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Instaling BTC Core - Prune settings help

I am installing BTC Core for the first time on my mac. I am trying to instal the pruned verison.
What I've done is begun the complete installation by default because without there is no directory create on my system. When the installation begun and I had my directory then I accessed it the right way to create the bitcoin.conf file: - Library/Application Support/Bitcoin
Then to the conf file included prune=550 and then restarted the the installation.
Now the estimated time to sync is around the same as when I started without the prune.
Is this the right way to proceed? Is there any way to confirm that now a pruned version is being created?

Thanks for your help and also your understanding that I am a beginner with beginner questions.
submitted by valentinmuller to Bitcoin [link] [comments]

Groestlcoin 6th Anniversary Release

Introduction

Dear Groestlers, it goes without saying that 2020 has been a difficult time for millions of people worldwide. The groestlcoin team would like to take this opportunity to wish everyone our best to everyone coping with the direct and indirect effects of COVID-19. Let it bring out the best in us all and show that collectively, we can conquer anything.
The centralised banks and our national governments are facing unprecedented times with interest rates worldwide dropping to record lows in places. Rest assured that this can only strengthen the fundamentals of all decentralised cryptocurrencies and the vision that was seeded with Satoshi's Bitcoin whitepaper over 10 years ago. Despite everything that has been thrown at us this year, the show must go on and the team will still progress and advance to continue the momentum that we have developed over the past 6 years.
In addition to this, we'd like to remind you all that this is Groestlcoin's 6th Birthday release! In terms of price there have been some crazy highs and lows over the years (with highs of around $2.60 and lows of $0.000077!), but in terms of value– Groestlcoin just keeps getting more valuable! In these uncertain times, one thing remains clear – Groestlcoin will keep going and keep innovating regardless. On with what has been worked on and completed over the past few months.

UPDATED - Groestlcoin Core 2.18.2

This is a major release of Groestlcoin Core with many protocol level improvements and code optimizations, featuring the technical equivalent of Bitcoin v0.18.2 but with Groestlcoin-specific patches. On a general level, most of what is new is a new 'Groestlcoin-wallet' tool which is now distributed alongside Groestlcoin Core's other executables.
NOTE: The 'Account' API has been removed from this version which was typically used in some tip bots. Please ensure you check the release notes from 2.17.2 for details on replacing this functionality.

How to Upgrade?

Windows
If you are running an older version, shut it down. Wait until it has completely shut down (which might take a few minutes for older versions), then run the installer.
OSX
If you are running an older version, shut it down. Wait until it has completely shut down (which might take a few minutes for older versions), run the dmg and drag Groestlcoin Core to Applications.
Ubuntu
http://groestlcoin.org/forum/index.php?topic=441.0

Other Linux

http://groestlcoin.org/forum/index.php?topic=97.0

Download

Download the Windows Installer (64 bit) here
Download the Windows Installer (32 bit) here
Download the Windows binaries (64 bit) here
Download the Windows binaries (32 bit) here
Download the OSX Installer here
Download the OSX binaries here
Download the Linux binaries (64 bit) here
Download the Linux binaries (32 bit) here
Download the ARM Linux binaries (64 bit) here
Download the ARM Linux binaries (32 bit) here

Source

ALL NEW - Groestlcoin Moonshine iOS/Android Wallet

Built with React Native, Moonshine utilizes Electrum-GRS's JSON-RPC methods to interact with the Groestlcoin network.
GRS Moonshine's intended use is as a hot wallet. Meaning, your keys are only as safe as the device you install this wallet on. As with any hot wallet, please ensure that you keep only a small, responsible amount of Groestlcoin on it at any given time.

Features

Download

iOS
Android

Source

ALL NEW! – HODL GRS Android Wallet

HODL GRS connects directly to the Groestlcoin network using SPV mode and doesn't rely on servers that can be hacked or disabled.
HODL GRS utilizes AES hardware encryption, app sandboxing, and the latest security features to protect users from malware, browser security holes, and even physical theft. Private keys are stored only in the secure enclave of the user's phone, inaccessible to anyone other than the user.
Simplicity and ease-of-use is the core design principle of HODL GRS. A simple recovery phrase (which we call a Backup Recovery Key) is all that is needed to restore the user's wallet if they ever lose or replace their device. HODL GRS is deterministic, which means the user's balance and transaction history can be recovered just from the backup recovery key.

Features

Download

Main Release (Main Net)
Testnet Release

Source

ALL NEW! – GroestlcoinSeed Savior

Groestlcoin Seed Savior is a tool for recovering BIP39 seed phrases.
This tool is meant to help users with recovering a slightly incorrect Groestlcoin mnemonic phrase (AKA backup or seed). You can enter an existing BIP39 mnemonic and get derived addresses in various formats.
To find out if one of the suggested addresses is the right one, you can click on the suggested address to check the address' transaction history on a block explorer.

Features

Live Version (Not Recommended)

https://www.groestlcoin.org/recovery/

Download

https://github.com/Groestlcoin/mnemonic-recovery/archive/master.zip

Source

ALL NEW! – Vanity Search Vanity Address Generator

NOTE: NVidia GPU or any CPU only. AMD graphics cards will not work with this address generator.
VanitySearch is a command-line Segwit-capable vanity Groestlcoin address generator. Add unique flair when you tell people to send Groestlcoin. Alternatively, VanitySearch can be used to generate random addresses offline.
If you're tired of the random, cryptic addresses generated by regular groestlcoin clients, then VanitySearch is the right choice for you to create a more personalized address.
VanitySearch is a groestlcoin address prefix finder. If you want to generate safe private keys, use the -s option to enter your passphrase which will be used for generating a base key as for BIP38 standard (VanitySearch.exe -s "My PassPhrase" FXPref). You can also use VanitySearch.exe -ps "My PassPhrase" which will add a crypto secure seed to your passphrase.
VanitySearch may not compute a good grid size for your GPU, so try different values using -g option in order to get the best performances. If you want to use GPUs and CPUs together, you may have best performances by keeping one CPU core for handling GPU(s)/CPU exchanges (use -t option to set the number of CPU threads).

Features

Usage

https://github.com/Groestlcoin/VanitySearch#usage

Download

Source

ALL NEW! – Groestlcoin EasyVanity 2020

Groestlcoin EasyVanity 2020 is a windows app built from the ground-up and makes it easier than ever before to create your very own bespoke bech32 address(es) when whilst not connected to the internet.
If you're tired of the random, cryptic bech32 addresses generated by regular Groestlcoin clients, then Groestlcoin EasyVanity2020 is the right choice for you to create a more personalised bech32 address. This 2020 version uses the new VanitySearch to generate not only legacy addresses (F prefix) but also Bech32 addresses (grs1 prefix).

Features

Download

Source

Remastered! – Groestlcoin WPF Desktop Wallet (v2.19.0.18)

Groestlcoin WPF is an alternative full node client with optional lightweight 'thin-client' mode based on WPF. Windows Presentation Foundation (WPF) is one of Microsoft's latest approaches to a GUI framework, used with the .NET framework. Its main advantages over the original Groestlcoin client include support for exporting blockchain.dat and including a lite wallet mode.
This wallet was previously deprecated but has been brought back to life with modern standards.

Features

Remastered Improvements

Download

Source

ALL NEW! – BIP39 Key Tool

Groestlcoin BIP39 Key Tool is a GUI interface for generating Groestlcoin public and private keys. It is a standalone tool which can be used offline.

