7 seconds to apply. Recommended to take only if you are going on large maps and you have extra room in your container. Can be used with Ibuprofen and 5x Med parts to craft 7 Propital.

Continued below in a series of comments, due to character limit.

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TokenClub Bi-Weekly Report — Issue 114(5.4–5.17)

TokenClub Bi-Weekly Report — Issue 114(5.4–5.17)

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Hello everyone, thank you for your continued interest and support. In the past two weeks, various tasks of TokenClub have been progressing steadily. The product development and community operation progress this week are as follows:
1. TokenClub Events
1)TokenClub & 499Block reached strategic cooperation in live broadcasting
On May 28th, TokenClub and 499Block reached a strategic cooperation to jointly build a live broadcast ecosystem in the vertical field of blockchain.
2)520e events
When 520 comes, TokenClub launches live interactive interaction. During the event, participate in interactive questions in the live broadcast room or forward the live poster to Twitter and the telegram group, and upload a screenshot to have the opportunity to extract 520, 1314 red envelope rewards

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3)Text version of live content is abailable on Medium
In order to better understand the live broadcast of TokenClub by overseas communities, we translated the live broadcast content into English and uploaded it to TokenClub’s Medium official account, so that the community’s small partners can view it.


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4)Preview: TokenClub’s self-media grandma is invited to participate in the golden financial theme live event
From May 29th to June 4th, Golden Finance will hold a five-day live broadcast of the theme of “Finding Double Coins”. Grandpa Coin will express his views on June 3, welcome to pay attention.

2.TokenClub Live
1) Summary
Recently, Binance Co-founder He Yi, TRON founder Sun Yuchen, Hobbit HBTC founder Ju Jianhua, OSL chairman Dave, BlockVC founding partner Xu Yingkai, Outlier Ventures founder amie Burke, Bitribe founder SKY, CryptoBriefing CEO Han Kao , Huarai Group / Vice President, Global Market and Business Leader Ciara, Guosheng Securities Blockchain Research Institute Sun Shuang, Tongtongtong Research Institute CEO Song Shuangjie, Jin Tiancheng Law Firm Senior Partner Yu Bingguang, Binance China Jiang Jinze, principal researcher of Blockchain Research Institute, Meng Yan, vice president of Digital Asset Research Institute, co-founder of Primitive Ventures & director of Coindesk advisory board-Dovey Wan, founding partner of Genesis Capital & co-founder of Kushen Wallet Ocean Liao Yangyang, Binance C2C-Kathy, Binance OTC-Coco, Binance Contract & Options-Justin, Binance VIP-Jennifer, Binance Broker-Jess, Binance Mining Pool-Denny, Harbin Institute of Technology Blockchain Research Executive Deputy Director Xu Zhifeng, dForce founder Yang Mindao, Mars Finance co-founder Shang Silin, Cobo & Yuchi co-founder Shenyu, well-known investor Xu Zhe, CasperLabs CEO Mrinal Manohar, CasperLabs co-founder Scott Walker, Chairman of Rock Tree Omer Ozden, Nova Club incubation team leader & Waterdrop Capital partner Zheng Yushan, Rolling Stone miner founder Alex Lam, BitUniverse coin founder Chen Yong, Odaily Planet Daily founder and CEO Mandy Wang Mengdie, Binance stablecoin BUSD project responsible Helen Tu and senior expert of TokenClub blockchain and cryptocurrency investment strategy-Zao Shen talks with you about blockchain things ~
On May 18, Block 101 Binance Key Account Manager Luna talked to Primitive Ventures co-founder, non-profit bitcoin development fund Hardcore Fund executive director, and Coindesk advisory board director-Dovey Wan, to understand “C and C How is the Goddess of Crypto Assets made? “Dovey Wan shared with us on asset allocation, investment judgment, entrepreneurship, DCEP, etc.


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On May 19, Block 101 Yingge talked with Sun Zeyu, the founding partner of Genesis Capital and co-founder of Kushen Wallet, to share the theme of “Blockchain Investment Experience”. This investor, who is rated as “reliable” by insiders, recommends that novices try not to touch contracts, do not stay overnight even when making contracts, be alert to risks, refuse gambling, and rationally analyze investments.

On May 20th, 499Block ’s two-year birthday carnival “Global Hot Chain, Keeping Together for Every Year” celebration was held in the TokenClub Live Room. The cross-border AMA Solitaire + popular day group anchor live video sharing, including Binance Co-founder He Yi, TRON founder Sun Yuchen, Hobbit HBTC founder Ju Jianhua, OSL chairman Dave, BlockVC founding partner Xu Yingkai, Outlier Ventures founder amie Burke, Bitribe founder SKY, CryptoBriefing CEO Han Kao, Huobi Group / Vice President Global Markets and Dozens of blockchain leaders from home and abroad, such as Ciara, the business leader, all appeared on the scene, and 499Block became a popular beauty angel group to help the interactive host.


