All About Cryptocurrency - Bitcoin


Aeon (AEON) is a private, secure, untraceable currency. You are your bank, you control your funds, and nobody can trace your transfers.

BiblePay Evolution - What is it?

Quote from: togoshigekata on March 16, 2019, 02:00:02 PM BiblePay is a fork of the Dash code, our code started out as some version of the Dash coin code, but we havent included (merged in) all the latest Dash code changes (we have had our own developments and only merged in security things)
Dash has released a few new updates called Dash Evolution, and Rob is [adding] those into BiblePay A little more technical, I believe Rob [starting] with the latest Dash code, and then [putting] all the BiblePay stuff inside of it Quote from: bible_pay on March 16, 2019, 02:52:17 PM
Yes, this is exactly right, BiblePay Evolution is going to be our next version, and it includes all the features of Dash Evolution
- deterministic sanctuaries - chainlocks - non-financial transactions - atomic trade - lightning support - daaps - decentralized api - segwit - all the new DIPS - all the latest bitcoin commits for security - all the stuff that happened over the last year in Dash - the Depends system for devs - c++14 source code - new compiler support - easier building
Lots of good things to be a base from. And we do whats called a "re-base", meaning we merge our biblepay code into Evolution, and offer a new release.

Some Dash Evo Documentation
Dash Roadmap
Dash Paper v13 (Read by Amanda B Johnson?:
Dash DIPs (Dash Improvement Proposals)

Dash Releases Evolution's Foundation in Largest Upgrade Ever by Amanda B Johnson
Dash To Become Immune to 51% Attacks

TestNet - BiblePay-Evolution & GSCs (Generic Smart Contracts)
Generic Smart Contracts
BiblePay Roadmap

Quote from: bible_pay on April 07, 2019, 07:19:19 AM
With the release of BiblePay-Evolution coming in 60 days, I thought this would be a good time to:
  1. Demonstrate our differences - and explain how/why we are Superior to other cryptos
  2. Compare BiblePay to a potential slot in the Top 100 (I see that our features rank us somewhere between #70 and #100, but I will make a case for #26 once Evolution is released - see chart column D features to achieve #26)
  3. Show exactly where we expect this feature to fit in our release schedule (note that most of these features are being tested in Evo, and only some are held back for Dec 2019 and Dec 2020).
  4. Show our progress over time - how our decisions evolved that resulted in constant improvements to our core platform over time. See on this matrix how we have transcended from problematic in certain areas, with responsible improvements addressing the problems, and finally releasing a good and permanent solution (See Chart #2).
In the First Chart, (Nutritional Info Guide), you can see some of BiblePay's advanced features. These are things that are not in other communities wallets. Obviously over the last 2 years, some features have been removed, but its clear that a significant amount of our code has withstood the test of time and has survived the transition to Evo and is useful to the community.
The in-wallet bible reader, the decentralized GSC creatovoter, our persisted data storage cache (for prayers, campaigns and points), our anti-gpu and upcoming ABN feature, etc. The wallet is changing again in it's foundation, to provide new interfaces and abstraction layers (as Q3 approaches) so we will have the base to add our extended UI (HTML5) for example for the features to the far right in the chart.
I also provide a key of definitions for anyone that is not familiar - or if you think we need more explanation for a term. Please don't hesitate to ask for definitions to be added, and I will modify the wiki!
Finally at the bottom of the page, please see the detail table demonstrating how we have evolved in a positive way. This shows that we have taken into consideration everything complaints in production (for example, improving Prod reliability as you can see is #1 in paramount importance, anti-fork technology is prioritized to #2, etc). You can also see that all the work we did in 2018 has not been wasted and that what we learned about botnets and POBH is also still present and has evolved for this next release.
Nutritional Information Guide:

Quote from: bible_pay on April 16, 2019, 08:58:32 AM
I spoke to RattleR at GIN today and he confirmed they have upgraded their platform to handle Deterministic Sanctuaries (Evolution).
So this is a positive thing for us as we will not be hindered while transitioning.
GIN Masternode Hosting:!/

Quote from: bible_pay on April 09, 2019, 07:08:31 AM
I realize we have been through an absolutely massive amount of changes and this is partially because the IT requirements list in this project has expanded beyond the original scope required for a launch and then software maintenance (even for a DAC).
But let me put your mind at ease in a couple areas. Inside the Evo release, we are no longer looking at individual requirements to fulfill an objective. We are now actually making a generic extensible abstraction layer that I believe can handle all of the DAC requirements in the future. (Including decentralized orphanage contracts and Cioccolanti's integration ideas and web tipping and HTML5 and all that).
So what this means is the end is coming for continual changes (and I don't want those either, I'm on board with this). The other very large item is our change to be rebase proof that is coming. Starting in Evo, we are going to release code in a way where we continually honor Dash's future prod commits as they commit also (meaning this will future proof biblepay).
Regarding the actual content you do have a say. Please join us in the testnet thread and test Evo and paste wishlist items. I want Evo to be easy to use for everyone + Grandma.
Finally, even though Evo looks daunting because of acronyms, we are still going to create a dashboard for Grandma towards the end of the cycle so you can drive Evo like a normal car.

Quote from: togoshigekata on April 17, 2019, 07:14:08 PM
BiblePay Forum - TestNet - BiblePay-Evolution & GSCs (Generic Smart Contracts)
Github - BiblePay Evolution
Quote from: bible_pay I'm starting to add some documentation to explain to new users how to get started:
Getting started with Evolution:
Healing Campaign:
Street Healing:
Spiritual Warfare:
I realize we need a specific section for Grandma also - I'll continue to refine the getting started guide.
Please let me know if anyone would like to see more expanded info on any of these, and/or if this is sufficient to call us "easy to use" with the release of Evo.

submitted by togoshige to BiblePay [link] [comments]

Welcome to Komodo. A Beginner's Guide.

Overview: the basics of the Komodo ecosystem.
1. Privacy: a mighty privacy coin that protects your data and rewards you 5% annually.
What is a privacy coin? Privacy coins implement various protocols to create a layer of privacy between blockchain transactions. This can be utilized to prevent blockchain traceability or provide different levels of privacy for data stored on the blockchain.
What is Jumblr? A decentralized cryptocurrency shuffler that allows your transactions to become incognito and protects them from being traced through a time or knapsack attack. It adds a privacy layer to your transactions because after your coins are Jumbled, an analysis of the amounts that went in or times that they came out is futile. This function is unique to Komodo and does not require third parties.
2. Security: a secure and robust consensus mechanism called delayed Proof of Work (dPoW) that protects your funds and our ecosystem. This unique technology uses a notarization process to create a backup of the entire Komodo blockchain onto the Bitcoin blockchain thereby increasing security and resilience. This happens roughly every ten minutes. The backups are then saved (notarized) onto the Bitcoin blockchain because it has the highest hashrate available. So even if Komodo suffered a devastating attack (which is extremely unlikely), the Komodo blockchain would merely revert to the most recently notarized copy of the chain. If Bitcoin loses superiority in terms of hashrate the dPOW mechanism can be switched to another blockchain on demand. Hence, Komodo is the most flexible platform to build on and one of the most secure.
What is hashrate? A proof of work blockchain needs a lot of calculations. Hashrate is the way it is measured. The amount of data hashed in a given time by a machine. It is a unit used to define the amount of calculations made by a machine. When you add all the machines together you have the hashrate for that blockchain (here’s a great chart that illustrates it). It's like a river of transactions and the broader and wider it is, the harder it is to manipulate it.
Hashrate historical chart:
3. Freedom from middlemen: a decentralized exchange (DEX) called BarterDEX, with a fully working order book, powered by our world-class atomic swap technology. This reduces risk and transaction fees. Komodo’s atomic swaps work between Bitcoin protocol and ERC20 tokens which means we can support over 95% of all the tokens and coins in existence. Our decentralized exchange offers ‘liquidity power-ups’ which mean that you can place more than one buy order with the same funds (i.e. pick your top 5 coins and if any of them drop below 50% of their value you’ll buy it and cancel the other orders at the same time) which means your funds have a greater value! On top of all that, Komodo’s DEX has fast transaction speeds and super low transaction fees (0.15%). You can find live BarterDEX and Komodo Stats here:
What are atomic swaps? Atomic swaps are a method of trading cryptocurrencies peer-to-peer, directly from one blockchain to another, without the need to trust a third-party. Here is a good article to read that will take you about 11 minutes ‘Atomic Swaps & Etomic Swaps, Explained in Plain English’ written by John Westbrook on Medium.
Why do YOU want an exchange to be decentralized? A centralized exchange is a third party and requires you to trust them with your funds. If they’re hacked you’re at risk of losing your funds. Centralized exchanges also require you to trade between pillars (i.e. BTC or USDT) which can involve higher transaction fees and a greater number of trades than necessary to swap the token you have for the one you want (i.e. DOGE sell to BTC to buy KMD is two trades when all you really want is DOGE to KMD).
4. Independence: decentralized ICO crowdfunding and scalability solutions for blockchain startups.
You can think of a blockchain as a motorway and if you build a project on the same blockchain as other projects you will be impacted by how well the other drives behave, or by the motorway introducing tolls, or you could suffer from congestion (i.e. if you’re familiar with how crypto kitties caused ETH transaction fees to greatly increase and transaction speeds to slow down then you’ll understand multiple projects on one blockchain cause a scalability and independence problem ).
Komodo offers parallel chains which mean a project or decentralized ICO is given its own chain which uses Komodo’s technology. This also solves the scalability issue because using the motorway analogy we can simply open more lanes for a project with a high amount of congestion. This is possible because of the dPOW notarisation. It allows projects to launch completely independent blockchains.
Every independent blockchain created on Komodo Platform is automatically integrated into Komodo’s BarterDEX (DEX) which means they have instant access to liquidity for their token and their community can buy and trade immediately. If you compare this to a centralized exchange where projects are often met with a list of onerous demands and fees to be listed and risk being delisted then you’ll understand how important this is for any project especially smaller teams and decentralized apps (dAPPS).
5. Universal Wallet: the Agama Wallet is a universal secure, multi-coin wallet to store funds on and claim the 5% reward for your $KMD tokens. There is also a paper wallet available if you would prefer a cold storage option for those who want to maximize their security.

Read the Whitepaper

Join the Community


FAQs for BarterDEX


FAQs for Wallets

Where to buy $KMD

Mining Komodo

Thank you for reading this far. If you have any suggestions for how we can improve this guide or any questions please leave your commments below.
submitted by benohanlon to komodoplatform [link] [comments]

/r/Monero - Newcomers Please Read. Everything You Need To Know.