Features

Download

Windows
Linux :
 pip3 install -r requirements.txt python3 bip39\_gui.py 

Source

ALL NEW! – Electrum Personal Server

Groestlcoin Electrum Personal Server aims to make using Electrum Groestlcoin wallet more secure and more private. It makes it easy to connect your Electrum-GRS wallet to your own full node.
It is an implementation of the Electrum-grs server protocol which fulfils the specific need of using the Electrum-grs wallet backed by a full node, but without the heavyweight server backend, for a single user. It allows the user to benefit from all Groestlcoin Core's resource-saving features like pruning, blocks only and disabled txindex. All Electrum-GRS's feature-richness like hardware wallet integration, multi-signature wallets, offline signing, seed recovery phrases, coin control and so on can still be used, but connected only to the user's own full node.
Full node wallets are important in Groestlcoin because they are a big part of what makes the system be trust-less. No longer do people have to trust a financial institution like a bank or PayPal, they can run software on their own computers. If Groestlcoin is digital gold, then a full node wallet is your own personal goldsmith who checks for you that received payments are genuine.
Full node wallets are also important for privacy. Using Electrum-GRS under default configuration requires it to send (hashes of) all your Groestlcoin addresses to some server. That server can then easily spy on your transactions. Full node wallets like Groestlcoin Electrum Personal Server would download the entire blockchain and scan it for the user's own addresses, and therefore don't reveal to anyone else which Groestlcoin addresses they are interested in.
Groestlcoin Electrum Personal Server can also broadcast transactions through Tor which improves privacy by resisting traffic analysis for broadcasted transactions which can link the IP address of the user to the transaction. If enabled this would happen transparently whenever the user simply clicks "Send" on a transaction in Electrum-grs wallet.
Note: Currently Groestlcoin Electrum Personal Server can only accept one connection at a time.

Features

Download

Windows
Linux / OSX (Instructions)

Source

UPDATED – Android Wallet 7.38.1 - Main Net + Test Net

The app allows you to send and receive Groestlcoin on your device using QR codes and URI links.
When using this app, please back up your wallet and email them to yourself! This will save your wallet in a password protected file. Then your coins can be retrieved even if you lose your phone.

Changes

Download

Main Net
Main Net (FDroid)
Test Net

Source

UPDATED – Groestlcoin Sentinel 3.5.06 (Android)

Groestlcoin Sentinel is a great solution for anyone who wants the convenience and utility of a hot wallet for receiving payments directly into their cold storage (or hardware wallets).
Sentinel accepts XPUB's, YPUB'S, ZPUB's and individual Groestlcoin address. Once added you will be able to view balances, view transactions, and (in the case of XPUB's, YPUB's and ZPUB's) deterministically generate addresses for that wallet.
Groestlcoin Sentinel is a fork of Groestlcoin Samourai Wallet with all spending and transaction building code removed.

Changes

Download

Source

UPDATED – P2Pool Test Net

Changes

Download

Pre-Hosted Testnet P2Pool is available via http://testp2pool.groestlcoin.org:21330/static/

Source

submitted by Yokomoko_Saleen to groestlcoin [link] [comments]

(Upvote to the top) > SOLUTION FOR ZCLASSIC Eleos Wallet: "Wallet daemon can not be run. Check if daemon does not already run"

So I noticed a lot of people recently (including myself) are experiencing the error "Wallet daemon can not be run. Check if daemon does not already run" when trying to open up their ZCL Eleos wallet, and people are unable to access their funds or cannot export their private keys as well. A solution to this is now official (thanks to JBrutWhat from the BTCP team for helping me out on this.) Note: Post is being edited as more info becomes available to me.
This solution also works for users who are on the ZClassic Swing wallet experiencing the error "A general unexpected critical error has occurred: error: Couldn't connect to server, see the console output for more detailed error information!."
Eleos Wallet Troubleshooting section
ZClassic Electrum Wallet
  1. Create a new standard wallet and restore the 2FA wallet using your "seed" codes. DO NOT password protect this wallet.
  2. Disable the 2FA feature when presented with the option.
  3. Navigate to C:/Users/YOUR-NAME/AppData/Roaming/Electrum-zcl/wallets. Open the new standard wallet file with Notepad.
  4. You will need to gather the 2 private keys and one public key. To find this easily, press “CTRL+F” and search for “xprv”. Copy the 2 “xprv” values as well as the last “xpub” value. You will need these in a later step.
  5. Create a new “Multi-signature wallet”. Select “From 3 co-signers” on the first slider. Select “Require 2 signatures” on the second slider.
  6. To add the first co-signer, click “Use public or private keys”. Enter the first xprv key in this box.
  7. Add the second co-signer via a private key also.
  8. Add the third co-signer with the public key. Complete the set-up.
  9. Your wallet funds now have the ability to be sent from the multi-signature wallet.
For Users who were already using the Electrum wallet beforehand, you can go to file > new/restore wallet > next > import zclassic private keys and input the private key you obtained from the walletaid tool, and it should import the wallet into the electrum wallet. Then from there, go to file > backup wallet and export a copy of the wallet.dat file onto an offline USB.
Reminder: Backup and delete the private keys file from your desktop pc/hard drive, move it into an offline USB for safekeeping. Do not leave it on an online device.
Donate to me if you found the guide useful! Your donations 100% voluntary but they are greatly appreciated and keep us going!
ZCL: t1fkxCWJs3f2oXznGwZuEgftJ2SCjYZ8VjZ
BTC: 14Xmfm9jf4h1h4RXZBQCFK6i4LWibqWVPu
LTC: LhAERgWcjbbXQbGqjhy4owALGhwfpj1aw2
ETH: 0xe723305337926e1fcb5dd0495e6648569a252c13
BCH: 1JXqLHqjYH8bew38AXwEt9dmKvsdYwLtvr
LINKS
(You can join the discord rooms where there are channels for users looking for help)
submitted by BestServerNA to ZClassic [link] [comments]

Groestlcoin September 2019 Development Release/Update!

For a more interactive view of changes, click here
In our current world; bordering on financial chaos, with tariff wars, Brexit and hyperinflation rife, you can count on Groestlcoin to consistently produce innovation that strikes to take the power away from the few and into the many, even after a full five and a half years of solid development.
Here is what the team has already announced in the last 3 months since the last development update:

What's Being Released Today?

Groestl Nodes

What am I?

Groestl Nodes aims to map out and compare the status of the Groestlcoin mainnet and testnet networks. Even though these networks share the same protocol, there is currently no way to directly compare these coins in a single location. These statistics are essential to evaluate the relative health of both networks.

Features

Source - Website

Groestlcoin Transaction Tool

What am I?

This is a tool for creating unsigned raw Groestlcoin transactions and also to verify existing transactions by entering in the transaction hex and converting this to a human-readable format to verify that a transaction is correct before it is signed.

Features

SourceDownload

Groestlcoin AGCore

What am I?

AGCore is an Android app designed to make it easier to run a Groestlcoin Core node on always-on Android appliances such as set-top boxes, Android TVs and repurposed tablets/phones. If you are a non-technical user of Groestlcoin and want an Android app that makes it easy to run a Groestlcoin Core node by acting as a wrapper, then AG Core is the right choice for you.

What's Changed?

Source - Download

Groestlcoin Electrum

What's Changed?

Android Electrum-Specific

OSXWindowsWindows StandaloneWindows PortableLinux - Android
Server SourceServer Installer SourceClient SourceIcon SourceLocale Source

Android Wallet – Including Android Wallet Testnet

What am I?