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On May 20, Sun Shuang, senior researcher of Guosheng Securities Blockchain Research Institute, Song Shuangjie, Jin Tong, CEO of Tongzhengtong Research Institute were jointly invited by Lingang Xinyefang, Lingang Innovation Management School, and Binance China Blockchain Research Institute. Tian Bingguang Senior Partner Yu Bingguang, Binance China Blockchain Research Institute Chief Researcher Jiang Jinze, Vice President of Digital Assets Research Institute Meng Yan, and many experts talked about the “Critical Digital RMB DCEP” in the live broadcast, one A feast of intertwined thoughts is worth watching again!

On May 21st, Ocean Liao Yangyang, the founder of Block 101 Seven Seven Dialogue Force Field, focused on the “big enlightenment era of digital assets”, Ocean shared with us his entrepreneurial experience, the first pot of gold, public chain, currency circle and Analysis of the current market. Regarding the future of Bitcoin, Ocean feels that he can work hard towards the direction of digital gold and become a substitute or supplement for gold. He is determined to see more, because the ceiling of the entire industry is very high, and he still cannot see its end point. The index level is rising, far from being over.

On May 22, “In the name of the Pizza Festival, we came to a different live broadcast” Bringing Goods “”, which was organized by the girls in the 101-day group of the block: June 6, July 7, Sisi, Yingge, Qianjiangyue , Dialogue: Binance First Sister, Binance C2C-Kathy, Binance OTC-Coco, Binance Contract & Options-Justin, Binance VIP-Jennifer, Binance Broker-Jess, Binance Mining Pool-Denny. We have explained to us one by one about C2C, OTC, contract options, etc. If you are interested, please move to the live room.


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On May 22, Block 101 Sisi Dialogue Xu Zhifeng, executive deputy director of the Blockchain Research Center of Harbin Institute of Technology, shared the theme: “Strategy of Great Powers: Seizing New Highlands of Blockchain Technology”. He expressed his views on his own currency circle experience, entrepreneurship, blockchain technology, DECP, etc. Xu Zhifeng is very optimistic about the future development of blockchain. He said: “Ten years later, blockchain will become a very common industry. We are the Internet industry and have never changed.”

On May 23, the old Chinese doctor Zao Shen from the coin circle went online ~ The theme of this issue: If you want to be short, you must be able to sing first, and if you want to be long, you must be patient. If the meal is not fragrant, the game is not good, and the happiness of the past has drifted into the distance, just because the daily reading is still a loss, and the head is hurt. Don’t panic, the old Chinese doctor Zao Shen of the currency circle will adopt the Trinity Interventional Therapy and precise care to regenerate life. Don’t move quickly to the live room to see what “therapy” is.

On May 25, Block 101, July 7th conversation with dForce founder Yang Mindao, talked about “DeFi opportunities and challenges.” Yang Mindao believes that the four biggest benefits of DeFi are: programmability; non-custodial nature; non-licensing; composability. He believes that the current public chain market is seriously homogenized, and the most promising public chain is Ethereum. Ethereum is the best and largest in terms of developer group, ecology, and technological evolution, and can absorb the advantages of each public chain. At the same time, he is also extremely optimistic about DeFi, “DeFi application value is gradually verified, and the value of this type of token will gradually become more prominent.”

On May 26th, Mars Finance co-founder Shang Silin Hardcore Dialogue Cobo & Yuchi co-founder Shenyu and well-known investor Xu Zhe. The trend of “financialization” in the digital asset industry is becoming more and more obvious, and the friends of miners need to master more and more skills. Unveiling the mystery of hedging for everyone.

On May 26th, Nova Superstar Dialogue Phase 13 focused on the Silicon Valley star project CasperLabs, specially invited CasperLabs CEO Mrinal Manohar, CasperLabs co-founder Scott Walker, Rock Tree chairman Omer Ozden, and Nova Club incubation team leader Water Capital Partners Zheng Yushan, discuss CasperLbs together.
On May 26, Block 101 Sisi talked with the founder of the Rolling Stone Miner, Alex Lam, and took us into the “post-worker life” of a PhD in finance. Alex shared the reasons for entering the coin circle, the first pot of gold, mining, pitted pits, investment experience and opportunities in the digital currency industry. Alex said: Bitcoin exceeds US $ 100,000, and it will be in the second half of next year or the year after.
On May 27th, Block 101 Yingge talked with BitUniverse founder Chen Yong and shared the theme: “Who” needs grid trading. Chen Yong mainly introduced the currency trading tool of Bitcoin. In his view, grid trading has changed an investor’s concept-from stud into a batch of positions and positions. Regarding the price of Bitcoin, Chen Yong believes that the price of Bitcoin may reach one hundred thousand dollars around 2030.

On May 28, Block 101 Binance Mining Pool Wu Di talked to Mandai Wang Mengdie, founder of Planet Daily Odaily, to learn more about the process of “media entrepreneurs marching into the blockchain from venture capital circles”. Mandy believes that the core competence in the media industry is high-quality original content, which is the most basic but difficult to stick to. The initial focus of entering the mixed media industry of the dragon and dragon is to focus and amplify value.

On May 29th, Block 101 Qianjiangyue Dialogue Hellen Tu, the project leader of Binance Stablecoin BUSD project, talked with everyone about the stablecoin “Life and Death”, Hellen shared the stablecoin in detail, and published his own the opinion of. For details, please move to the live room.