What is Monero (XMR)?
Monero is a secure, private, untraceable (crypto-)currency. It is open-source and freely available to all. Don't believe us? Click here.
Monero is a tool that people can actually use. It makes receiving payments hassle-free, since merchants and individuals no longer need to fear the source of funds they are accepting. With transparent systems like Bitcoin, Ethereum, Verge, or Dash, these people need to hope (or spend substantial resources verifying) the sender did not use the funds illicitly. Furthermore, merchants do not want all their vendors known, and individually do not want everyone to know how much they are spending. If I spend more than I should at Newegg (store), that's my own business.
Monero is different because every transaction is always private. There is no way for pools and exchanges to opt out of sending private transactions. Thus, Monero's anonymity set far exceeds any other coin's anonymity set. Over 86,000 transactions in the past month of August, 2017 hid the sender and receiver, and about 99.95% of them also hid the amount (will increase to 100% of all new transactions in September)! There is no suspicion in using a private transaction, since all transactions are private. A single transaction does not stick out.*
This privacy is afforded with the best technology. I implore you to take a few minutes to learn about the four main technologies that Monero uses to provide privacy:
There are several other things that make Monero great! It has a smooth tail emission, dynamic blocks and fees, and an accessible Proof of Work (mining) algorithm.
*You can optionally choose a very large, unusual ringsize to make the transaction stick out. This is not recommended, and normal users who leave the ringsize at the default setting will not experience any issues. Also, it's possible for a user to manually add identifying information to the tx_extra field, which is something that a user must seriously go out of their way to do.
Now you know Monero (XMR) has the best technology. What else makes Monero (XMR) different than other cryptocurrencies?
P.S. Want a quick-start, simple your-grandma-could-do-it guide? Here's a great one!
Am I a bad person to consider using this?
No, Monero is freedom money. You can do whatever you want with it, whenever you want, where ever you want. We make it clear that you should own your wealth 100%. What you do with it, is none of our concern.
Where does the word Monero come from?
The word Monero comes from the language Esperanto. Monero means coin oand currency. The plural way of saying Monero in Esperanto and in our cryptocurrency is Moneroj.
How do I store Monero?
Monero Core
Monero Core GUI (If you don't know how to use it, click here for instructions and tutorial)
Monero Web-Wallet
Offline Wallet Generator
Is there a lightweight wallet for Monero?
Not yet, but you can use the official GUI with a remote node.
Are there any other ways to store Monero (XMR)?
Yes, there are many mobile wallets out there that allow you to store Monero (XMR). We do not recommend them, because they are not official releases of Monero. If you do decide to use other wallets, please make sure to do your research first before storing any Moneroj in the wallet. Anything used for Monero outside of official releases, will be used at your own risk. Some may be used for scamming purposes. If you still decide to take the risk; do not use them for large amounts. Also keep in mind that there is a high chance that Monero support will not be able to help you if you bump into any problems from applications outside of official releases. Why should you not use non-official wallets? Well would you buy a house and give your only key you have to the buildemanagement and wait for him/her to open the door to the house you supposedly own? No. Same goes with cryptocurrencies. You should always have possession of your private keys, and your Moneroj. Most non-official releases own your private keys, therefore you do not own the Moneroj.
How do I buy Monero (XMR) with fiat?
Monero For Cash
Local Monero
Other Options
Which exchanges support Monero (XMR)?
How do I setup a offline cold paper wallet?
Step-by-step guide for cold storage and offline transaction signing with optimal security
Guide For Securely Generating An Offline Cold Paper Wallet
USB Monero Cold Wallet Guide
Is there a Chinese translation so I can understand Monero? 是否有中文翻译,以便我能理解Monero?
Monero (XMR) Chinese Translation
Can I buy Monero (XMR) with CNY? 我可以用人民币买Monero吗?
*Can I buy Monero (XMR) with KRW?
Where can I find a good mining pool?
Monero Pools
What miner should I use?
XMR-Stak (Windows-Linux)
CpuMiner by tpruvot (Windows, Linux)
CpuMiner By Wolf
xmr-stak (MacOS)
cpuminer(MacOS) By correcthorse
XMR-stak (AMD)
Ccminer (nVidia) by KlausT, psychocrypt, and fireice-uk
Claymore's CryptoNote GPU Miner (AMD)
If you are a Windows user, click here.
Can I use a proxy for mining?
You can use XMR Proxy. If you want to monitor your rigs you can use Monero Mining Monitor.
How can I setup a local wallet while running node with little bandwidth?
You can use GUI, as a remote node as it uses very little bandwidth. Go to settings tab and change: "localhost:18089" to "". If you are still having problems, then just use our Monero Web-Wallet.
Can I run Monero through Tor or I2P?
Guide to use Monero with Tor correctly
Monero Safety Through Tor
Monero I2P
My vendor only accepts bitcoin but I only have Monero, and I know bitcoin is not private/anonymous. What should I do?
Use XMR.TO, but you should also educate them about bitcoins lack of privacy. Tell them to visit this post.
How long does it take to sync to the blockchain?
It can take from a few hours (using SSD drive) or even 24 hours, depending on hard drive and connection speed.
How do I generate a QR-code for a Monero address?
How to generate a QR code for a Monero address for a personalized code
Guide to check balance
List of scams: (Always do a background check / research for anything outside of official releases.)
Did you know over 50 high profile artists accept Monero on their online stores? Check out Project Coral Reef
Are there any other sub-reddits that specialize in certain parts of Monero or just related to Monero?
Yes, there are a few. However, please keep in mind that this sub-reddit (/Monero) is the official Monero sub-reddit.
/xmrtrader - Trading, and investing related discussions & inquires.
/MoneroMining - Mining related discussions & inquires.
/MoneroCommunity for those who want to help grow the community.
/moonero for shitposts and memes.
/MoneroMarket for buying and selling wares for Monero.
/MoneroSupport for, you guessed it, Monero support.
Want to get involved? Click here for a list of sources.
How can I participate in the Monero community?
We welcome everyone to join us and help out. Check the "Community Info" section on our subreddit for our website, forum, stack exchange, github, twitter, and facebook. Anyway, we hope you stick around beyond the hype. Monero has a lot going for it, and we hope you agree! We really need your help, since this project is entirely driven by the community!
Nun vi spertis liberecon.
submitted by cryptonaire- to Monero [link] [comments]

Start Here for Much Wallet WOW!

EDIT 2017-02-10: A word about Nodes

There is a discussion about nodes that came up today, where it seems I'm discouraging people from running the full QT/Core client. Yes and No. What I'm trying to make sure people understand is how things work, and that it is NOT mandatory to run a client in order to use Dogecoins (and yes, I realise that browser-based tools like and wallet sweepers are 'clients' by strict definition).
That said, more nodes is absolutely a good thing for the network. Preferrably full nodes. How do you run a full node? Just run Core/QT and open up Port 22556 on your router so it can connect to more than 8 peers. What will it cost you? You need your machine to be on 24/7/365, you need enough storage for the full blockchain (currently about 20Gb. Bitcoin is over 120Gb) and enough bandwidth to keep it in sync and share blocks with peers. A couple of Gb a month, most likely. This is best done with a desktop on a wired broadband link. Or maybe a hosted VM in the cloud. :)

EDIT 2017-01-09: Wallets WITHOUT Clients

Since I started helping people on /BitcoinBeginners, I'm getting a lot of questions about how to use wallets without running clients or trusting third parties. So here are a couple of resources that will make that possible, and not just for Dogecoin:
Multi-Coin Wallet Generator Now supporting 129 currencies! Start by setting the currency, found in the gear wheel in the Broadcast tab. Dogecoin Wallet Sweeper Redeem 'paper' wallets containing up to about 100 UTXOs. Bitinfo Charts My favourite block explorer, handles a bunch of cryptos.
Using these resources, it is possible to hold, receive and spend coins in various currencies, without having to run QT or a 'lite' client. You can also download and run the pages on your own device.

EDIT 2016-11-23: SEMANTICS about MINING! :P

Even though there is already a section on mining below, it has been suggested given the huge number of posts on the subject that this needs to be made clearer. Since people get their panties in a twist over the word 'dead', lets change that...



Put simply, there is no way to mine Dogecoin and make a profit because of the massive hashpower provided by industrial-scale Litecoin miners. Mining Doge directly stopped being viable when our hashrate exploded with the introduction of AuxPoW. Mining with CPU's and GPU's died when ASICs were introduced. And mining with a laptop WILL kill your laptop and cost you a fortune to repair or replace. Mining Litecoin with an exchange that also mines Doge and others will earn less than the electricity consumed, and you won't recover your costs. Probably ever, but certainly not in any reasonable time.
Mining other currencies may be a thing, but that's beyond our scope here. This is /Dogecoin, not /GetRichMiningCryptos after all. If you want to mine the newest scamcoin for fun and profit, look elsewhere for advice. :/
Oh, and most important:


At any given time, there are half a dozen posts on the frontpage just like the one you're about to write, where the answers have already been given. Read them. Don't make people waste their time repeating themselves because you were too lazy to bother reading stuff. :P
So there I was, having a quiet Sundy arvo bludge, as you do, when 42points turned up on Facebook and asked me to write a new sticky post for /dogecoin. Why would he do this, when he should be having a bludge himself, I hear you ask? Well, seems he was doing exactly that, and wanted to fob off the work he’s too slack to do himself. ;) Ah well, being a sucker for punishment, I’ll grudgingly oblige I guess.
OK, first things first.

The Clients:

Dogecoin Core 1.10.0 2015-Nov-01
Bootstrap file for Core to save some download time.
Dogecoin Core Guide Wiki
MultiDoge v0.1.7 2016-Jan-31
Android Dogecoin Wallet 2.0.8 2016-Jan-18
Android Coinomi Wallet
Java Cate 0.14 alpha 2 Multicoin wallet 2016-Feb-14
Exodus multicoin wallet
iOS Doughwallet

Do you REALLY need a client?

Wallet ELI5
Paper Wallet Generator
Sample HTML Wallet List
Dogetipbot subreddit and website
Dogechain Wallet Wallet
ShapeShift - Not really an exchange, rather a currency trader.




BitInfoCharts - My favourite, has charts!
/dogecoindev where the devs hang out

More Info

Technical Wiki
Preev currency value calculator


From peoplma
I was wondering if you could add just a couple things. A link to the coinomi android wallet, it's probably the best one out there. And a sentence somewhere along the lines of "if you need help with any dogecoin software you are welcome to make a post, but PLEASE include your OS, version number of the client, and any relevant transaction IDs that you are willing to share" if you can fit that in somewhere.
Also, if you want to link to Prohashing, I'm pretty sure it's the only Scrypt mining pool that will actually pay out in doge. The others I know of pay out in litecoin or bitcoin. And it's a profit switching multipool, so gives a better return than just mining ltc/doge.
And there's these two wiki articles I thought would be helpful to link /dogecoin/wiki/technical for those technically minded newbies or intermediate users who want to dig a little deeper. And maybe a link to /dogecoin/wiki/dogecoincoreguide next to the link for dogecoin core.
From pts2002
Finally a proper sticky post! Here's some other stuff you could add: mining pool - You can get paid in pretty much any coin, and you can mine in multiple algos (currently mining lyra2v2 with my GPU). Doing about 500Ð/day exchange - My favourite exchange, quick and easy. No registration required!
Also, you should add some blockchain explorers! - Support for bitcoin, litecoin and doge. - Official blockchain explorer. Includes a wallet (already mentioned). Live update currently not working (?)
EDIT: Here's another thing I found! currency value calculator - Easy way to check the value of your dogecoins (or bitcoins, or litecoins, or peercoins)!
submitted by Fulvio55 to dogecoin [link] [comments]

Console gaming is hardly different from PC gaming, and much of what people say about PC gaming to put it above console gaming is often wrong.

I’m not sure about you, but for the past few years, I’ve been hearing people go on and on about PCs "superiority" to the console market. People cite various reasons why they believe gaming on a PC is “objectively” better than console gaming, often for reasons related to power, costs, ease-of-use, and freedom.
…Only problem: much of what they say is wrong.
There are many misconceptions being thrown about PC gaming vs Console gaming, that I believe need to be addressed. This isn’t about “PC gamers being wrong,” or “consoles being the best,” absolutely not. I just want to cut through some of the stuff people use to put down console gaming, and show that console gaming is incredibly similar to PC gaming. I mean, yes, this is someone who mainly games on console, but I also am getting a new PC that I will game on as well, not to mention the 30 PC games I already own and play. I’m not particularly partial to one over the other.
Now I will mainly be focusing on the PlayStation side of the consoles, because I know it best, but much of what I say will apply to Xbox as well. Just because I don’t point out many specific Xbox examples, doesn’t mean that they aren’t out there.

“PCs can use TVs and monitors.”

This one isn’t so much of a misconception as it is the implication of one, and overall just… confusing. This is in some articles and the pcmasterrace “why choose a PC” section, where they’re practically implying that consoles can’t do this. I mean, yes, as long as the ports of your PC match up with your screen(s) inputs, you could plug a PC into either… but you could do the same with a console, again, as long as the ports match up.
I’m guessing the idea here is that gaming monitors often use Displayport, as do most dedicated GPUs, and consoles are generally restricted to HDMI… But even so, monitors often have HDMI ports. In fact, PC Magazine has just released their list of the best gaming monitors of 2017, and every single one of them has an HDMI port. A PS4 can be plugged into these just as easily as a GTX 1080.
I mean, even if the monitoTV doesn’t have HDMI or AV to connect with your console, just use an adaptor. If you have a PC with ports that doesn’t match your monitoTV… use an adapter. I don’t know what the point of this argument is, but it’s made a worrying amount of times.

“On PC, you have a wide range of controller options, but on console you’re stuck with the standard controller."

Are you on PlayStation and wish you could use a specific type of controller that suits your favorite kind of gameplay? Despite what some may believe, you have just as many options as PC.
Want to play fighting games with a classic arcade-style board, featuring the buttons and joystick? Here you go!
Want to get serious about racing and get something more accurate and immersive than a controller? Got you covered.
Absolutely crazy about flying games and, like the racers, want something better than a controller? Enjoy!
Want Wii-style motion controls? Been around since the PS3. If you prefer the form factor of the Xbox One controller but you own a PS4, Hori’s got you covered. And of course, if keyboard and mouse it what keeps you on PC, there’s a PlayStation compatible solution for that. Want to use the keyboard and mouse that you already own? Where there’s a will, there’s a way.
Of course, these aren’t isolated examples, there are plenty of options for each of these kind of controllers. You don’t have to be on PC to enjoy alternate controllers.

“On PC you could use Steam Link to play anywhere in your house and share games with others.”