Android Wallet is a BIP-0032 compatible hierarchial deterministic Groestlcoin Wallet, allowing you to send and receive Groestlcoin via QR codes and URI links.

V7.11.1 Changes

Groestlcoin Java Library SourceSource - DownloadTestnet Download

Groestlwallet

What am I?

Groestlwallet is designed to protect you from malware, browser security holes, even physical theft. With AES hardware encryption, app sandboxing, keychain and code signatures, groestlwallet represents a significant security advance over web and desktop wallets, and other mobile platforms.
Simplicity is groestlwallet's core design principle. Because groestlwallet is "deterministic", your balance and entire transaction history can be restored from just your recovery phrase.

iOS 0.7.3 Changes

Android v89 Changes

iOS SourceAndroid Source - Android DownloadiOS Download

Groestlcoinomi Released

What am I?

Groestlcoinomi is a lightweight thin-client Groestlcoin wallet based on a client-server protocol.

Groestlcoinomi v1.1 Desktop Changes

Groestlcoinomi Android v1.6 Changes

Groestlcoin Java Library SourceAndroid Source
Android DownloadWindows DownloadMac OS DownloadLinux Download

Groestlcoin BIP39 Tool

What's Changed?

Source - Download
submitted by Yokomoko_Saleen to groestlcoin [link] [comments]

Run a 0.14 Full-Node on RaspberryPi3 Pruned(less than 16GB SD needed)

Hi!
Happy if this guide helps you.
Tip if you want: 19656Uwdwko5RjtnuwQENpjBwE3ChzD59v
UPDATE 04/06/17
Add 'uacomment=UASF-SegWit-BIP148' into your bitcoin.conf if you want to signal UASF.
UPDATE 03/13/17
ADDED a tl;dr; Version at the end of this Post.
UPDATE 03/12/17:
Just to test it - I reinstalled all on 8GB SD and it works as well. But maybe you should use at least 16GB for the beginning.
Using a 128GB card for the first version was a little bit stupid - so I reinstalled everything on a 8GB SD card. Including Linux and a pruned blockchain - and it works.
I used prune=550 and Jessie Lite (headless / command line) - without wallet and gui.
The SD is almost full, but it works so far
I also updated the whole manual a bit to make things more clear. Thank you for all your feedback!
Just started my Bitcoin Node today and wanted to share the way I did it with people who are interested in running their own full node. It took some time to write everything down - hopefully correct so far.
I am sure, many people around bitcoin are way more informed and educated as I am - I am the noob. So I wrote this manual to help users like me - noobs, to get started with a cheap, simple bitcoin node on raspberry pi.
Have fun!
I wanted to get my Raspberry Pi 3 working as a node to support the network. Actually the process of installing and running the node was more or less easy - but for Noobs (like I am) it might be a bit tricky to start the whole thing, because there are different ways.
Did you - like me - think you would need +120GB on the raspi, external USB HDD to be a full node? You won't!
If you have a Raspberry and you know what Bitcoin is, I guess, you are a little bit aware of linux, networks and of course bitcoin - so I won't go into detail too much.
This guide is just a little helper to get a full node running on your raspberry pi. Thanks to the help of the nice people in this sub and of course the documentation by the developers, I got it working - and of course also special thanks to raspnode.com - as I followed their tutorial to start - I went some other ways here and there - so please read carefully.
For the Part 2 I would suggest to have http://raspnode.com/diyBitcoin.html open and read through my manual.
I split the tutorial in 2 Parts - PART ONE is about installing the client on your PC and downloading the Blockchain.
PART TWO is about the setup of the raspberryPi and transferring the pruned blockchain to the pi and run it as a full node!
The first thing to be aware of is: You actually need to download the whole blockchain to get this working - if you already have your bitcoin client synced on the PC / MAC great you can reuse it!
Now you might think "but you said less than 16GB in the title!"
Yes, but the good thing is you won't need to download it on your Raspberry, neither you need to sync it completely on your raspberry which took ages (weeks!) before. When you finished this Guide, you will just have a max. 4GB Blockchain on your Raspberry Pi - but it still is a full node! The magic word is Pruning.
Maybe even a 8GB SD Card works just fine including Linux (jessie lite)!
So, if you already have a full node on your PC - Great you can almost skip PART ONE - BUT have at how to Prune in PART ONE if you don't know about it.
For PART TWO you'll need a Raspberry Pi 2 or 3 (I used 3) min. 8GB (works also) or better 16GB SD Card. (I used a 128GB for the first version of this manual - which is way too big)

PART ONE

This is the manual how to get started on you PC / MAC / Linux (I did it on Win7)
Go to: https://bitcoin.org/en/download and download the core Client for your Machine (I used win64).
Install it and configure it to save the Blockchaindata to the directory of your choice - so instead getting 120GB on your C drive, I would suggest to download it to another place like a USB drive.
You can set this up during the install. Standard folder for the blockchain folder is "%APPDATA%\Bitcoin" on Windows.
or you can do it after the install by creating a bitcoin.conf file inside your installation folder / or %APPDATA%\Bitcoin and add
datadir=l:\yourfolder
to the file. Line by line.
By the way here you could also just add dbcache - to use more memory to speed up the process a bit:
dbcache=4096
if you don't want to use the settings inside the program. (you can also set this inside the program under settings! If you have this inside the bitcoin.conf you will see the amount you set there from inside the program - it overrides the values)
You can check inside the windows client under settings, if you can see a manual dbcache is set by having a look at the left footer area. When your dbcache value shows up, everything is fine.
So the Blockchain download process will take time - maybe a few days! Depending on your machine, internet connection and HDD.
The Blockchain is huge as it contains every single transaction of the past until today. You won't need to keep your PC running all the time, you can turn it off and on and it will resync automatically when you start bitcoin-qt.exe!
Make sure to close the client always via "quit" - ctrl+q.
After you have your bitcoin core installed, the blockchain downloaded and synced - you are ready to PRUNE!
First - close the Client and let it close smoothly. After it is really closed you can follow these steps:
By pruning, your blockchain will dramatically shrink. From 120GB to just a few GB.
Be aware, that you will lose your Downloaded Blockchain as pruning will erase a big chunk of it! If you have enough space, you could of course keep the full blockchain saved somewhere on another HDD.
You can prune by editing your bitcoin.conf file by adding:
prune=550
I used prune=1024 - not sure where the differences are right now (min. prune=550). (for my 8GB version I used 550! I suggest to use this.)
Save the bitcoind.conf file and restart your windows client.
It will now clean up the Blockchain. So just the latest blocks are saved. The client should start without any problems. Maybe it takes some time to prune the blockchain data.
Check if everything works normally (the client opens as usual, you can see an empty wallet) than close the client.
Inside the Bitcoin Folder, you'll find two folders called:
blocks chainstate
those are the interesting folders containing the important data (now pruned) - and we will transfer those two to the raspberry later!
Now you are good to start the raspi transfer explained in the next part.