On May 30th, Zaoshen came to share the theme: Dongfeng blowing, bullets flying, unlimited chase? In this issue, Zao Shen shared with you the recent international financial situation and various major events in the United States in the past week, which extended to the impact on the currency circle and answered various questions about investment strategies. Friends who want to know more details can move to the live room of Zao Shen.
3.TokenClub operation data
-Live data: 13 live broadcasts in the past two weeks, with over 800,000 views. TokenClub hosted a total of 870 live broadcasts with a total of 45.06 million views.
-Binary trade data: In the past two weeks, guess the rise and fall to participate in a total of 1268 times, the amount of participation exceeded 2 million TCT. At present, it is guessed that the rise and fall function has participated in a total of 1.11 million times, with a cumulative participation amount of 498 million TCT.
-Chat data: In the past two weeks, a total of 19271 messages have been generated. A total of 4.85 milliom messages have been launched since the function was launched.
-Mini-game data: The mini-game has participated in a total of 4212 times in the past two weeks. A total of 1,66 million self-functions have been online.
-Cut leeks game data together: Since the game was launched, the total number of user participation in the game was 962612 TCT total consumption was 6,27 million gift certificate total consumption was 15,95million and TCT mining output was 161496.
-TokenClub KOL data: Over the past two weeks, the total reading volume of the BTCGrandpa article has been viewed by more than 300,000 people.
-Social media data: At present, the number of Weibo official accounts is 18033 and the number of Twitter followers is 1332 and we have opened the official Medium account this week, welcome to follow.
-Telegram official group data: In the past 2 weeks, there were 238 chats in the group, and the total number of Telegram official groups is currently 2906.
-Medium data: Medium official account u/TokenClub has published 5 excellent articles, official announcements and updates are published in English, welcome to follow.
4.Communities
1)Overseas Community
TokenClub held an event for forwarding Twitter and telegram group chats for overseas users. Bitcoin halved in less than two weeks, overseas users are more active in the telegram group, and some friends are more concerned about Binance Block 101 live broadcast, aggregation exchange, TCT usage and other issues, the administrator responded in time.On May 12th, when Bitcoin was halved, TokenClub organized a forwarding Twitter, telegram group chat prize event and participating in a live question asking interactive prize event for overseas users. There are many live broadcast events in the near future. The live broadcast poster information will be released to overseas users as soon as possible. The follow-up TokenClub will translate and broadcast high-quality live broadcast content to Twitter and Medium. Bitcoin halved, overseas users are more active in the telegram group, and some partners are more concerned about block 101 live broadcast, bitcoin future price trend, TCT usage and other issues, the administrator responded in time in the group.


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2)Domestic community
Sweet Orange Club Weekly News
Last Friday, a holiday, the community opened the red envelope rain event, and brought a sincere gift to everyone while relaxing in the holiday. At the same time, it also sent the most sincere blessings to all mothers in the community on Mother’s Day. Thank you for your long-term support and help to the Orange Club community.

Hundred-day scheduled investment event (Phase II)
The fourth week of the second 100-day fixed investment plan held this week has been awarded, and everyone is still very active in this event. This week, the Bitcoin halving market was also opened in advance. The small partners participating in the fixed investment should now have a certain floating win, so we adopt the correct cycle investment strategy to believe that it can bring unexpected benefits to everyone.
Sign in the lottery.
On the evening of May 3rd and May 10th, TCT Fortune Free Academy carried out the 51st and 52nd week sign-in sweepstakes, and rewarded the small TCT partners who had always insisted on signing in. In these two sign-in sweepstakes, the lucky friends received 20–180TCT as a reward. In addition, during the lucky draw, the college friends also actively expressed their opinions on the topic of this year’s bull market.

The Leek Paradise Community Conference will continue as usual every Sunday at 20:00. During the conference, members will discuss recent hot topics, including gifts and blessings for Mother ’s Day, and the halving of Bitcoin everyone is paying attention to. At the end, the friends in the group also showed a rare enthusiasm at the first sight. It seems that the market still affects the mood. The members routinely started a red envelope rain to cheer for the participating partners and encourage everyone to maintain patience and confidence. Of course, at the same time, we are encouraging ourselves to see the community meeting next week. Come on!

TokenClub volunteer community, sign in red envelopes every day, as long as you sign in every day, you can get good benefits, friends join us quickly! In the past two weeks, the community has conducted active partners.
Volunteer community: Change to the currency circle consultation and pass the analysis of Grandma Coin and Panda analysts, support TokenClub in action, and continue to vote for TCT. In the last month, we have worked hard to learn the rain god’s strategy. We have doubled the coins in our hands. The community WeChat group has recently injected fresh students. We look forward to more people joining! Volunteer community, will continue to work hard for TokenClub
TCT has been listed on Binance、Okex、Gate.io、ZB-M、MXC、Biki、Coinex、BigOne、Coinbene、Cybex、SWFT、Loopring、Rootrex etc.
TokenClub website: www.tokenclub.com
Telegram:https://t.me/token\_club
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