PS4 Remote play app on PC/Mac, PSTV, and PS Vita.
PS Family Sharing.
Using the same PSN account on multiple PS4s/Xbox Ones and PS3s/360s, or using multiple accounts on the same console.
In fact, if multiple users are on the same PS4, only one has to buy the game for both users to play it on that one PS4. On top of that, only one of them has to have PS Plus for both to play online (if the one with PS Plus registers the PS4 as their main system).
PS4 Share Play; if two people on separate PS4s want to play a game together that only one of them owns, they can join a Party and the owner of the game can have their friend play with them in the game.
Need I say more?

“Gaming is more expensive on console.”

Part one, the Software
This is one that I find… genuinely surprising. There’s been a few times I’ve mentioned that part of the reason I chose a PS4 is for budget gaming, only to told that “games are cheaper on Steam.” To be fair, there are a few games on PSN/XBL that are more expensive than they are on Steam, so I can see how someone could believe this… but apparently they forgot about disks.
Dirt Rally, a hardcore racing sim game that’s… still $60 on all 3 platforms digitally… even though its successor is out.
So does this mean you have to pay full retail for this racing experience? Nope, because disk prices.
Just Cause 3, an insane open-world experience that could essentially be summed up as “break stuff, screw physics.” And it’s a good example of where the Steam price is lower than PSN and XBL:
Not by much, but still cheaper on Steam, so cheaper on PC… Until you look at the disk prices.
See my point? Often times the game is cheaper on console because of the disk alternative that’s available for practically every console-available game. Even when the game is brand new.
Dirt 4 - Remember that Dirt Rally successor I mentioned?
Yes, you could either buy this relatively new game digitally for $60, or just pick up the disk for a discounted price. And again, this is for a game that came out 2 months ago, and even it’s predecessor’s digital cost is locked at $60. Of course, I’m not going to ignore the fact that Dirt 4 is currently (as of writing this) discounted on Steam, but on PSN it also happens to be discounted for about the same amount.
Part 2: the Subscription
Now… let’s not ignore the elephant in the room: PS Plus and Xbox Gold. Now these would be ignorable, if they weren’t required for online play (on the PlayStation side, it’s only required for PS4, but still). So yes, it’s still something that will be included in the cost of your PS4 or Xbox One/360, assuming you play online. Bummer, right?
Here’s the thing, although that’s the case, although you have to factor in this $60 cost with your console, you can make it balance out, at worst, and make it work out for you as a budget gamer, at best. As nice as it would be to not have to deal with the price if you don’t want to, it’s not like it’s a problem if you use it correctly.
Imagine going to a new restaurant. This restaurant has some meals that you can’t get anywhere else, and fair prices compared to competitors. Only problem: you have to pay a membership fee to have the sides. Now you can have the main course, sit down and enjoy your steak or pasta, but if you want to have a side to have a full meal, you have to pay an annual fee.
Sounds shitty, right? But here’s the thing: not only does this membership allow you to have sides with your meal, but it also allows you to eat two meals for free every month, and also gives you exclusive discounts for other meals, drinks, and desserts.
Let’s look at PS Plus for a minute: for $60 per year, you get:
  • 2 free PS4 games, every month
  • 2 free PS3 games, every month
  • 1 PS4/PS3 and Vita compatible game, and 1 Vita-only game, every month
  • Exclusive/Extended discounts, especially during the weekly/seasonal sales (though you don’t need PS Plus to get sales, PS Plus members get to enjoy the best sales)
  • access to online multiplayer
So yes, you’re paying extra because of that membership, but what you get with that deal pays for it and then some. In fact, let’s ignore the discounts for a minute: you get 24 free PS4 games, 24 free PS3 games, and 12 Vita only + 12 Vita compatible games, up to 72 free games every year. Even if you only one of these consoles, that’s still 24 free games a year. Sure, maybe you get games for the month that you don’t like, then just wait until next month.
In fact, let’s look at Just Cause 3 again. It was free for PS Plus members in August, which is a pretty big deal. Why is this significant? Because it’s, again, a $60 digital game. That means with this one download, you’ve balanced out your $60 annual fee. Meaning? Every free game after that is money saved, every discount after that is money saved. And this is a trend: every year, PS Plus will release a game that balances out the entire service cost, then another 23 more that will only add icing to that budget cake. Though, you could just count games as paying off PS Plus until you hit $60 in savings, but still.
All in all, PS Plus, and Xbox Gold which offers similar options, saves you money. On top of that, again, you don't need to have these to get discounts, but with these memberships, you get more discounts.
Now, I’ve seen a few Steam games go up for free for a week, but what about being free for an entire month? Not to mention that; even if you want to talk about Steam Summer Sales, what about the PSN summer sale, or again, disc sale discounts? Now a lot of research and math would be needed to see if every console gamer would save money compared to every Steam gamer for the same games, but at the very least? The costs will balance out, at worst.
Part 3, the Systems
  • Xbox and PS2: $299
  • Xbox 360 and PS3: $299 and $499, respectively
  • Xbox One and PS4: $499 and $399, respectively.
Rounded up a few dollars, that’s $1,000 - $1,300 in day-one consoles, just to keep up with the games! Crazy right? So called budget systems, such a rip-off.
Well, keep in mind that the generations here aren’t short.
The 6th generation, from the launch of the PS2 to the launch of the next generation consoles, lasted 5 years, 6 years based on the launch of the PS3 (though you could say it was 9 or 14, since the Xbox wasn’t discontinued until 2009, and the PS2 was supported all the way to 2014, a year after the PS4 was released). The 7th gen lasted 7 - 8 years, again depending on whether you count the launch of the Xbox 360 to PS3. The 8th gen so far has lasted 4 years. That’s 17 years that the console money is spread over. If you had a Netflix subscription for it’s original $8 monthly plan for that amount of time, that would be over $1,600 total.
And let’s be fair here, just like you could upgrade your PC hardware whenever you wanted, you didn’t have to get a console from launch. Let’s look at PlayStation again for example: In 2002, only two years after its release, the PS2 retail price was cut from $300 to $200. The PS3 Slim, released 3 years after the original, was $300, $100-$200 lower than the retail cost. The PS4? You could’ve either gotten the Uncharted bundle for $350, or one of the PS4 Slim bundles for $250. This all brings it down to $750 - $850, which again, is spread over a decade and a half. This isn’t even counting used consoles, sales, or the further price cuts that I didn’t mention.
Even if that still sounds like a lot of money to you, even if you’re laughing at the thought of buying new systems every several years, because your PC “is never obsolete,” tell me: how many parts have you changed out in your PC over the years? How many GPUs have you been through? CPUs? Motherboards? RAM sticks, monitors, keyboards, mice, CPU coolers, hard drives— that adds up. You don’t need to replace your entire system to spend a lot of money on hardware.
Even if you weren’t upgrading for the sake of upgrading, I’d be amazed if the hardware you’ve been pushing by gaming would last for about 1/3 of that 17 year period. Computer parts aren’t designed to last forever, and really won’t when you’re pushing them with intensive gaming for hours upon hours. Generally speaking, your components might last you 6-8 years, if you’ve got the high-end stuff. But let’s assume you bought a system 17 years ago that was a beast for it’s time, something so powerful, that even if it’s parts have degraded over time, it’s still going strong. Problem is: you will have to upgrade something eventually.
Even if you’ve managed to get this far into the gaming realm with the same 17 year old hardware, I’m betting you didn’t do it with a 17 year Operating System. How much did Windows 7 cost you? Or 8.1? Or 10? Oh, and don’t think you can skirt the cost by getting a pre-built system, the cost of Windows is embedded into the cost of the machine (why else would Microsoft allow their OS to go on so many machines).
Sure, Windows 10 was a free upgrade for a year, but that’s only half of it’s lifetime— You can’t get it for free now, and not for the past year. On top of that, the free period was an upgrade; you had to pay for 7 or 8 first anyway.
Point is, as much as one would like to say that they didn’t need to buy a new system every so often for the sake of gaming, that doesn’t mean they haven’t been paying for hardware, and even if they’ve only been PC gaming recently, you’ll be spending money on hardware soon enough.

“PC is leading the VR—“

Let me stop you right there.
If you add together the total number of Oculus Rifts and HTC Vives sold to this day, and threw in another 100,000 just for the sake of it, that number would still be under the number of PSVR headsets sold.
Why could this possibly be? Well, for a simple reason: affordability. The systems needed to run the PC headsets costs $800+, and the headsets are $500 - $600, when discounted. PSVR on the other hand costs $450 for the full bundle (headset, camera, and move controllers, with a demo disc thrown in), and can be played on either a $250 - $300 console, or a $400 console, the latter recommended. Even if you want to say that the Vive and Rift are more refined, a full PSVR set, system and all, could cost just over $100 more than a Vive headset alone.
If anything, PC isn’t leading the VR gaming market, the PS4 is. It’s the system bringing VR to the most consumers, showing them what the future of gaming could look like. Not to mention that as the PlayStation line grows more powerful (4.2 TFLOP PS4 Pro, 10 TFLOP “PS5…”), it won’t be long until the PlayStation line can use the same VR games as PC.
Either way, this shows that there is a console equivalent to the PC VR options. Sure, there are some games you'd only be able to play on PC, but there are also some games you'd only be able to play on PSVR.
…Though to be fair, if we’re talking about VR in general, these headsets don’t even hold a candle to, surprisingly, Gear VR.

“If it wasn’t for consoles holding devs back, then they would be able to make higher quality games.”

This one is based on the idea that because of how “low spec” consoles are, that when a developer has to take them in mind, then they can’t design the game to be nearly as good as it would be otherwise. I mean, have you ever seen the minimum specs for games on Steam?
  • CPU: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz
  • Memory: 4 GB RAM
  • GPU: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11)
Just Cause 3
  • CPU: Intel Core i5-2500k, 3.3GHz / AMD Phenom II X6 1075T 3GHz
  • Memory: 8 GB RAM
  • GPU: NVIDIA GeForce GTX 670 (2GB) / AMD Radeon HD 7870 (2GB)
Fallout 4
  • CPU: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
  • Memory: 8 GB RAM
  • GPU: NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent
  • CPU: Intel Core i3 or AMD Phenom™ X3 8650
  • Memory: 4 GB RAM
  • GPU: NVIDIA® GeForce® GTX 460, ATI Radeon™ HD 4850, or Intel® HD Graphics 4400
Witcher 3
  • Processor: Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940
  • Memory: 6 GB RAM
  • Graphics: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870
Actually, bump up all the memory requirements to 8 GBs, and those are some decent specs, relatively speaking. And keep in mind these are the minimum specs to even open the games. It’s almost as if the devs didn’t worry about console specs when making a PC version of the game, because this version of the game isn’t on console. Or maybe even that the consoles aren’t holding the games back that much because they’re not that weak. Just a hypothesis.
But I mean, the devs are still ooobviously having to take weak consoles into mind right? They could make their games sooo much more powerful if they were PC only, right? Right?
No. Not even close.
  • CPU: Intel Core i3, i5, i7 or better or AMD Bulldozer or better
  • Memory: 8 GB RAM
  • GPU: NVidia GeForce 2xx series or better, 1GB+ dedicated video memory / AMD 5xxx series or better, 1GB+ dedicated video memory
Playerunknown’s Battlegrounds
  • CPU: Intel Core i3-4340 / AMD FX-6300
  • Memory: 6 GB RAM
  • GPU: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
These are PC only games. That’s right, no consoles to hold them back, they don’t have to worry about whether an Xbox One could handle it. Yet, they don’t require anything more than the Multiplatform games.
  • CPU: Intel Haswell 2 cores / 4 threads @ 2.5Ghz or equivalent
  • Memory: 4GB
  • GPU: Intel HD 4600 or equivalent - This includes most GPUs scoring greater than 950pts in the 3DMark Fire Strike benchmark
  • CPU: 2 ghz
  • Memory: 8 GB RAM
  • DirectX: Version 11 (they don’t even list a GPU)
So what’s the deal? Theoretically, if developers don’t have to worry about console specs, then why aren’t they going all-out and making games that no console could even dream of supporting?
Low-end PCs.
What, did you think people only game on Steam if they spent at least $500 on gaming hardware? Not all PC gamers have gaming-PC specs, and if devs close their games out to players who don’t have the strongest of PCs, then they’d be losing out on a pretty sizable chunk of their potential buyers.
Saying “devs having to deal with consoles is holding gaming back” is like saying “racing teams having to deal with Ford is holding GT racing back.” A: racing teams don’t have to deal with Ford if they don’t want to, which is probably why many of them don’t, and B: even though Ford doesn’t make the fastest cars overall, they still manage to make cars that are awesome on their own, they don’t even need to be compared to anything else to know that they make good cars.
I want to go back to that previous point though, developers having to deal with low-end PCs, because it’s integral to the next point:

“PCs are more powerful, gaming on PC provides a better experience.”