PART 2

Here is what I did:
1) I installed Raspian Pixel (https://www.raspberrypi.org/downloads/raspbian/) using a 128 GB SD - which is not needed because of "Pruning" - I think a 16GB card might work, too! (You can also install Raspian Jessie Lite - which saves you even more space, as it runs headless - only command line) (Updated: It is better to use Jessie Lite to save a lot of space - when you are fine with only command line)
2) I followed partly this tutorial to get everything running and setup:
http://raspnode.com/diyBitcoin.html
Please have a look at it - I have copied the Headlines in capitals to let you know what I did, and what I skipped.
On Tutorial Page: Start with RASPBIAN (OPTIONAL) CONFIG OPTIONS.
Set You RasPi up including "EDITING FILES" to save your Layout at the tutorial page and come back here.
I skipped the CONFIGURE USB AND SET AUTOMOUNT process, as we are going to use PRUNING to reduce the 120GB to a tiny filesize - so USB Devices are not needed here!
It was necessary to ENLARGE SWAP FILE to install bitcoin core - otherwise it didn't went through which ended in a frozen raspi.
So have a close look by following the raspnode tutorial at: ENLARGE SWAP FILE.
I have my raspi running via cable to router - but you can also WiFi setup everything described under NETWORKING ON THE RASPBERRY PI.
Now comes the interesting part: Follow the steps at DOWNLOADING BITCOIN CORE DEPENDENCIES - they work fine for 0.14.0 too. Git should be on Board already when you installed Pixel - otherwise you would need to install it.
sudo apt-get install git -y (only jessy lite)
I skipped the next command lines - as I don't use bitcoin-qt wallet. If you want to use it as wallet - do the step.
mkdir ~/bin cd ~bin
Now you are in the folder you want your bitcoin core data be downloaded to via git. I didn't Downloaded the Berkeley Database source code - so I also skipped the whole next command lines
[email protected]~/bin$ wget http://download.oracle.com/berkeley-db/db-4.8.30.NC.tar.gz [email protected]~/bin$ tar -xzvf db-4.8.30.NC.tar.gz [email protected]~/bin$ cd db-4.8.30.NC/build_unix/ [email protected]~/bin/db-4.8.30.NC/build_unix$ ../dist/configure --enable-cxx [email protected]~/bin/db-4.8.30.NC/build_unix$ make -j4
and went on with "INSTALLING BITCOIN"!
I followed the first part but instead downloading 0.13 I took of course the latest version:0.14
git clone -b 0.14 https://github.com/bitcoin/bitcoin.git cd bitcoin ./autogen.sh
this might take some time to start.
If you have trouble with hanging RESOLVING DELTAS - just restart the Raspberry Pi and remove the bitcoin folder inside /~bin using
rm -rf bitcoin
this command will delete the folder and you can reuse
git clone -b 0.14 https://github.com/bitcoin/bitcoin.git

For some reason RESOLVING DELTAS is a common problem with different downloads - so just retry it and at least after 3 times it should work!

as I didn't use the GUI/ Wallet, I ran
./configure --enable-upnp-default --disable-wallet
as I don't need the wallet functionality.
I didn't need to use "MAKE" which saves you maybe up to 2.5 hours.
instead you can just go ahead with:
sudo make install
(If I am wrong in doing so - please let me know)
The install takes some time - and just a heads up: when it gets stuck somewhere - just redo the installation process - it took three times to went through - stuck at some processing.
After the installation took place you can finally get your Raspberry Pi Node running in no time!
To test if the the installation went through - you can just start bitcoind using:
bitcoind &
than check if everything is working so far:
bitcoin-cli getinfo
after a few seconds you should see version: etc...
if not, something went wrong. Try to redo the steps in the raspnode tutorial.
(don't give up if it failed - retry! Ask your questions here)
IMPORTANT: you need to stop bitcoin on your raspberry now!
bitcoin-cli stop
If you don't need an external USB Drive - what I hope - as we are going to use pruning just go ahead and skip the USB part and create a file inside (or follow the raspnode tutorial on how to setup the USB drive):
cd .bitcoin
sudo nano bitcoin.conf
and enter the exact same pruning size you have used on your Desktop Machine to prune. I used 1024 but the minimum is 550. (used 550 for the 8GB SD card on PC and Raspberry)
prune=550
That's it for the raspi.
update: To signal UASF enter in a new line:
uacomment=UASF-SegWit-BIP148

TRANSFER

Now you have to transfer the two folders CHAINSTATE and BLOCKS from your PC bitcoind directory to your raspberry.
I am using a program called "WINSCP" - it is free and easy to use: https://winscp.net/eng/download.php
We need this to transfer the files to the Raspberry pi. Pretty sure you can also do it via SSH - but I am the noob. So let's keep it simple.
Open Winscp and put in the IP Address of your Raspberry Pi, User and Password (same as in SSH)
You should now see the directories on your Raspberry Pi. There is a folder called
.bitcoin
enter it and you will see the two folders
blocks & chainstate
you can delete them on the raspberry as they have some data from your previous test inside.
Make sure you can also see the bitcoin.conf file in that directory, which needs to contain the exact same prune line, like the one on your desktop machine. If not, make sure to edit it via SSH. The line "datadir=l:\yourfolder" is obviously not needed in the Raspberry bitcoin.conf file.
Now grab the two folders CHAINSTATE and BLOCKS from your PC and copy them to your .bitcoind folder.
I also copied banlist.dat, fee_estimation.dat, mempool.dat and peers.dat to the folder - not really knowing if needed! Not needed.
The whole copy process might take some minutes (against some weeks in the old way).
After copying is finished, you can now start bitcoind on the Raspberry.
bitcoind &
the & symbol let you still use the command line while the process is running btw.
The process - if succesfull - will take some time to finish.
bitcoin-cli getinfo
Will give you some informations what is going on right now. When you can see, that it is checking the blocks, this is good!
If you get an error - double check - if you have the correct prune size (same as on desktop machine) - in bitcoin.conf and that this file is inside .bitcoin on RaspberryPi. It took me some time, to find my mistakes.
Congrats! You are almost a part of the network!
To make your node now a fullnode, you will need to go to your router (often 192.168.1.1) and enable portforwarding for your raspberry pi - and open ports 8333 - that's it!
You can now go to: https://bitnodes.21.co/nodes/
scroll down to "JOIN THE NETWORK" and check check if your node IP is connected!
It will show up as soon as the blocks are checked and the raspi is running.
Well done!
Now you are running a full node, with a small Blockchain and got it working in Minutes, not weeks!
I really hope, my little tutorial worked for you and your are part of the Node network now.
If you have problems or I made a mistake in this helper tut, just let me know and I will try to make it better.
Have fun and NODL!
the noob
tl;dr; (if you are a real noob start with the non-tl;dr version!)
tl;dr; PART ONE
1) Download & install / setup bitcoincore @ https://bitcoin.org/de/download
2) change dbcache to something smaller than your memory and download the whole Blockchain (120GB).
3) create a file called bitcoin.conf put the line prune=550 (or higher) in to activate pruning on win inside %appData%/bitcoin
4) Open ports 8333 on your Router to make this a full node with a smaller Blockchain.
You are running a full node on your PC.
tl;dr; PART TWO
1) Install jessie lite and the needed dependencies on your SDCard - Raspberry
( >git clone -b 0.14 https://github.com/bitcoin/bitcoin.git )
  • see tutorial for more info.
2) create a file called bitcoin.conf inside .bitcoin and add the same prune=Number you had on your PC.
3) transfer the pruned folders BLOCKS and CHAINSTATE to the Raspberry Folder .bitcoin
4)Start "bitcoind &"
5) let everything sync
6) Make sure you have port 8333 opened on your router.
You are running a full node on your Raspberry with a super small Blockchain (I put all on a 8GB SDcard)
Tip if you want : 19656Uwdwko5RjtnuwQENpjBwE3ChzD59v
updated 03/12 - will update more, soon.
updated 03/12.2 - I updated the whole process a bit and also added some improvements.
updated 03/14/ Added a tl;dr version at the end.
submitted by I-am-the-noob to Bitcoin [link] [comments]