This one isn’t so much of a misconception as it is… misleading.
Did you know that according to the Steam Hardware & Software Survey (July 2017) , the percentage of Steam gamers who use a GPU that's less powerful than that of a PS4 Slim’s GPU is well over 50%? Things get dismal when compared to the PS4 Pro (Or Xbox One X). On top of that, the percentage of PC gamers who own a Nvidia 10 series card is about 20% (about 15% for the 1060, 1080 and 1070 owners).
Now to be fair, the large majority of gamers have CPUs with considerably high clock speeds, which is the main factor in CPU gaming performance. But, the number of Steam gamers with as much RAM or more than a PS4 or Xbox One is less than 50%, which can really bottleneck what those CPUs can handle.
These numbers are hardly better than they were in 2013, all things considered. Sure, a PS3/360 weeps in the face of even a $400 PC, but in this day in age, consoles have definitely caught up.
Sure, we could mention the fact that even 1% of Steam accounts represents over 1 million accounts, but that doesn’t really matter compared to the 10s of millions of 8th gen consoles sold; looking at it that way, sure the number of Nvidia 10 series owners is over 20 million, but that ignores the fact that there are over 5 times more 8th gen consoles sold than that.
Basically, even though PCs run on a spectrum, saying they're more powerful “on average” is actually wrong. Sure, they have the potential for being more powerful, but most of the time, people aren’t willing to pay the premium to reach those extra bits of performance.
Now why is this important? What matters are the people who spent the premium cost for premium parts, right? Because of the previous point: PCs don’t have some ubiquitous quality over the consoles, developers will always have to keep low-end PCs in mind, because not even half of all PC players can afford the good stuff, and you have to look at the top quarter of Steam players before you get to PS4-Pro-level specs. If every Steam player were to get a PS4 Pro, it would be an upgrade for over 60% of them, and 70% of them would be getting an upgrade with the Xbox One X.
Sure, you could still make the argument that when you pay more for PC parts, you get a better experience than you could with a console. We can argue all day about budget PCs, but a console can’t match up to a $1,000 PC build. It’s the same as paying more for car parts, in the end you get a better car. However, there is a certain problem with that…

“You pay a little more for a PC, you get much more quality.”

The idea here is that the more you pay for PC parts, the performance increases at a faster rate than the price does. Problem: that’s not how technology works. Paying twice as much doesn’t get you twice the quality the majority of the time.
For example, let’s look at graphics cards, specifically the GeForce 10 series cards, starting with the GTX 1050.
  • 1.8 TFLOP
  • 1.35 GHz base clock
  • 2 GB VRAM
  • $110
This is our reference, our basis of comparison. Any percentages will be based on the 1050’s specs.
Now let’s look at the GTX 1050 Ti, the 1050’s older brother.
  • 2.1 TFLOP
  • 1.29 GHz base clock
  • 4 GB VRAM
  • $140 retail
This is pretty good. You only increase the price by about 27%, and you get an 11% increase in floating point speed and a 100% increase (double) in VRAM. Sure you get a slightly lower base clock, but the rest definitely makes up for it. In fact, according to GPU boss, the Ti managed 66 fps, or a 22% increase in frame rate for Battlefield 4, and a 54% increase in mHash/second in bitcoin mining. The cost increase is worth it, for the most part.
But let’s get to the real meat of it; what happens when we double our budget? Surely we should see a massive increase performance, I bet some of you are willing to bet that twice the cost means more than twice the performance.
The closest price comparison for double the cost is the GTX 1060 (3 GB), so let’s get a look at that.
  • 3.0 TFLOP
  • 1.5 GHz base clock
  • 3 GB VRAM
  • $200 retail
Well… not substantial, I’d say. About a 50% increase in floating point speed, an 11% increase in base clock speed, and a 1GB decrease in VRAM. For [almost] doubling the price, you don’t get much.
Well surely raw specs don’t tell the full story, right? Well, let’s look at some real wold comparisons. Once again, according to GPU Boss, there’s a 138% increase in hashes/second for bitcoin mining, and at 99 fps, an 83% frame rate increase in Battlefield 4. Well, then, raw specs does not tell the whole story!
Here’s another one, the 1060’s big brother… or, well, slightly-more-developed twin.
  • 3.9 TFLOP
  • 1.5 GHz base clock
  • 6 GB VRAM
  • $250 retail
Seems reasonable, another $50 for a decent jump in power and double the memory! But, as we’ve learned, we shouldn’t look at the specs for the full story.
I did do a GPU Boss comparison, but for the BF4 frame rate, I had to look at Tom’s Hardware (sorry miners, GPU boss didn’t cover the mHash/sec spec either). What’s the verdict? Well, pretty good, I’d say. With 97 FPS, a 79% increase over the 1050— wait. 97? That seems too low… I mean, the 3GB version got 99.
Well, let’s see what Tech Power Up has to say...
94.3 fps. 74% increase. Huh.
Alright alright, maybe that was just a dud. We can gloss over that I guess. Ok, one more, but let’s go for the big fish: the GTX 1080.
  • 9.0 TFLOP
  • 1.6 GHz base clock
  • 8 GB VRAM
  • $500 retail
That jump in floating point speed definitely has to be something, and 4 times the VRAM? Sure it’s 5 times the price, but as we saw, raw power doesn’t always tell the full story. GPU Boss returns to give us the run down, how do these cards compare in the real world?
Well… a 222% (over three-fold) increase in mHash speed, and a 218% increase in FPS for Battlefield 4. That’s right, for 5 times the cost, you get 3 times the performance. Truly, the raw specs don’t tell the full story.
You increase the cost by 27%, you increase frame rate in our example game by 22%. You increase the cost by 83%, you increase the frame rate by 83%. Sounds good, but if you increase the cost by 129%, and you get a 79% (-50% cost/power increase) increase in frame rate. You increase it by 358%, and you increase the frame rate by 218% (-140% cost/power increase). That’s not paying “more for much more power,” that’s a steep drop-off after the third cheapest option.
In fact, did you know that you have to get to the 1060 (6GB) before you could compare the GTX line to a PS4 Pro? Not to mention that at $250, the price of a 1060 (6GB) you could get an entire PS4 Slim bundle, or that you have to get to the 1070 before you beat the Xbox One X.
On another note, let’s look at a PS4 Slim…
  • 1.84 TFLOP
  • 800 MHz base clock
  • 8 GB VRAM
  • $300 retail
…Versus a PS4 Pro.
  • 4.2 TFLOP
  • 911 MHz base clock
  • 8 GB VRAM
  • $400 retail
128% increase in floating point speed, 13% increase in clock speed, for a 25% difference in cost. Unfortunately there is no Battlefield 4 comparison to make, but in BF1, the frame rate is doubled (30 fps to 60) and the textures are taken to 11. For what that looks like, I’ll leave it up to this bloke. Not to even mention that you can even get the texture buffs in 4K. Just like how you get a decent increase in performance based on price for the lower-cost GPUs, the same applies here.
It’s even worse when you look at the CPU for a gaming PC. The more money you spend, again, the less of a benefit you get per dollar. Hardware Unboxed covers this in a video comparing different levels of Intel CPUs. One thing to note is that the highest i7 option (6700K) in this video was almost always within 10 FPS (though for a few games, 15 FPS) of a certain CPU in that list for just about all of the games.
…That CPU was the lowest i3 (6100) option. The lowest i3 was $117 and the highest i7 was $339, a 189% price difference for what was, on average, a 30% or less difference in frame rate. Even the lowest Pentium option (G4400, $63) was often able to keep up with the i7.
The CPU and GPU are usually the most expensive and power-consuming parts of a build, which is why I focused on them (other than the fact that they’re the two most important parts of a gaming PC, outside of RAM). With both, this “pay more to get much more performance” idea is pretty much the inverse of the truth.

“The console giants are bad for game developers, Steam doesn't treat developers as bad as Microsoft or especially Sony.”

Now one thing you might’ve heard is that the PS3 was incredibly difficult for developers to make games for, which for some, fueled the idea that console hardware is difficult too develop on compared to PC… but this ignores a very basic idea that we’ve already touched on: if the devs don’t want to make the game compatible with a system, they don’t have to. In fact, this is why Left 4 Dead and other Valve games aren’t on PS3, because they didn’t want to work with it’s hardware, calling it “too complex.” This didn’t stop the game from selling well over 10 million units worldwide. If anything, this was a problem for the PS3, not the dev team.
This also ignores that games like LittleBigPlanet, Grand Theft Auto IV, and Metal Gear Solid 4 all came out in the same year as Left 4 Dead (2008) on PS3. Apparently, plenty of other dev teams didn’t have much of a problem with the PS3’s hardware, or at the very least, they got used to it soon enough.
On top of that, when developing the 8th gen consoles, both Sony and Microsoft sought to use CPUs that were easier for developers, which included making decisions that considered apps for the consoles’ usage for more than gaming. On top of that, using their single-chip proprietary CPUs is cheaper and more energy efficient than buying pre-made CPUs and boards, which is far better of a reason for using them than some conspiracy about Sony and MS trying to make devs' lives harder.
Now, console exclusives are apparently a point of contention: it’s often said that exclusive can cause developers to go bankrupt. However, exclusivity doesn’t have to be a bad thing for the developer. For example, when Media Molecule had to pitch their game to a publisher (Sony, coincidentally), they didn’t end up being tied into something detrimental to them.
Their initial funding lasted for 6 months. From then, Sony offered additional funding, in exchange for Console Exclusivity. This may sound concerning to some, but the game ended up going on to sell almost 6 million units worldwide and launched Media Molecule into the gaming limelight. Sony later bought the development studio, but 1: this was in 2010, two years after LittleBigPlanet’s release, and 2: Media Molecule seem pretty happy about it to this day. If anything, signing up with Sony was one of the best things they could’ve done, in their opinion.
Does this sound like a company that has it out for developers? There are plenty of examples that people will use to put Valve in a good light, but even Sony is comparatively good to developers.

“There are more PC gamers.”

The total number of active PC gamers on Steam has surpassed 120 million, which is impressive, especially considering that this number is double that of 2013’s figure (65 million). But the number of monthly active users on Xbox Live and PSN? About 120 million (1, 2) total. EDIT: You could argue that this isn't an apples-to-apples comparison, sure, so if you want to, say, compare the monthly number of Steam users to console? Steam has about half of what consoles do, at 67 million.
Now, back to the 65 million total user figure for Steam, the best I could find for reference for PlayStation's number was an article giving the number of registered PSN accounts in 2013, 150 million. In a similar 4-year period (2009 - 2013), the number of registered PSN accounts didn’t double, it sextupled, or increased by 6 fold. Considering how the PS4 is already at 2/3 of the number of sales the PS3 had, even though it’s currently 3 years younger than its predecessor, I’m sure this trend is at least generally consistent.
For example, let’s look at DOOM 2016, an awesome faced-paced shooting title with graphics galore… Of course, on a single platform, it sold best on PC/Steam. 2.36 million Steam sales, 2.05 million PS4 sales, 1.01 million Xbox One sales.
But keep in mind… when you add the consoles sales together, you get over 3 million sales on the 8th gen systems. Meaning: this game was best sold on console. In fact, the Steam sales have only recently surpassed the PS4 sales. By the way VG charts only shows sales for physical copies of the games, so the number of PS4 and Xbox sales, when digital sales are included, are even higher than 3 million.
This isn’t uncommon, by the way.
Even with the games were the PC sales are higher than either of the consoles, there generally are more console sales total. But, to be fair, this isn’t anything new. The number of PC gamers hasn’t dominated the market, the percentages have always been about this much. PC can end up being the largest single platform for games, but consoles usually sell more copies total.
EDIT: There were other examples but... Reddit has a 40,000-character limit.

"Modding is only on PC."

Xbox One is already working on it, and Bethesda is helping with that.
PS4 isn't far behind either. You could argue that these are what would be the beta stages of modding, but that just means modding on consoles will only grow.

What’s the Point?

This isn’t to say that there’s anything wrong with PC gaming, and this isn’t to exalt consoles. I’m not here to be the hipster defending the little guy, nor to be the one to try to put down someone/thing out of spite. This is about showing that PCs and consoles are overall pretty similar because there isn’t much dividing them, and that there isn’t anything wrong with being a console gamer. There isn’t some chasm separating consoles and PCs, at the end of the day they’re both computers that are (generally) designed for gaming. This about unity as gamers, to try to show that there shouldn’t be a massive divide just because of the computer system you game on. I want gamers to be in an environment where specs don't separate us; whether you got a $250 PS4 Slim or just built a $2,500 gaming PC, we’re here to game and should be able to have healthy interactions regardless of your platform.
I’m well aware that this isn’t going to fix… much, but this needs to be said: there isn’t a huge divide between the PC and consoles, they’re far more similar than people think. There are upsides and downsides that one has that the other doesn’t on both sides. There’s so much more I could touch on, like how you could use SSDs or 3.5 inch hard drives with both, or that even though PC part prices go down over time, so do consoles, but I just wanted to touch on the main points people try to use to needlessly separate the two kinds of systems (looking at you PCMR) and correct them, to get the point across.
I thank anyone who takes the time to read all of this, and especially anyone who doesn’t take what I say out of context. I also want to note that, again, this isn’tanti-PC gamer.” If it were up to me, everyone would be a hybrid gamer.
submitted by WhyyyCantWeBeFriends to unpopularopinion [link] [comments]

DD on Crypto. Just kidding Allin AMD

Alright, I keep seeing you fucks talk about how "Bitcoin is going to make Nvidia/AMD go to the moon". I'm going to walk all you fucks through bitcoin, crypto currencies, and how they effect the GPU market.
What is Bitcoin?
Bitcoin is a decentralized ledger. That's pretty much it. A set number of bitcoin is generated per block, and each block is solved when a resulting hash is found for the corresponding proof of work. The difficulty is adjusted periodically based on a formula, meaning that as hash rate rises and falls, the number of bitcoins produced per day is roughly the same.
What does Bitcoin have to do with AMD and Nvidia?
Fucking nothing. Bitcoin is mined on proprietary hardware called Application-specific Integrated Circuits (ASICs). Neither AMD or Nvidia produce these.
Why does everyone keep talking about Bitcoin and AMD then?
Because they're fucking retarded and you're listening to retards. Bitcoin runs on the SHA-256 Hashing Function which people have custom hardware for. The Crypto driving GPU sales is ETHEREUM, NOT BITCOIN
What the fuck is Ethereum then?
Don't worry about it. It's for smug assholes who are too edgy for Bitcoin. All you need to know is it runs on a different Hashing function than Bitcoin, so if you weren't a retard you'd probably realize that the proprietary hardware I talked about earlier won't work with it. Currently Ethereum is being mined the same way Bitcoin was when it first started; on GPUs.
When are you going to tell me what to buy
Shut the fuck up, learn something or kill your self.
How many GPUs are being used to mine currently?
Currently the Ethereum Hash Rate is 73,000 GH/s. For upcoming earnings, we should instead look at the period from April to June. April 1st shows a network hash rate of 16,500 GH/s, and June 31st shows 59,200 GH/s, meaning the network hash rate increased by 42,700 GH/s for this upcoming earnings report quarter.
I've linked a decent benchmark for GPU hashrate . You should notice that all of these are quoted in MH/s, versus the Network reporting in GH/s; there are ALOT of fucking GPUs running on the network. A top of the line 1080 puts out about 20-25 MH/s, a good Radeon card does about 30. As a rough estimate, lets assume that the average card mining Ethereum currently produces about 25 MH/s. 42,700GH/s / 25MH/s means that there are 1.7 MILLION more GPUs currently mining ethereum than there were at the beginning of Q1. Based on my personal observations being involved in this, AMD is actually taking a majority market share of the sold cards just due to their superior performance compared to Nvidia's 1080s, and I'd estimate that About 50-60% of the cards currently mining Ethereum are AMD Radeons.
What does this all mean?
AMD are selling their highest margin video cards faster than they can produce them, and at ~250$ a pop with 50%-60% market capture AMD will have sold roughly 200-300 million dollars more in video cards than they did last quarter. AMD quarterly revenue last reported was just under 1 Billion. This is a 20-30% increase in revenue from last quarter, where Ethereum Hash Rate only increased by about 10,000GH/s. Even assuming a modest 30% margin for their video cards, AMD will still have almost 60 million in unexpected earnings this quarter due to crypto mining, which translates to about .06-.1 per share in earnings.
Ethereum will make AMD beat revenue by 20-30%. BUY AMD YOU CUCKS.
submitted by Askmeaboutmyautism to wallstreetbets [link] [comments]

Discord Log from Ravencoin Open Developer Meeting - Oct 19, 2018

RavencoinDev - Today at 2:03 PM
Hello Everybody, sorry we're getting started a couple of minutes late today.Today we wanted to make sure that everybody was aware of the Bug Bounty program and discuss it.Has everybody seen the information at staging tree. Contribute to RavenProject/Ravencoin development by creating an account on GitHub.📷

Hans_Schmidt - Today at 2:06 PM

Yes. I'm working on it...📷1

RavencoinDev - Today at 2:07 PM

I have seen that @Hans_Schmidt Thank you for really digging into the code. You have found some really good ones.Did you get an address posted in the issues so we can reward you for your efforts?

Hans_Schmidt - Today at 2:08 PM

Yes I sent it to Tron and blondfrogs. Thanks.

[Dev] Blondfrogs - Today at 2:08 PM

I got hans address, and updated the wiki accordingly

RavencoinDev - Today at 2:09 PM

Nice! thanks guys, we'll get that sent out today.

brianmct - Today at 2:09 PM

Wow that's a lot of RVN!

Hans_Schmidt - Today at 2:09 PM

The next one is proving harder to find. That is a good thing 📷

[Dev] Blondfrogs - Today at 2:09 PM

Please @Scotty and @Hans_Schmidt look at the wiki, and make sure the address next to the issues you created is the correct address where you would like payment.(edited)

MSFTserver-mine more @ MinerMore - Today at 2:09 PM

just a heads up im renaming this channel to just development meetings

RavencoinDev - Today at 2:09 PM

We feel it's worth the amount for sure to find and fix those type of issues.

brianmct - Today at 2:10 PM

Probably shouldn't keep the addresses on the wiki, since it's publicly editable?

RavencoinDev - Today at 2:10 PM

@MSFTserver-mine more @ MinerMore okay

[Dev] Blondfrogs - Today at 2:11 PM

We will look into the github wiki permissionsand verify addresses before sending payment

RavencoinDev - Today at 2:11 PM

Thats a good point, and reach out to the individuals directly to ensure it's their correct address.

brianmct - Today at 2:12 PM

Actually it's not publicly editable. My bad. Still good to confirm directly though

RavencoinDev - Today at 2:12 PM


brianmct - Today at 2:12 PM

Probably have people put their address on the issue when reporting it

[Dev] Blondfrogs - Today at 2:12 PM


brianmct - Today at 2:12 PM

Don't want any MITM attacks :P

RavencoinDev - Today at 2:13 PM

No we don't.

Chatturga - Today at 2:13 PM

Putting a public address out there is asking to get sent certain asset tokens when it goes live. 📷📷1

RavencoinDev - Today at 2:13 PM

Any questions about the issues that were found thus far?

Hans_Schmidt - Today at 2:14 PM

I verified that my address is correct.

[Dev] Blondfrogs - Today at 2:14 PM


Hans_Schmidt - Today at 2:15 PM

Will you send a dust send first to verify (for bitcoin we do that as standard procedure for large amounts)

[Dev] Blondfrogs - Today at 2:15 PM

Yes, that is the process we follow also

Hans_Schmidt - Today at 2:15 PM

sounds good

RavencoinDev - Today at 2:16 PM

Just an FYI some of the developers were at the Free State Blockchain conference last week.We also spoke at the MIT Business schoolIt was great to see our community members there!

UserJonPizza™FlyToTheNorthRaven - Today at 2:17 PM

Are you guys 100% on the 31st? Ik prob been asked a million times but...

RavencoinDev - Today at 2:18 PM

Thanks to all that helped with the conference.📷1

[Dev] Blondfrogs - Today at 2:18 PM

The current code base will start voting on the 31st.

Chatturga - Today at 2:18 PM

Yes Its in the code.

RavencoinDev - Today at 2:18 PM

Any other questions about the Bug Bounty?

Hans_Schmidt - Today at 2:19 PM

What's the plan for next formal release?

[Dev] Blondfrogs - Today at 2:20 PM

Should be early next week, we are planning a 2.1.1 release, with the latest bug fixes in it.We thought we would give it a couple more days to see if any additional bugs are found.

RavencoinDev - Today at 2:21 PM

Agreed, there will be one more binary release before the end of the month.

[Master] Roshii - Today at 2:21 PM

Sorry late again

Hans_Schmidt - Today at 2:21 PM

I'm not pushing for the release, just asking. I prefer to have a few days to see if I can get my next attack attempt to work

SpyderDev - Today at 2:22 PM

@[Master] Roshii - were your ears burning?

[Dev] Blondfrogs - Today at 2:22 PM

Yep. You got it, keep attacking the chain!

RavencoinDev - Today at 2:23 PM

Yes please we would encourage everybody to help us find additional chain splitting or consensus defects.Other defects are also welcome, just not part of the bounty at this point.

Hans_Schmidt - Today at 2:24 PM

It would be helpful to know if someone is methodically verifying that the fixes work and also cover the minor variations, because I am not doing that.

[Dev] Blondfrogs - Today at 2:25 PM

Yes. I am personally verifying all bug fixes, and so are the other developers

SpyderDev - Today at 2:25 PM

We are also creatimg tests for them.

Hans_Schmidt - Today at 2:25 PM

Like I payed unique asset creation into the wrong burn address. But there are other variations. Your fix looks like it covers it all.

[Dev] Blondfrogs - Today at 2:26 PM

That is correct. We appreciate the bugs found and expand off of them to fix all other small variations of them.

Hans_Schmidt - Today at 2:26 PM

Great. I focus on new angles.

[Dev] Blondfrogs - Today at 2:26 PM


SpyderDev - Today at 2:26 PM


Chatturga - Today at 2:27 PM


RavencoinDev - Today at 2:27 PM

@Tron isn't able to be here but he wanted me to share this.
Hi All. I’m sorry I’m not able to make it to this development discussion. I’ve been invited to be on a Cryptocurrency and ICO/STO panel at the Federal Bar Council Fall Retreat. I've been informed that many of the attendees are judges from the Second Circuit Court of Appeals which is the Circuit Court for the state of NY. These presidentially appointed judges are just below the US Supreme Court and before whom the SEC and CFTC would be mere litigants. I’m on the panel with some heavyweight crypto and securities attorneys and my role will be talking primarily about the technology (blockchain, tokenized assets, smart contracts, etc.) while allowing the other distinguished panelists to address the legal aspects of this new technology. This is an amazing opportunity to introduce the audience to the best aspects of crypto-currencies and crypto-assets. 

Pathfinder - Today at 2:28 PM

wow that's awesome

SpyderDev - Today at 2:28 PM

We are all hoping @Tron will not get arrested.

mapple - Today at 2:28 PM

yesand yes to the not arrested :))

RavencoinDev - Today at 2:29 PM

I told him the mask thing was probably a bad idea for that event...

Hans_Schmidt - Today at 2:29 PM

The Raven mask or the Guy Falkes?

RavencoinDev - Today at 2:29 PM

We need a Tron with judges Meme @PathfinderYes to both.

Skan - Today at 2:29 PM


RavencoinDev - Today at 2:30 PM


Hans_Schmidt - Today at 2:30 PM

A Tron Trap?

mapple - Today at 2:30 PM

i was asked on telegram a few days ago about timeframes for all phases (currently announced) to be completed - are there estimates I've missed?I've properly looked through githubi've not lol

RavencoinDev - Today at 2:31 PM

We are hoping to complete the remaining phases by the end of Q1 but have provided no hard dates.

mapple - Today at 2:32 PM

OK - so march 2019 estimate if anyone asks again would be fair at the moment

RavencoinDev - Today at 2:33 PM

One of the topics I would like to cover for all our web developers is the website.

gwrg - Today at 2:33 PM

Does it include Phase 7 which was added recently?

RavencoinDev - Today at 2:34 PM

That's not been fully thought through to this point so it's not likely.I wanted to make sure you all knew that is a community website, the source is posted and web developers are free to submit pull requests to make changes.

Vincent - Today at 2:35 PM

Chatturga had mentioned a plan to somehow modify the asset creation cost in the that part of the qtr 1 plan?

RavencoinDev - Today at 2:36 PM

We'll be watching closely how the asset creation and RVN burn goes once it goes live.