Can i catch a modder with Wireshark? (PC)

April 22nd, 2017 New Working Trick to fight modders*: Reencode their mod menu executables to make it look like a virus on VirusTotal.com, causing their own mods to get deleted by Windows Defender:
https://github.com/tanc7/ModMenuPoisoneraw/masteModMenusRuined.jpg
Isn't that sexy?
It's a really simple trick too! Here is a How-To-Video:
https://raw.githubusercontent.com/tanc7/ModMenuPoisonemasteHowToUseModMenuPoisoner.webm
You need Kali Linux with Metasploit Framework Installed, a VM version for simple users is right here:
https://www.offensive-security.com/kali-linux-vmware-virtualbox-image-download/
Then download VirtualBox:
https://www.virtualbox.org/wiki/Downloads
Then run VirtualBox with Kali Linux as a virtual machine and download my toolkit:
https://github.com/tanc7/ModMenuPoisoner
  1. Copy/paste the unzipped file directory of the mod menu
  2. Take the re-encoded file that now looks like a virus and submit it to VirusTotal: https://virustotal.com/
  3. Wait up to 2 to 3 weeks, eventually a antivirus update is pushed to users on Windows 8 and 10 machines, Windows Defender will auto-flag the menu executable as a virus and "kill it".
Video: Installation my Mod Menu Poisoner in Kali Linux, for total Linux Newbies
https://raw.githubusercontent.com/tanc7/ModMenuPoisonemasteHowToInstallandUseForTotalNewbies.webm
OLD STUFF
I rewrote the post after my discovery of how the network traffic works. The answer in short, unfortunately, is NO. But R* can detect it. I will assure you.
From several tests, there are NO distinguishable traffic from the UDP protocol, in a public lobby that allows you to identify a modder, if you are being harassed by one.
However, I tested two mod menus on my decoy account (I have two Steam accounts, and two Rockstar Social Club Accounts). The one thing that is significant is that there is a suspicious communication to the Rockstar servers. Mod menus generate DTLSv1.0 packets. Sent to Rockstar's servers at "192.81.241.100 prod.ros.rockstargames.com". Playing the game legitimately, no DTLSv1.0 packets are sent. But if you load a mod menu, Rockstar knows.
The problem is, it is traffic going to the dedicated Game Service Servers. You, as a random person in a public lobby, will not be able to see it.
TLDR... Let Rockstar catch and ban modders. You will never find them
They are doing a pretty decent job. According to MPGH chatter, since four days ago a lot of the mod developers are pulling out of implementing money hacks into the game. As they cannot find a way to get past R* Anticheat yet. http://www.mpgh.net/forum/forumdisplay.php?f=414
I tested the one with the "Safe Money Drop". My decoy account got banned for 30 days.
But you could be a real creepster. And tell people with unprotected (no VPN no proxy) internet connections, what city and state they live in. That still works.
How to do that? I tested it on 5 different people already, all my friends.
In-game, you have to be following the player around. The closer you are with the player, the more bytes are generated and sent between your IP and theirs. That helps you distinguish their IP from anyone else's.
Now
Start Wireshark capture Statistics Endpoints Bytes Tab (Sort by highest) Your highest NON-LOCAL IP on ports 6672 (UDP, most players have traffic through this) is the player's IP
Using that IP, you can choose to either click the Name Resolution Checkbox on the bottom left of the Endpoints window. Or, you can just Google it.
The potential of this vulnerability? DO NOT DO THIS
Lets say you wanted to be a douchelord or something, and you don't like another player. Keep GTA V running in Windowed Mode, fire up wireshark, start capture. Locate the player IN-GAME and follow him around for at least one or two minutes.
After you positively identified the player's IP (using the bytes-captured method on port 6672), you can attack it with a subscription DDoS/DoS Botnet provider. Also known as a "stresser" or "booter" for obvious reasons. (Note: they only accept either BitCoin or PayPal, I hate both of them). A few examples...
(1) Defiance Protocol
(2) Thunder Stresser
(3) PolyStress
(4) Stress3d.me
(5) DataBooter
(6) ExoStresser
What does it do if you choose to do this?
Well, first of all, even though they are known as booters or stressers, they initiate a Denial of Service attack on the victim machine. That means even if you left the session (you better), you can initiate the attack. It will shutdown their entire home network for a X amount of ms, just enough to kick someone, including the host of the lobby, out of the session.
All you need to know to launch the attack is...
(a)The IP address of victim machine
(b)The Port you want to attack (port 6672)
(c)The method of attack (chose one that is relevant to the protocol), like TCPStorm, DOMINATE, SYNFLOOD, etc.
Seriously, don't do it. All I figured out is how to stalk my friends on GTA V. I have yet to even learn how to decrypt the captured GVSP data. If you want to catch modders on your own, you need to crack that hash. Seems like there is a new key generated a session. Hopefully R* in GTA VI will patch this vulnerability.
GOOD LUCK,
DON'T DoS people,
and GO sign up for a VPN or Proxy, RIGHT NOW.
Stuff Online on DTLSv1.0 Traffic
https://wiki.wireshark.org/DTLS
DTLS is a SSL Protocol that is compatible through UDP. It can be used to create SSH Tunnels back to R* Servers.
Since the last thing a mod developer wants to do is give R* all of your info willingly, I am assuming that this DTLS traffic is part of the anticheat mechanism implemented by R*.
DTLS traffic, as of yet, cannot be filtered by capture alone. However, you simply just look at the packet, and then filter the UDP traffic and port to display the majority of DTLS traffic.
Example Packet Summary:
Modder Machine To RockstaTake Two Interactive, New York, New York Upon Use of a Mod
Frame 204: 151 bytes on wire (1208 bits), 151 bytes captured (1208 bits) on interface 0 Interface id: 0 Censored TO Avoid MAC Ban Encapsulation type: Ethernet (1) Arrival Time: Jan 19, 2017 18:23:39.836486000 Pacific Standard Time [Time shift for this packet: 0.000000000 seconds] Epoch Time: 1484879019.836486000 seconds [Time delta from previous captured frame: 0.002543000 seconds] [Time delta from previous displayed frame: 0.002543000 seconds] [Time since reference or first frame: 1.598633000 seconds] Frame Number: 204 Frame Length: 151 bytes (1208 bits) Capture Length: 151 bytes (1208 bits) [Frame is marked: False] [Frame is ignored: False] [Protocols in frame: eth:ethertype:ip:udp:dtls] [Coloring Rule Name: UDP] [Coloring Rule String: udp] Ethernet II, Censored TO Avoid MAC Ban Internet Protocol Version 4, Src: 10.0.1.113 (10.0.1.113), Dst: prod.ros.rockstargames.com (192.81.241.100) User Datagram Protocol, Src Port: 58016 (58016), Dst Port: 61457 (61457) Datagram Transport Layer Security
Modder Machine To Victim Machine Upon Giving Him All Weapons from Mod Menu. Victim is from Miami, Florida