Chatturga - Today at 2:37 PM

I did say that the rate is 500 RVN for now so that actual data can be gathered, which can then be applied to proposed changes. Speculative data just isnt enough.(edited)

RavencoinDev - Today at 2:37 PM

Anywho... The source for the Website is at Project Website. Contribute to RavenProject/ development by creating an account on GitHub.📷

Pathfinder - Today at 2:37 PM📷

SpyderDev - Today at 2:38 PM


Pathfinder - Today at 2:38 PM

Tron's in there. Just have to look hard (like finding Waldo)

RavencoinDev - Today at 2:38 PM

@Pathfinder You are the best, I'm just saying....

Vincent - Today at 2:38 PM

i understand but pure economics will go into play. i will not harp on it here...there is plenty of time for this

Skan - Today at 2:38 PM

Ok good to know @ website, will spread that info

Vincent - Today at 2:38 PM

obvious my soapbox

RavencoinDev - Today at 2:39 PM

Thanks Skan!📷1Any questions about

Hans_Schmidt - Today at 2:40 PM

I come to these meetings for @Pathfinder memes(edited)

RavencoinDev - Today at 2:40 PM

SO DO I!If I say no will you delete your post?(edited)📷Actually, if we don't have any further questions about the website that would be a great topic.

[Dev] Blondfrogs - Today at 2:43 PM


RavencoinDev - Today at 2:43 PM

@[Master] Roshii has been hard at work adding asset support to the mobile wallets.📷3You'll be able to see, transfer, receive assets.You'll also be able to create them right on your phone.

mapple - Today at 2:44 PM

awesome for small business use cases

Vincent - Today at 2:45 PM

will that only include RVN created assets or other currencies as well?

RavencoinDev - Today at 2:46 PM

The RVN wallets only support RVN and soon will support RVN assets.📷2Agreed!Any other questions about Mobile support?

russ - Today at 2:48 PM

any web wallets that support assets yet?

RavencoinDev - Today at 2:48 PM

That's a good question!

Chatturga - Today at 2:49 PM

@traysi -[MM Sysop]- Might be able to answer that.

Pathfinder - Today at 2:49 PM📷

RavencoinDev - Today at 2:49 PM

That's amazing.I think Pathfinder could get paid to make memes for a company...@Under Has done some great work migrating web based bitcoin tools to Raven.I would love to see a web dev kit that allowed web/mobile developers to easily incorporate Raven into their projects.

SpyderDev - Today at 2:51 PM

When is the meme bounty program?

Hans_Schmidt - Today at 2:51 PM

Just wondering- is anyone tracking use of post-2.04 client use on the mainnet? It would be good to know if the non-asset stuff is continuing to work without issues on main.

[Master] Roshii - Today at 2:52 PM

@RavencoinDev I have some ideas for mobile integration kit

[Dev] Blondfrogs - Today at 2:52 PM

Everything seems to be in order on Mainnet.

RavencoinDev - Today at 2:52 PM

Awesome @[Master] RoshiiLet's open it up for General Q&A for the last 10 minutes. Anybody have a question they have been dying to ask?

Under - Today at 2:53 PM

I’d really like to know about the build system.The solution I use is pretty reliable.

cade - Today at 2:53 PM

What would you like to know about it?

Under - Today at 2:54 PM

I’d be glad to train you up on mine

RavencoinDev - Today at 2:54 PM

We are working to incorporate the work that you have put in there. Still struggling with the Mac build part of it.

Hans_Schmidt - Today at 2:54 PM

Do you track wallet version usage on main. Any idea how many people are using newer versions?

cade - Today at 2:54 PM

The current build system we're using is based on what you've doneJust modified to fit into our CI process

[Dev] Blondfrogs - Today at 2:55 PM

@Hans_Schmidt We don't have a rolling tally but you can use the explores to view node versions.

RavencoinDev - Today at 2:55 PM

We do check what's being run on the network periodically but don't have a dashboard type view into the version data.

Vincent - Today at 2:55 PM

is the burn rate going to be tracked and charted on the asset explorer?

Under - Today at 2:55 PM

Rather than incorporating it, it vanilla in a vanilla Ubuntu 18 box works pretty well. CI like Travis could run on a fully gitian build, which I’m glad to work on too

RavencoinDev - Today at 2:56 PM

@Vincent There was talk of creating an RPC call that would show how much has been burned and for what purpose.Anybody want to take a shot at writing that?

Under - Today at 2:56 PM

I’m in the process !Lol

Vincent - Today at 2:56 PM

be a great stat to watch

russ - Today at 2:56 PM @Vincentburn and creation rate

Vincent - Today at 2:56 PM


RavencoinDev - Today at 2:57 PM

Sweet, thanks @russ

russ - Today at 2:57 PM

@Scotty made it📷1top notch

cade - Today at 2:58 PM

@Under We have processes and tools that are in use within our organization and we leverage those tools for all of our projects. We have taken the awesome work you've done and tailored it to fit within our toolsets.📷2

Under - Today at 2:59 PM

I can understand that, but I’d counter that the process I describe is simply a copy of bitcoins and allows for it to be replicated in a larger community of developer outside of the Medici teamIt makes the build process trustless and decentralized if it can be replicated by anyone.But I get why you have your ways of doing it.

Hans_Schmidt - Today at 3:00 PM

If you drop the burn address into the web explorer, it tells you how much went there.

Vincent - Today at 3:00 PM

charts are nicer📷2📷1

RavencoinDev - Today at 3:01 PM

I would like a burned endpoint that coinmarketcap can easily call to use in their circulating supply metric.

Vincent - Today at 3:01 PM

burn and rewards can only go one way.... 📷

RavencoinDev - Today at 3:02 PM

Alright, thank you all for being here today. Thank you for your support and for all your effort on Ravencoin platform!

Neo-Geo - Today at 3:02 PM

While we are aware of the dev team’s commitment to ASIC resistance, are there any assurances that RVN dev will find a solution to stay GPU exclusive for optimal decentralization? Monero’s commitment to fork every 6 months (currently on CryptoNightV8) has been wildly successful in keeping AMD’s cards pointing predominantly at their network. RVN is quickly replacing Ethereum as the defacto coin to mine for Nvidia owners (the world’s most popular video card), but the rise of FPGAs can ruin the incentive for GPU miners and lead to hash centralization.📷2

Vincent - Today at 3:02 PM

as a noob...glad to be part of this...great job by all

cade - Today at 3:03 PM

@Under We will be releasing our build process to the community

RavencoinDev - Today at 3:03 PM

Yes @Neo-Geo we are committed to ASIC resistance and we are watching Monero closely.Thanks again everybody. Now go find some BUGS!

Under - Today at 3:04 PM

Cool thanks guys

[Dev] Blondfrogs - Today at 3:04 PM

BTW. QT wallet GUI update is coming. hahahah. have a good day everyone📷1

russ - Today at 3:05 PM


mxL86 ( - Today at 3:05 PM


Hans_Schmidt - Today at 3:05 PM

CU later

Pathfinder - Today at 3:05 PM

thank you everyone!
submitted by Chatturga to Ravencoin [link] [comments]

Monero FAQ

Hi, it’s some weeks that I’m getting into Monero and I really see a great future for it. My problem is that I have a very low budget so my mining capability is a joke (around 80 h/s). I cannot help this coin to grow by mining it, so I’m making this FAQ hoping that can be useful for new users. If you want to support me, the tip jar is at the end of this post. Thank you!
I noticed a lot of confusion around Monero. Many of the most asked question are basically the same , so I collected some of them from /monero, /moneromining and monero.stackexchange and I made this Monero Faq. Please feel free to suggest any new frequently asked question or correction/modification/ (also about the grammar, my english is not very good), i’d like to keep this post updated.
Last update: 1/03/2017

Where can I find a good mining pool?


Is Minergate good for mining?

Minergate is known for being linked to Bytecoin (read here and here ) and many users are noticing lower or differences in hashrates when using other miners (just make a research using the word “minergate” here on reddit). don’t be fooled by the nice graphical interface.

What miner should I use?

CPU: XMR-Stak (Windows-Linux) CpuMiner by tpruvot (Windows, Linux), CpuMiner By Wolf, xmr-stak (MacOS) and cpuminer(MacOS) By correcthorse
GPU: XMR-stak (AMD), Ccminer (nVidia) by KlausT, Claymore's CryptoNote GPU Miner (AMD)
If you are a Windows user read this

Does it worth to mine monero?

You can check by yourself using these tools:
XMBTC charts:

How can I calculate my CPU or GPU capability of mining?

Check this link for CPU & GPU Benchmark

Can I use a proxy for mining?

I personally use XMR Proxy. If you want to monitor your rigs you can use Monero Mining Monitor

How can I setup a local wallet without running a node?

How to get a wallet without running a node

Can I run monero through Tor?

Guide to use monero with Tor correctly
Monero safety through Tor

or i2p?

Why we chose i2p over Tor

What type of wallet exists?


How long take to sync to the blockchain?

It can take from few hours (using SSD drive) or even 24 hours, depending on hard drive and connection speed

How do I generate a QR-code for a Monero address?

How do I generate a QR code for a Monero address for a personalized code

How can I buy some Monero coins?


How do I use the Monero GUI?


How do I connect to a remote node using the GUI?

Connect GUI wallet to remote node on network

Where can I follow updates and/or make questions about Monero?


More useful links:

My address for donations: 48DYna5JiDrHz5xkcoSii4WzFNXLzCFjkPPugp7XNZ1N6v8NUhjaC6Sf1BEBEJ35JaJAYKK4XGc2ZEKGeEQ2ySDmFDZdAHy
submitted by ErCiccione to Monero [link] [comments]

I made a simple blockchain project and now wrote this guide for entrepreneurs interested in smart contracts

The following is the exact copy of my medium article. No need to go there if you prefer reddit. And please ignore my startup mentioned here. I spent a whole month writing this huge guide - it's far beyond a mere promotion. This post is about Ethereum blockchain. I do love it.
As I'm an entrepreneur myself (with some humble programming skills) I think I managed to explain clearly the practical side of Ethereum smart contracts - what can be done and how. Think this sub is the best place for it. Hope you'll find this helpful.
Will do my best to answer all your questions (please mind the time difference - I'm in Russia).

An entrepreneur, programmer and user walk into a smart contract - The ultimate Ethereum blockchain stratup guide.

Lifehack - you don't need to understand blockchain to build a smart contract startup.

I made my smart contract project and still feel as a total noob reading discussions on blockchain. There is so much to learn for me. But, hey, my project works! Why bother? Though blockchain is cool and it's cool to understand the technology, there is no need to understand everything.
Take a look at smart contracts from an entrepreneurs point of view - focus on how you can benefit from it. What kinds of projects you can actually do? What business models are there? What an MVP would look like? What it takes to engage a user, find a programmer and build infrastructure?
This guide with examples and exercises will show you the practical side of smart contracts and help you estimate your idea or generate a new one. Use it as a starting point for your further investigation.

What you do need to know about blockchain and what you may just skip

Mining. The first thing to skip. From an entrepreneur's point of view mining is more like playing the stock market - buy equipment, analyze reward price charts and decide which crypto currency to invest your computing power to. But if you are dealing with smart contracts, you don't have to care about mining for the same reason you don't care about Internet providers when visiting a web-site.
Blocks, hashes, cryptography and all that math - we gonna ignore it too. The important practical outcome can be reduced to this mantra: "Everything that gets into blockchain remains there forever, anything can be verified, but nothing can be changed". In practice it means that data is stored permanently, transparently and securely.
Now let's turn to the terms you cannot do without and explain them as if it's year 2005 now.
Blockchain is like a BitTorrent network. A program on your computer downloads files and afterwards gives them away. But the program is called blockchain client rather than torrent client. And those files you download store transactions instead of videos and music. Sender, recipient, date-time and ammount - records are stored one after another (yes, they are stored in blocks, but who cares). Everybody who runs blockchain client has his own copy of the whole blockchain database and keeps all transactions that have ever been made. This database is huge. Ethereum blockchain is currently about 43 GB, Bitcoin is 125.78 GB. todo
Cryptocurrency is a list of money transfers. In blockchain world your balance is not just a single record, but the sum of all your receipts and expenditures (the entire transactions history). If a blockchain stores transactions which only contain money transfers (sender address, recipient address and amount being sent), we call this type of blockchain a cryptocurrency. Bitcoin - is a cryptocurrency. But any transaction is just a string in a file, thus it may contain any information. An address in turn may not belong to a human... which gives us much wider opportunities then just a crypto currency.
Smart contract is like a web site. A blockchain address may belong to a program. A program then is called a smart contract. It is called a contract just because the code is open. However it is simpler to compare it to a web site (or web service). For example, a classified advertisements service could be a smart contract. Its code would be stored at a particular address in the blockchain - just like a web site url. A transaction to this address would not contain money but an advertisement text. And the smart contract would publish this advertisement, i.e. saves to blockchain.
Ethereum is like the Internet Ethereum - is exactly the kind of blockchain in which transactions may contain not only money, but data. The blockchain database (those files one downloads) stores transactions between people, transactions involving smart contracts and contracts source codes. This makes Ethereum kinda new type of the Internet, which is stored locally by everyone involved.
And that's really enough for the theory. The rest you'll learn from what it all means in practice.

What is the difference between a smart contract and a conventional web site

What are the advantages (and disadvantages) of a smart contract driven service.

Openness and Encryption

A user doesn't have to trust you. "Everything that gets into blockchain remains there forever, anything can be verified, but nothing can be changed". The user sees exactly how your system works (smart contract code is open) and stays confident in the reliability of your database (database is transparent and unchangeable). Meaning there is no need to win users trust.
For example, you can turn a classified advertisements service into an open auction with charity donations. The process of selling would look as follows. A seller sets the initial price and posts a lot. After that anybody will be able to track bets, see a winner, see how much seller earned and how much was deducted to charity and to platform commission. Everybody is confident there was no cheating.
Where it benefits most. Gambling (, prediction markets (Augur, Gnosis), voting, multilevel marketing (TheMillionEtherHomepage).

Payment processing "out of the box"

You don't have to deal with any payment processing services. Solidity language with which smart contracts are written incorporates all the necessary money (Ether cryptocurrency) operators. User balance is just another variable in your code. You can program any behavior to it - like triggering an event on receiving a certain amount of money or making a multisignature payment and much more. That is why Ether and other cryptocurrencies are often referred to as programmable money.
Where it benefits most. Crowdfunding platforms (Weifund,, rent services Golem - rent unused CPU/GPU cycles.


You don't have to worry about DoS attacks and scalability. Every blockchain user has it's own smart contract copy locally on his computer, thus it will withstand any load, free of charge.
Where it benefits most. Smart contracts gave rise to a totally new kind of companies - decentralized organizations (DAOs). DAO is a separate phenomenon worth studying. In the meantime, just ask yourself: "Why do we need an intermediary like Uber, if it is possible to connect a driver and a passenger through a smart contract directly?". What prospects does it opens? Have a look at this startups: Arcade city and Lazooz.
Lifehack: When googling for A DAO, ignore the hassle around THE DAO). The only reason THE DAO failed was braking some basic smart contract safety rules (we'll discuss them further).

Transaction delay and commission

A user have to pay for every transaction and have to wait a bit too. The average transaction is mined (read included) into Ethereum blockchain in 14-15 seconds. There is a high chance of reducing this delay down to 4 seconds in the near future. But even then we are all got used to a better responsiveness. Moreover a simple money transfer (two addresses involved, no contracts, minimal amount of data) would cost about 0.000861 ETH ($0.02 in March 2017). These "drawbacks" are tiny, but enough to build a heavy threshold for certain types of projects.
Where it doesn't benefit. A chat for example. Each message chips a couple of weis (Ether denomination) off your balance and requires half a minute to reach the other end. This is probably a bad idea for a startup unless you are dealing with some official correspondence, which requires legal force and does not require privacy.
With smart contracts you can choose almost any web service and make it blockchain. Plus you are free to create completely new blockchain-only types of projects. See what has already been done, mix it up with Internet of things, artificial intelligence, virtual worlds or fintech, and you'd most probably get a unicorn.
Note: You can make a smart contract with Bitcoin too, but it's like doing 3D in MS Excel. Kinda possible, but why?

What business models are there

You are free to use any business model. But first have a look at what have already become a new standard in Ethereum - tokens.
In conventional terms tokens business model is like crowdfunding and IPO combined. The "crowd" buys shares of your company instead of products. And in the future the shares (tokens) may be sold or exchanged for your services.
This became possible because Solidity (Ethereum smart contract language) allows issuing your own cryptocurrency.
For example. You came up with a classified advertisement platform idea. You want it to have its own internal currency (tokens) called Advertisement (ADV). You want to charge 1 ADV for placing an advertisement, 2 ADVs for pinning it to the top and 0.2 ADVs for updating. You write a smart contract. All that it is capable of at this point is receiving money (ETH) and keeping users balances.
Now you announce your platform in a way that crowdfunding projects usually do and offer to buy ADVs at low cost 1 ADV = 1 ETH. Later when your platform is live you'll set the ADV price to 10 ETH. After that those who invested in the very beginning will be able to sell their ADVs gaining income or place their ads 10 times cheaper than the current price. But for now you've earned your ETH to spend on development.
Tokens are attractive enough on their own to start experimenting with smart contracts.

What it takes to engage a user

Ok. You published your first smart contract. But what it takes to engage a user with no blockchain experience to use it? And how can we lower the threshold?
We can break user experience into two parts: interacting with blockchain (what a user has to do anyway) and interacting with your smart contract (ways we can make a user's life easier).

Interacting with blockchain

What a user has to do anyway.
Get an address (a wallet). An address and a key to it is like username and password. There is no way to interact with blockchain without it. The easiest way to get it is to use generator at It takes less than one minute and as a result, user receives an address and a key. The address is a 42 character sting and the key is a small file. The key file is used to sign transactions and has to be saved as securely as possible - there is no way to restore it. A user can use the same address to interact with any smart contract.
IMG: Generate a wallet at
Get some ether (ETH). Any transaction requires commission (0,001 to 0,01 ETH on average). A user has to fuel up his address with a sufficient sum to interact with your contract. Buying ether is possible through major exchanges. These exchanges require 1-3 day for identity approval and are available in a limited list of countries. Users from other countries and those not eager to wait (especially when buying Ether worth a couple of bucks) may use almost instant alternatives.
Look and feel exercise: generate a wallet and send some Ether to it.
Access a blockchain client. Any interaction with blockchain and with any smart contract accordingly is done through a blockchain-client.
As of March 2017 downloading Ethereum database to an HDD disk (70% are still using HDDs) requires 2-3 days and 43 GB of spare space. It makes computer unresponsive enough to start throwing things at it. Keeping blockchain in sync too requires about the same amount of resources as watching a movie online does.
Not to confuse the pros. For the sake of simplicity we call EthereumWallet, Mist browser, geth and parity the blockchain client. We are entrepreneurs here, it is only a programmer who should really know the difference.
There is also a so called light client. It doesn't require downloading the database. But it still requires installation and getting hands dirty with manuals. Our target audience is not willing to do it either.
So let's be realistic our target audience will hardly install any blockchain client on their computers. Let's see how we can help.
A necessary and sufficient minimum for a user to start interacting with any smart contract is an address (key file) and a tiny amount of ether on it.

Interacting with your smart contract

We got to simplify user experience with a graphical user interface (GUI). In Ethereum GUIs do not belong to smart contracts and are stored off the blockchain. There are several ways to "attach" GUI to a smart contract. Here are they from the least to the most user-friendly.

Smart contract with no GUI

Users can interact with smart contracts directly, with no GUI at all.
Blockchain client can identify smart contract functions and let user work with it. The client provides auto-generated GUI so a contract looks and feels like a sign-in form of a website. This is a straightforward way of writing to and reading from contract.
IMG: Access contract function through Ethereum Wallet
But we agreed we won't force user to deal with blockchain clients. To set user free from it we can try to offer (an online client). Contract interaction will look just the same, but there is no need to download or learn anything.
IMG: Access the same function through
The contract without GUI has to be very well documented. It is also a good idea to make a landing page to display the current state of the contract.
For example, displays the state of the underlying contract and offers users to work with it directly giving all necessary instructions. The same setup would likely be a minimum for a classified advertisements smart contract. So the user with no blockchain background would be able to grasp the idea of the service.
Look and feel exercise: Try following sign in instructions for (it's free) and see what it is like to use
A Smart contract without GUI will do as a minimum viable product

Decentralized application (DApp) - GUI in a browser

In the above example the website doesn't allow writing to the contract being just a representation of its state (it only reads from the contract). To let user interact with your contract (read and write) through your own GUI you gonna need a DApp. DApp is a GUI for your contract in a browser.
A browser can simultaneously connect to the Internet and to a blockchain client. This allows a smart contract to look (and work) just like a conventional web-site. A user will follow a link like and see your website in the full beauty of HTML, CSS and JavaScript, then will be prompted to fill ad text and click "publish". The only difference the user will notice is a pop-up offering to select a keyfile on the disk instead of asking for a username-password.
The GUI is taken from the Internet, but transactions are sent to a local blockchain client.
Browser can connect either to full or light blockchain client. We discarded them both. There is a browser with "included" client - the Mist browser. But it is too complex too. The easiest solution is the Google Chrome plugin Metamask which brings all blockchain benefits right into the browser. This is what we want our user to install.
Look and feel exercise: Go to tokens exchange platform Maker Market, then install Metamask Chrome plugin and try Maker Market again. See how metamask brings blockchain functionality to the website.
DApp and Metamask browser plugin make your smart contract look and feel just like a web-site

Mobile application

We can make any GUI for mobile or desktop application and bring any feature to it. But in order to send transactions it has to communicate with a blockchain client too.
The ways to do it without any locally installed client are: embedding a light client right into your application or communicating with a remote blockchain client (see infrastructure section further).
Look and feel exercise: Try installing Jaxx wallet or Free Wallet on your phone.
To engage a user with no blockchain background means to make him get an address, buy a bit of Ether and install your mobile app or Metamask browser plugin.

What it takes to build an infrastructure

Let's turn to even more practical (and technical) parts. First what will you have to buy. From the cheapest to the most expensive setup.

Smart contract with no GUI

Regardless of the way you've implemented the GUI, you need to publish your contract first. Publication of a contract is a transaction too. Commission for it is negligible. If you managed to pay 1 ETH for commission, then your project is larger than the majority of existing ones.
Project documentation may be published for free at Or upload instruction videos to youtube.
If you want to display the status of the contract on a web-site the way does, you have to develop a back-end that will "listen" to the contract through a blockchain-client. Thus you need a hosting to run your website, blockchain client and your blockchain client "listener".
Before buying a hosting check out and Infura APIs. These are "remote" blockchain clients which will probably let you build your landing page with pure Javascript and no back-end.


DApp is just a web page (HTML, CSS, JAvaScript). A simple hosting with no database and frameworks support will probably be enough for a start. Remember your user has to interact through his own client (a local one or Metamask). So introduce a version for those with no access to blockchain (see a paragraph up - make a web-page representing your smart contract status).

Mobile App

For a mobile app you'd probably need a server with a running blockchain client to let your app communicate with the blockhain through it. Or you can embed light client right into your app. Or use and Infura API. Depends on your features. A more detailed (and more technical) guide is here - Mobile: Introduction

Which developer skills are required

What kind of developers skills you want to search?
First - responsibility, second - patience and third - JavaScript front-end skills. Safety first, because failure price is very high.

Smart contract with no GUI

Ethereum has its own language for smart contracts which is called Solidity.
The language looks very much like JavaScript and simple to learn. But one has to be really really really careful writing smart contracts.
Any contact is open source. Anyone can copy it and quietly experiment with attack options before an actual attack. With no thought out bug fixing strategies, neither address nor contract code can be changed after its publication. If there is a vulnerability and no escape paths, you'll helplessly observe your balance approaching zero. So it was with the ill-fated DAO (remember the life hack - The DAO is just an example of how one shouldn't write smart contracts).
Responsibility. Ethereum community recommends writing smart contract as if it were a firmware for electronics or a financial service (but NOT a web-site). For anyone eager to write smart contacts this official document on safety is a must.


DApp is HTML, CSS and JavaScript. JavaScript library web3.js provides interaction with blockchain client. A front-end developer will do the job.
Patience You need a patient and curious developer. This is the person to dive deepest into blockchain technology, make raw developer tools work and read through tons of documentation.
Regardless of whether your contract has a GUI or not, you gonna need a JavaScript developer. As it is strongly recommended (no, it is actually a must) to cover close to 100% of smart contract functionality with tests, which are written in JavaScript. Detailed developer guide is here here.

Mobile apps and back-ends

Mobile and desktop applications can be written in any language. Recommendations are the same as for the DApp. To connect your app to a blockchain client (full, light or remote) there are ready-made libraries available. For example, python. To embed a light client, check out geth.