Frame 210: 101 bytes on wire (808 bits), 101 bytes captured (808 bits) on interface 0 Interface id: 0 Censored TO Avoid MAC Ban Encapsulation type: Ethernet (1) Arrival Time: Jan 19, 2017 18:23:39.887777000 Pacific Standard Time [Time shift for this packet: 0.000000000 seconds] Epoch Time: 1484879019.887777000 seconds [Time delta from previous captured frame: 0.000169000 seconds] [Time delta from previous displayed frame: 0.000169000 seconds] [Time since reference or first frame: 1.649924000 seconds] Frame Number: 210 Frame Length: 101 bytes (808 bits) Capture Length: 101 bytes (808 bits) [Frame is marked: False] [Frame is ignored: False] [Protocols in frame: eth:ethertype:ip:udp:gvsp] [Coloring Rule Name: UDP] [Coloring Rule String: udp] Ethernet II, Censored TO Avoid MAC Ban Internet Protocol Version 4, Src: 10.0.1.113 (10.0.1.113), Dst: c-75-74-37-8.hsd1.fl.comcast.net (75.74.37.8) User Datagram Protocol, Src Port: vision_server (6672), Dst Port: vision_server (6672) Source Port: vision_server (6672) Destination Port: vision_server (6672) Length: 67 Checksum: 0x7c17 [unverified] [Checksum Status: Unverified] [Stream index: 2] GigE Vision Streaming Protocol Undecoded byte number: 50 (0x0030+2) Undecoded byte number: 51 (0x0030+3) Undecoded byte number: 52 (0x0030+4) Undecoded byte number: 53 (0x0030+5) Undecoded byte number: 54 (0x0030+6) Undecoded byte number: 55 (0x0030+7) Undecoded byte number: 56 (0x0030+8) Undecoded byte number: 57 (0x0030+9) Undecoded byte number: 58 (0x0030+10) Undecoded byte number: 59 (0x0030+11) Undecoded byte number: 60 (0x0030+12) Undecoded byte number: 61 (0x0030+13) Undecoded byte number: 62 (0x0030+14) Undecoded byte number: 63 (0x0030+15) Undecoded byte number: 64 (0x0040+0) Undecoded byte number: 65 (0x0040+1) Undecoded byte number: 66 (0x0040+2) Undecoded byte number: 67 (0x0040+3) Undecoded byte number: 68 (0x0040+4) Undecoded byte number: 69 (0x0040+5) Undecoded byte number: 70 (0x0040+6) Undecoded byte number: 71 (0x0040+7) Undecoded byte number: 72 (0x0040+8) Undecoded byte number: 73 (0x0040+9) Undecoded byte number: 74 (0x0040+10) Undecoded byte number: 75 (0x0040+11) Undecoded byte number: 76 (0x0040+12) Undecoded byte number: 77 (0x0040+13) Undecoded byte number: 78 (0x0040+14) Undecoded byte number: 79 (0x0040+15) Undecoded byte number: 80 (0x0050+0) Undecoded byte number: 81 (0x0050+1) Undecoded byte number: 82 (0x0050+2) Undecoded byte number: 83 (0x0050+3) Undecoded byte number: 84 (0x0050+4) Undecoded byte number: 85 (0x0050+5) Undecoded byte number: 86 (0x0050+6) Undecoded byte number: 87 (0x0050+7) Undecoded byte number: 88 (0x0050+8) Undecoded byte number: 89 (0x0050+9) Undecoded byte number: 90 (0x0050+10) Undecoded byte number: 91 (0x0050+11) Undecoded byte number: 92 (0x0050+12) Undecoded byte number: 93 (0x0050+13) Undecoded byte number: 94 (0x0050+14) Undecoded byte number: 95 (0x0050+15) Undecoded byte number: 96 (0x0060+0) Undecoded byte number: 97 (0x0060+1) Undecoded byte number: 98 (0x0060+2) Undecoded byte number: 99 (0x0060+3) Undecoded byte number: 100 (0x0060+4)
Update: The Solo Public Lobby Glitch Works (Somewhat)
https://www.reddit.com/gtaonline/comments/4n8094/tip_if_you_are_on_pc_block_these_ports_using_you?ref=share&ref_source=link
So this was months old, and its a archived post but basically he says you can glitch yourself into a SOLO public lobby by blocking your game ports to R*'s servers.
That is only partially correct by now, January 20th 2017. The game will still attempt to connect to you to a filled public lobby, BUT, it will be much less populated.
Now you need to block both inbound and outbound communications on UDP ports on..
(His Original Post) Select UDP and put in these ports 6672, 61455, 61457, 61456, 61458 These are R* game server ports and select next.
Through the Windows 10 Firewall Settings.
You should have Firewall running at all times anyways. Even though my Airport Extreme already has a smart firewall installed.
Windows Firewall Settings
https://scontent.flas1-1.fna.fbcdn.net/v/t1.0-9/16195900_402016770142664_9185237840131020577_n.jpg?oh=cec83e04c1fa93cd3402702a5b8b867f&oe=591C283E
These are the settings you must have on Windows Firewall, on Windows 10.
Make one rule for INBOUND and one for OUTBOUND. You can do this while playing the game.
Set them to enabled and change session. You should be on a new lobby with MUCH LESS PLAYERS. Keep Lobby-Surfing until you end up alone or the other people leave.
My Wireshark capture tells me that the only other player in the game is connected to me via UDP 35464. He eventually left. Leaving me in a session by myself.
It won't guarantee you a solo lobby anymore, but it makes it much rarer for packed lobbies with modders and jet griefers.
If you are feeling lonely, then disable those firewall rules and switch session again.
I still have a UDP connection via 6672 despite the rules. My wireshark picks up no traffic at all though.
Hmm interesting. If you block your traffic it now generates DTLSv1.0 traffic (like modder traffic) to Rockstar at 192.81.241.100. There is also a lot more TCP traffic through Port 80 (but its still obfuscated). And it is going through my blocked UDP ports in the new firewall rules. It basically SSH tunneled through UDP directly to R*. So it's just me and their gameserver. No one else.
Well the admins know I am not cheating. They prolly think I have a lousy internet connection or a jerk of a admin (they think) who doesn't want me to use UDP gaming ports. I am not worried at all.
If you wanna sell all of your shit without being picked on. Then do this,
enable the firewall rules both inbound and outbound,
sell your shit,
and then disable them and switch sessions again so you won't be lonely anymore.
Here are the packet captures that I am WILLING to share. Basically it shows two things.
R* Will open a SSH tunnel secret in at least TWO conditions
(1) If you are modding. There will be a SSH Tunnel created using the DTLSv1.0 protocol on your UDP ports. Telling R* what you are doing if your game traffic looks suspicious
(2) If you are using the firewall glitch, the game will get around your Windows Software Firewall and start connecting to R* with the SSH tunnel.
https://drive.google.com/file/d/0B5Beow8WOgBFODJJNTN0d3VGYW8/view?usp=sharing
For #2 if you check on my packet capture links, even though I told Windows Firewall to block that UDP port, packets were sent through anyways as DTLS traffic. I have yet to be banned for this.
This ensures that R* can still save my data. And you get to have less populated and/or totally alone sessions so you can play the damn game!
And here is a example of normal traffic. Me and three of my friends in a 4-player Survival Game
https://drive.google.com/file/d/0B5Beow8WOgBFRU1veG52N1VCZkU/view?usp=sharing
Edit: Uploaded a 38 minute video, soloing biker deliveries without interference from other players. Works as long as I end up being the only player in the session, no new players can join because I blocked my ports
https://drive.google.com/file/d/0B5Beow8WOgBFbzBSY3VnWkZyMU0/view?usp=sharing
Other Possible Ramifications (Very Bad If It's True!)
Not to freak everyone out. But it MAY be possible, for someone with actual hacking talent (not me), to drop a Staged Meterpreter Shell into your computer, assuming that he or she knows your IP address through the discovery on Wireshark. They can then...
(1) Have the payload on execution rewrite a critical system file in your computer
(2) Download the remaining stages of the payload
(3) Slowly compromise other system processes on your computer
(4) Gain root-access (Administrator in Windows)
(5) Start executing commands as Root/Admin
(6) Do creepy shit like use your webcam to take a picture of your face. Or steal your saved payment information in your browser cookies for Amazon, etc.
I typically would picture our typical home networks like this in a typical game lobby on GTA Online
Me
Laptop running GTA V My Router and Firewalls My Public IP (UDP Port 6672) My ISP
You
ISP routing path Your ISP Your Public IP (UDP Port 6672 and/or other) Your Home Router and Firewalls Your Computer
The problem with the UDP protocol, is that it has very little verification and checksumming. It just keeps spamming packets, making it viable for low latency applications (gaming).
If I can make a virus or reverse shell look like typical game data, then it SHOULD get through your firewall, and automatically get forwarded by your router to your computer. As long as I am connected to you, all the validation is authentic. As long as I am connected to you, either in a game mode, or through the public lobby!
If those conditions are met. Then it's going to look like regular traffic to your network.
I have yet to even try this. I did managed to reencode a standard reverse shell payload (msfvenom) and infected myself with it (successfully SSH tunneling through my own router from the WWW against my Linux installation). However, my Windows variant failed to execute due to Windows User Account Controls. Windows Defender was futilely, furiously searching for this "virus", and eating up all my hard drive usage (100% while playing GTA) until I finally removed it after running a scan with HitmanPro (a heuristics second-opinion scanner that hunts for files that exhibit virus/malware like activity).