Lifehack: Jump off the cliff and build wings on the way down © Ray Douglas Bradbury.
There are only 368 dapps listed at the official Ethereum dapps list and only one third of them is live. I believe this indicates the lack of understanding, not possibilities. It makes Ethereum a great chance to build a future game changer.
You may get some insights learning technology deeper. It is useful to know many of the underlying concepts of Ethereum and blockchain technology in general. But for the smart contracts and for the start this guide is a enough.
As you've seen there is not much complexity. If you are already dealing with websites and JavaScript all you have to do is pump up your team's responsibility. And if you already have an idea, just give a test flight. And see how high you can go.
Thank you for reading.
submitted by takeshi_reg to Entrepreneur [link] [comments]

CUDAMiner Optimization Basics

I've posted this information a lot recently to new miners with NVIDIA cards. This subreddit seemed like the right home for it, and hopefully this is will serve as a helpful starting place to clarify the very basics and get people started.
As always, watch your GPU core temperatures closely. Lower hash rates correlate to lower operating temperatures. Play with these features to adjust your hash rate according to the load your GPU can handle. For example, one of my cards has better cooling than the other, so I run them at different hash rates to keep them both in the temperature range that I'm comfortable with.
Getting Started (Windows Environment):
  1. Download and install the latest NVIDIA Drivers.
  2. Download and extract the latest version of cudaMiner (SEE BITCOINTALK - CUDAMINER LINK BELOW) .
  3. Create a new text file in the same directory as cudaminer.exe (x32 or x64, depending on your system).
  4. Open text file and enter your configuration into the new batch file (See below for samples. Change settings to match your specific set-up):
  5. Change text file extension to .bat
  6. Execute batch file (not the executable).
  7. ???
  8. To exit, CTRL+C to break, wait, then Y to exit OR press the "Red X"; If the the command window closes immediately, add "pause" to the end of the batch script to view the error.
  9. If running x64 version, try x32 version and compare results.
  10. !!!
  11. Profit
Common Errors
Error Possible Cause
Command prompt window flashes and closes. Usually indicates bad syntax or attempting to launch executable. Review batch script settings. Add "pause" to end of batch script to view error.
Stratum Authentication Failed / "HTTP Request failed; No Error" Indicates connection issue. Review server address & user credentials.
Memory error / Result doesn't validate on CPU / Error 30 (Indicates launch configuration is invalid/not optimal. Change launch configuration flags. Update drivers.
"json_rpc_call failed" You are launching the executable; you cannot do this. Create and launch using batch script instead.
:::Sample Configurations (EDIT TO MATCH YOUR SPECIFIC CREDENTIALS & GPU SETTINGS) :::Single GPU ::SingleGPU.bat cudaminer.exe -i 1 -C 1 -m 1 -H 1 -l auto -o stratum+tcp://YOUR.POOL.ADDRESS:#### -O USER.WORKER:WORKERPW :::Multi GPU, Multi Command Prompt ::GPU0.bat (Address/Login for Standard Pool Mining, 1st GPU) cudaminer.exe -d 0 -i 1 -C 1 -m 1 -H 1 -l auto -o stratum+tcp://YOUR.POOL.ADDRESS:#### -O USER.WORKER:WORKERPW ::GPU1.bat (Address/Login for P2Pool Mining, 2nd GPU) cudaminer.exe -d 1 -i 1 -C 1 -m 1 -H 1 -l K4x32 -o stratum+http://YOUR.P2POOL.ADDRESS:#### -O WALLETADDRESS:ANYPW :::Multi GPU, Single Command Prompt ::DoubleGPU.bat cudaminer.exe -d 0,1 -H 1,1 -i 1,1 -l K3x9,K4x32 -C 1,1 -o stratum+tcp://YOUR.POOL.ADDRESS:#### -O USER.WORKER:WORKERPW 
Fundamental Flags:
Setting -flag (Options) Description
cudaminer.exe N/A Call to execute cudaMiner
Specify Device -d (Any, counts from 0) Only for multi-GPU configurations: create multiple .bat files or use comma separated values.
Interactive Mode -i (0/1) When enabled, it reduces GPU utilization and hash rate to allow for computer use during mining
Enable Texture Cache -C (0/1/2) (Disabled, 1-D Caching, 2-D Caching) may increase or reduce hash rate, available according to your compute capability - check WIKI CUDA LINK BELOW
Memory Batching -m (0/1) Consolidates hash work into a single memory block and can lead to lower memory usage. Is implicitly enabled with Texture Caching.
Hash Parallel -H (0/1/2) (CPU Only, CPU Assist, GPU Only) determines how much work will be shared by the CPU. Defaults to GPU Only (2) if not specified.
Launch Configuration^ -l (auto/G/GBxW) Autotune, autotune for card generation, or specify particular setting. Defaults to autotune if not specified.
Server URL -o Address:Port Full URL of the mining server you wish to connect to.
Device Credentials -O User:Pass Username (or Username.Workername for pools) & password pair for the mining server for your device.
Debug-Benchmark Mode& -D --benchmark Verbose output to view block/warp chart and test a configuration.
  • NOTE ^ : This option is they key to tuning your hash rate and resulting GPU temperature. Choosing "auto" will enable autotuning, allowing cudaMiner to choose the best config. Choosing just "G," card generation code, will autotune for that specific card generation. "GBxW" is the specific setting you choose for the card where "BLOCK" is the row #, "WARP" is the Column number in autotune chart. Your BLOCKxWARP value should not exceed your maximum core configuration (WIKI GPU LIST BELOW), otherwise cudaMiner will crash/return error. For best results, the BLOCKxWARP value should be an exact multiple of your core config.
-For example NVIDIA GT 750M, Kepler card, row 4, column 32 is K4x32 (4x32=128). This is exactly 1/3 of and does not exceed the max core config of 384). 
  • NOTE & : Autotuning reported hashrates are not always accurate, but you can use the results in the benchmark table to choose the ballpark hash rate you desire. If you define a setting or allow it to complete the autotuning, it will then begin the benchmark and show you the average hashrate once you end the sesion (CTRL+C). Before closing the command prompt, you can scroll back up and save a screenshot of the block table. Type "Y" after ending to close the program. Remember to turn OFF the flag -D --benchmark after you are done. This is benchmark mode; cudaMiner will not connect to the pool until you remove this flag
Sources & Additional References:
BitcoinTalk - cudaMiner Downloads & Latest News
Netcode Pool - cudaMiner Guide
/dogemining - NVIDIA Tuning Guide
Hardware Specifications/Comparisons
Wikipedia - Comparison of NVIDIA GPUs
Wikipedia - CUDA
cudaMiner Devs - cudaMiner scrypt Hashrate list
Litecoin WIKI - Hardware Comparison List
Litecoin WIKI - Hardware Comparison List (Raw Data)
Last Updated Mar 1, 2014
NyanCoins: KKvQjafJ3QckoCNQtdLkDfieBqUpuAVM4y
DogeCoins: DD4TcmjNE9RhVBaSadZDkqZtTQfyUstsFL
Or tips! Contributions greatly appreciated!
submitted by FwuffyKittens to nyanmining [link] [comments]

Start Here for Much Wallet WOW!

Copied from /dogecoin
So there I was, having a quiet Sundy arvo bludge, as you do, when 42points turned up on Facebook and asked me to write a new sticky post for /dogecoin. Why would he do this, when he should be having a bludge himself, I hear you ask? Well, seems he was doing exactly that, and wanted to fob off the work he’s too slack to do himself. ;) Ah well, being a sucker for punishment, I’ll grudgingly oblige I guess.
OK, first things first.

The Clients:

Dogecoin Core 1.10.0 2015-Nov-01
Bootstrap file for Core to save some download time.
Dogecoin Core Guide Wiki
MultiDoge v0.1.7 2016-Jan-31
Android Dogecoin Wallet 2.0.8 2016-Jan-18
Android Coinomi Wallet
Java Cate 0.14 alpha 2 Multicoin wallet 2016-Feb-14
iOS Doughwallet

Do you REALLY need a client?

Wallet ELI5
Paper Wallet Generator
Sample HTML Wallet List
Dogetipbot subreddit and website
Dogechain Wallet Wallet
ShapeShift - Not really an exchange, rather a currency trader.




BitInfoCharts - My favourite, has charts!
/dogecoindev where the devs hang out

More Info

Technical Wiki
Preev currency value calculator


From peoplma
I was wondering if you could add just a couple things. A link to the coinomi android wallet, it's probably the best one out there. And a sentence somewhere along the lines of "if you need help with any dogecoin software you are welcome to make a post, but PLEASE include your OS, version number of the client, and any relevant transaction IDs that you are willing to share" if you can fit that in somewhere.
Also, if you want to link to Prohashing, I'm pretty sure it's the only Scrypt mining pool that will actually pay out in doge. The others I know of pay out in litecoin or bitcoin. And it's a profit switching multipool, so gives a better return than just mining ltc/doge.
And there's these two wiki articles I thought would be helpful to link /dogecoin/wiki/technical for those technically minded newbies or intermediate users who want to dig a little deeper. And maybe a link to /dogecoin/wiki/dogecoincoreguide next to the link for dogecoin core.
From pts2002
Finally a proper sticky post! Here's some other stuff you could add: mining pool - You can get paid in pretty much any coin, and you can mine in multiple algos (currently mining lyra2v2 with my GPU). Doing about 500Ð/day exchange - My favourite exchange, quick and easy. No registration required!
Also, you should add some blockchain explorers! - Support for bitcoin, litecoin and doge. - Official blockchain explorer. Includes a wallet (already mentioned). Live update currently not working (?)
EDIT: Here's another thing I found! currency value calculator - Easy way to check the value of your dogecoins (or bitcoins, or litecoins, or peercoins)!
submitted by Fulvio55 to dogeducation [link] [comments]

bitcoin wiki Best bitcoin mining site 10000% paid NEW BITCOIN HACK 2020 ✔ REMOTECHAIN WALLET HACK WALLET CAPTURE NEW Bitcoin Hack 2020 BTC for free BITCOIN scammer conduct Massive Twitter Hack including crypto community & $1 million bounty Tonal Bitcoin: TBC 2011-01-02 Low ~21,000,000 SHA256 PoW First on-chain alternative. - BCash BCH 2017-08-01 Low ~21,000,000 SHA256 PoW BCash is an altcoin based on an old snapshot of Bitcoin's blockchain (2017 Aug 1) with replay protection and an increased block size limit of 8MB. The Nvidia GeForce GTX 1070 isn't just a great graphics card for gaming, it's also an excellent mining GPU. This is because it manages a high hash rate of around 30 mh/s without needing too much GPU mining for Ethereum is more efficient than mining with Bitcoin with an ASIC machine You can think of it as though the miners are a decentralized Paypal. Allowing all the transactions to be recorded accurately and making a bit of money for running the system. The first online purchase using bitcoin was performed by Laszlo Hanyecz in 2010. He bought Papa John's pizza for 10,000 coins (25 USD – Bitcoin value was 0.0025 cents for 1 coin). The real name of the Bitcoin developer remains unrevealed to this day.; On January 19, 2014, a fundraiser was established by the Dogecoin community to raise $50,000 for the Jamaican Bobsled Team, which had Physical bitcoin (0.2 BTC) Physical bitcoin (0.2 BTC) → Mechanic LL1 → Wilcox Skull Lock head mount; x12 Physical bitcoin (0.2 BTC) → Mechanic LL2 → Weapon case (WCase) x1 GP coin + x1 Physical bitcoin → Mechanic LL2 → Colt M4A1 5.56x45 Assault Rifle; x4 Physical bitcoin (0.2 BTC) → Mechanic LL3 → AK-104 7.62x39 assault rifle

[index] [2673] [25684] [8964] [13967] [23211] [19174] [29383] [16694] [918] [6005]

bitcoin wiki

#bitcoin charts #bitcoin calculator #bitcoin gpu #bitcoin wiki #bitcoin value #bitcoin market #bitcoin faucet #bitcoin wallet #bitcoin blocks #bitcoin exchange rate #bitcoin rpc #bitcoin charts #bitcoin calculator #bitcoin gpu #bitcoin wiki #bitcoin value #bitcoin market #bitcoin faucet #bitcoin wallet #bitcoin blocks #bitcoin exchange rate #bitcoin rpc #bitcoin charts #bitcoin calculator #bitcoin gpu #bitcoin wiki #bitcoin value #bitcoin market #bitcoin faucet #bitcoin wallet #bitcoin blocks #bitcoin exchange rate #bitcoin rpc #bitcoin charts #bitcoin calculator #bitcoin gpu #bitcoin wiki #bitcoin value #bitcoin market #bitcoin faucet #bitcoin wallet #bitcoin blocks #bitcoin exchange rate #bitcoin rpc #bitcoin charts #bitcoin calculator #bitcoin gpu #bitcoin wiki #bitcoin value #bitcoin market #bitcoin faucet #bitcoin wallet #bitcoin blocks #bitcoin exchange rate #bitcoin rpc

Flag Counter