PSA: DO NOT USE WIRESHARK TO MONITOR GTA V TRAFFIC, R* EULA HAS RECENTLY BEEN CHANGED, DEPENDING ON SEVERITY IT MAY BE A INSTANT PERMANENT BAN
At 4:30 AM PST, January 22nd, my account received a permanent ban as I was with my friends on their yacht looking through the scope of a sniper rifle in the middle of a Piracy Prevention Match.
As it turns. Sniffing network traffic via Wireshark may or may not be a ground for a ban. Regardless of whether or not I am doing it right now.
I even double checked the vague Rockstar Games EULA to make sure.
https://www.rockstargames.com/eula
You agree not to:
reverse engineer, decompile, disassemble, display, perform, prepare derivative works based on, or otherwise modify the Software, in whole or in part;
Well I attempted to! And I violated a good half of those.
cheat or utilize any unauthorized robot, spider, or other program in connection with any online features of the Software;
"Spider" (I am guessing they are referring to internet crawlers), but "other program"? Yeah Wireshark fits the bill.
TECHNICAL PROTECTIONS: The Software may include measures to control access to the Software, control access to certain features or content, prevent unauthorized copies, or otherwise attempt to prevent anyone from exceeding the limited rights and licenses granted under this Agreement. Such measures may include incorporating license management, product activation, and other security technology in the Software and monitoring usage, including, but not limited to, time, date, access, or other controls, counters, serial numbers, and/or other security devices designed to prevent the unauthorized access, use, and copying of the Software, or any portions or components thereof, including any violations of this Agreement. Licensor reserves the right to monitor use of the Software at any time. You may not interfere with such access control measures or attempt to disable or circumvent such security features, and if you do, the Software may not function properly. If the Software permits access to Special Features, only one copy of the Software may access those Special Features at one time. Additional terms and registration may be required to access online services and to download Software updates and patches. Only Software subject to a valid license can be used to access online services, including downloading updates and patches. Except as otherwise prohibited by applicable law, Licensor may limit, suspend, or terminate the license granted hereunder and access to the Software, including, but not limited to, any related services and products, at any time without notice for any reason whatsoever.
The Secret UDP SSH Tunnel (DTLSv1.0), got it. R* Anticheat. Check. Don't fuck with it? Naw mang, sorry, totally lost it. Well... if I straight up spilled the beans on how your anticheat works, including what it could possibly do and can't do, and how it might work, I'd guess you'd be pretty mad at me too.
Especially since posting on Reddit is the equivalent of me following you around IRL with a megaphone, screaming in public in earshot "Don't trust him! He is reading your shit! He's looking through your gameplay traffic right now. And he knows everything!!!!"
By installing and using the Software, you consent to the information collection and usage terms set forth in this section and Licensor’s Privacy Policy, including (where applicable) (i) the transfer of any personal information and other information to Licensor, its affiliates, vendors, and business partners, and to certain other third parties, such as governmental authorities, in the U.S. and other countries located outside Europe or your home country, including countries that may have lower standards of privacy protection; (ii) the public display of your data, such as identification of your user-created content or displaying your scores, ranking, achievements, and other gameplay data on websites and other platforms; (iii) the sharing of your gameplay data with hardware manufacturers, platform hosts, and Licensor’s marketing partners; and (iv) other uses and disclosures of your personal information or other information as specified in the above-referenced Privacy Policy, as amended from time to time. If you do not want your information used or shared in this manner, then you should not use the Software.
Remember what I said about DDoSing people that are discovered on Wireshark? If you do this, and the victim knows the right people to call, I wouldn't be surprised if G-Men in suits knock on your door.
At first, I thought, that was it. Then I decided to go Google "GTA V Banwave" and set the time to one week ago. What I saw was a real trip. A huge spike in fake bans and urgent warnings, "PSA's" all over YouTube
It's something related to the latest iteration of Mod Menus that have been popping up. I have not seen so much panic run through the forums of UnknownCheats and MPGH in my life. New versions, updates, and customized variants of Mod Menus have been popping up on a daily basis. And with a detection period from launch, of at most, a week long. That is, the day that the new mod menu gets uploaded, to the point that users start to report they are getting banned for it, can be up from a week from now. R* anticheat went into overdrive. Developers have been scaling back on implementing the money drop feature for fear of triggering instant bans for their users (hence the lack of money drops recently). Then I noticed something...
The prevailing issue of "Persistent Mods" and possible "Memory Corruption" implicating innocent players
I am talking about mod menus that permanently break a lobby's features like free roam missions, like CEO or Bikers, but this time, it can carry over betweens lobby sessions. I saw my first variant earlier this week and shrugged it off. Then I saw my second one today. Some modder was caging me and my friends and trying to flatten us with Bugattis.
Normally I would just join another session and any wacky attachment would fall off. But now the damage, errors, and bugs caused by mod menus can "carry-over" with me. I realized that I couldn't change my Outfits via the "Style Menu" for the second session in a row, I could not eat snacks to regenerate health, nor could I equip body armor. In some cases, I couldn't register as a CEO and start my missions, even though I already SWITCHED to a new lobby.
After fully restarting the game from Steam, the "mod persistence" ceased. I had full control of my character again. Because we are talking about starting over again with fresh untainted memory.
First instance of discussion of innocent bans recently https://www.youtube.com/watch?v=rKYnCDolKSc
This video claims that you should be avoiding public lobbies on the PC like the plague or apocalypse. IDK if you have to be THAT extreme. Just don't interact too much with modders. Or try glitching yourself into a solo public lobby via the firewall glitch.
This is really sad though. This guy is a victim of a modder, and he gets a ban for it, probably from memory corruption caused by the modders that Rockstar's Anticheat picked up https://www.youtube.com/watch?v=_1IEs-Bf7Is
I am certain that if you react quickly enough, you will NOT get flagged by the modder's actions. You just need to do a full restart of the game. Not your PC. Just the game on Steam. So don't enjoy a modder's company for too long, no matter how pleasant they may appear.
Holy fuck dude. The game still costs $60 on Steam. After all these years. I'll just wait until my decoy account gets unbanned. I'll see you guys in 30 days.
Fortunately, it is NOT a MAC Ban. I logged into my decoy account. Decoy account still has a one month suspension.
submitted by ctlister to GTA [link] [comments]

Dogecoin 1.5.1 Released - Upgrade Now!

We’re happy to announce the release of Dogecoin version 1.5.1!
This release incorporates a range of updates from community contributors, some much needed bug fixes, plus some cool treats brought down-stream from the recent Bitcoin 0.9 release candidate.
Thanks to everyone who helped make this release possible, the entire community appreciates it. We recommend all users update to the latest version and please report any issues you may encounter. As always, backup your wallet.dat file before updating (just to be safe).
Downloads: Windows Installer Windows Archive Mac OS X App
Release highlights: - Switched to Boost 1.55 to fix network connectivity issues on Windows - Removal of reliance on IRC for discovering nodes - Support for URL protocol, eg. dogecoin:addr?amount=xxx&(see Bitcoin’s implementation) - Ability to automatically look up transactions on Dogechain from your client - Working Windows setup script and installer - Opt-in debug logging via -debuglog (to save disk space and stop constant writing) - Fixed Mac Splashscreen’s greedy desktop behavior - Reimplemented testnet, fixing RPC crash due to no genesis block being present - Allow user to load any wallet from data directory specified using -wallet=mywallet.dat - Updated to LevelDB 1.15 to address blockchain database corruption issues - Allow user to send change only to specified address(es) using -change= (one -change parameter per address) - Fixed RPC difficulty look up
Troubleshooting
If anyone experiences issues, delete all 1.4 data (apart from your backed up wallet.dat file) and do a fresh 1.5.1 install.
Enjoy!
submitted by Laika1954 to dogecoin [link] [comments]

Some updates on joinmarket-clientserver

Hi, so here are a few things going on; also at the end some notes about using Joinmarket in today's environment:
I was prompted on this by user Onecoinbob, although there's a very valid discussion about whether wallets should have gone straight to bech32 addresses (instead of p2sh wrap), the reality is that some have (in particular, Electrum) and so I think it's pretty important that people can send coins there. Whether doing direct send (no coinjoin, -N 0), coinjoin, or in joinmarket-Qt you can now use bech32 addresses like "bc1qyzd2qj8tdrvyacvtknj2xav900qkr3a2xjrmg7" as valid destinations. Only master branch for now, will make a new release soon, it's a bit overdue.
Thanks to a couple of other users (including trotski2000), we have instructions how you can install manually in docs/INSTALL.md should there be some problem with the one-step installation. Feel free to ask on github issue or IRC or here (maybe ping me) for more help on this, but note I personally don't run a MacOS machine so I will redirect you.
I recently found that people don't know this exists, indeed I first created it nearly 2 years ago!.
See the PR ; this is backend stuff so little direct relevance to users; devs may be interested, it looks like a really good effort to rationalize and improve this section of the code.
I have started doing work on this, but it's not a small job, Joinmarket being very byte-manipulation heavy means there's quite a lot of changes to get it working on both 2 and 3. However it's really a good idea, a lot of useful libraries are migrating to/only supported on Py3. No real date or goal here.
I think most users already figured this out, but as a Taker the hit on fees from using Joinmarket is far too high in almost all cases (nothing to do with coinjoin fees; just Bitcoin network fees, which the Taker pays basically all of). It is possible in the model to share these fees, by certain sets of configuration, but the system hasn't really been set up like that.
Alternatively, the Taker may lowball a fee to a crazy extent and lock up the Maker coins for a long time.
I'd advise against using Joinmarket in periods of very high fees like we had last week; I'd even advise against Makers running their bots to prevent newbies suffering an unexpectedly high hit on fees. But of course everyone can make their own decision.
(EDIT: Forgot to add the really important thing, which is that whatever kind of transaction you're doing, including direct_send, seriously consider using the feature that setting tx_fees to any value above 144 results in using that figure as a custom fee in satoshis per kB, with a small randomization. So setting tx_fees = 300000 in the config means using a fee of 300 sat/b. Has been mentioned before but bears repeating!)
For myself, I have been actively looking at a number of alternative models (see some of my blog posts at https://joinmarket.me/blog/blog for example, my CoinswapCS repo, also "Snicker"), and of course other people are looking at things too e.g. the ZeroLink project of nopara.
Joinmarket as a model may also continue to be viable if the fee regime changes, and/or when new tech comes online that changes the economics (Schnorr in particular; CT itself would radically change the economics/viability of coinjoin but that is another discussion).
submitted by waxwing to joinmarket [link] [comments]

Questions about the Lighting Network

I installed the Lightning Network on my Mac following the tutorial on this page:
http://coin5s.com/content/setting-bitcoin-lightning-network-node-macos-peanuts-eclair
It was not quite as easy as the tutorial said, mainly because I installed the testnet version of Bitcoin Core on an external hard disk in order not to conflict with the mainnet version I already have. All the other software, like Eclair and Homebrew, I installed on the default directories.
It appears to work, although I have a few questions.
First, it seems I have to stay connected to Bitcoin Core and to Eclair all the time in order for my channels to stay open. Is that true? If that's the case, once I install it on the mainnet I will install it on an older Mac so I won't conflict with my main Mac which I use for real work and which I turn off at night.
I can see myself opening channels with Coinbase, Local Bitcoins, and Coinucopia, in order to lower my fees while buying Bitcoins. Other than that, I don't want to make small purchases with Bitcoin because I primarily buy it to save for my retirement.
And most importantly, the main reason I want to use the Lighting Network in the future would be to earn some money, even if it's a few satoshis, while processing transactions. How will that work? Are there any tutorials for that? Based upon what I've seen, your node only connects to other specific nodes. Will you get paid as other people's money goes through your node or what? I don't see how can this happen on my current installation.
It has been a good learning experience to install the Lightning Network on my Mac, although I don't see how can it be useful unless you make regular transactions with specific vendors.
I would appreciate it if somebody who knows more about the Lightning Network than me answers my questions.
submitted by ghaleon1965 to Bitcoin [link] [comments]

The Nexus FAQ - part 1

Full formatted version: https://docs.google.com/document/d/16KKjVjQH0ypLe00aoTJ_hZyce7RAtjC5XHom104yn6M/
 

Nexus 101:

  1. What is Nexus?
  2. What benefits does Nexus bring to the blockchain space?
  3. How does Nexus secure the network and reach consensus?
  4. What is quantum resistance and how does Nexus implement this?
  5. What is Nexus’ Unified Time protocol?
  6. Why does Nexus need its own satellite network?
 

The Nexus Currency:

  1. How can I get Nexus?
  2. How much does a transaction cost?
  3. How fast does Nexus transfer?
  4. Did Nexus hold an ICO? How is Nexus funded?
  5. Is there a cap on the number of Nexus in existence?
  6. What is the difference between the Oracle wallet and the LLD wallet?
  7. How do I change from Oracle to the LLD wallet?
  8. How do I install the Nexus Wallet?
 

Types of Mining or Minting:

  1. Can I mine Nexus?
  2. How do I